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Laura Fuster

dblp:144/3402 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2021
0000-0003-2633-0449ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
adaptive filtering
0.212016
Adaptive Filtered-x Algorithms for Room Equalization Based on Block-Based Combination Schemes · IEEE ACM Trans. Audio Speech Lang. Process. 2016
Audio and music processing › room acoustics
room equalization
0.212016
Adaptive Filtered-x Algorithms for Room Equalization Based on Block-Based Combination Schemes · IEEE ACM Trans. Audio Speech Lang. Process. 2016

Methods — techniques the papers use, named apart from their topics

improved proportionate normalized least-mean-square · 0.2combination of adaptive filters · 0.2block-based adaptive filter · 0.2
YearPublicationVenuePosition
2021 On the performance of a GPU-based SoC in a distributed spatial audio system
Jose A. Belloch, José M. Badía, Diego Francisco Larios Marín, Enrique Personal, Miguel Ferrer 0001, Laura Fuster, Mihaita Lupoiu, Alberto González 0001, Carlos León 0001, Antonio M. Vidal, Enrique S. Quintana-Ortí
J. Supercomput.6
2016 Adaptive Filtered-x Algorithms for Room Equalization Based on Block-Based Combination Schemes
abstract
Room equalization has become essential for sound reproduction systems to provide the listener with the desired acoustical sensation. Recently, adaptive filters have been proposed as an effective tool in the core of these systems. In this context, this paper introduces different novel schemes based on the combination of adaptive filters idea: a versatile and flexible approach that permits obtaining adaptive schemes combining the capabilities of several independent adaptive filters. In this way, we have investigated the advantages of a scheme called combination of block-based adaptive filters which allows a blockwise combination splitting the adaptive filters into nonoverlapping blocks. This idea was previously applied to the plant identification problem, but has to be properly modified to obtain a suitable behavior in the equalization application. Moreover, we propose a scheme with the aim of further improving the equalization performance using the a priori knowledge of the energy distribution of the optimal inverse filter, where the block filters are chosen to fit with the coefficients energy distribution. Furthermore, the biased block-based filter is also introduced as a particular case of the combination scheme, especially suited for low signal-to-noise ratios (SNRs) or sparse scenarios. Although the combined schemes can be employed with any kind of adaptive filter, we employ the filtered-x improved proportionate normalized least mean square algorithm as basis of the proposed algorithms, allowing to introduce a novel combination scheme based on partitioned block schemes where different blocks of the adaptive filter use different parameter settings. Several experiments are included to evaluate the proposed algorithms in terms of convergence speed and steady-state behavior for different degrees of sparseness and SNRs.
Laura Fuster, Maria de Diego, Luis Antonio Azpicueta-Ruiz, Miguel Ferrer 0001
IEEE ACM Trans. Audio Speech Lang. Process.1
2014 Steady-state analysis of biased filtered-x algorithms for adaptive room equalization
abstract
This paper provides an analysis of the steady-state behavior of two biased adaptive algorithms recently introduced for listening room compensation, the biased filtered-x normalized least mean squares (Fx-BNLMS) and the biased filtered-x improved proportionate NLMS (Fx-BIPNLMS). We give theoretical results that show that the biased algorithms can outperform the unbiased ones in terms of the mean square error, especially in low signal-to-noise ratio (SNR) scenarios. Moreover, for impulse responses exhibiting high sparse-ness, the improved proportionate algorithms achieve faster convergence than the standard NLMS. Thereby, the advantages of the Fx-BIPNLMS algorithm are justified theoretically in terms of the excess mean square error. Simulation results show that there is a relatively good match between theory and practice, especially for low μ values.
Laura Fuster, Maria de Diego, Miguel Ferrer 0001, Alberto González 0001
ICASSP1
2004 Efficient implementation of matrix recursions in the multichannel affine projection algorithm for multichannel sound
abstract
Multichannel adaptive affine projection algorithms (multichannel AP) are currently under development for multichannel audio applications, mainly for transaural audio reproduction. These algorithms present several advantages for real time systems such as moderate computational cost, good stability, and adjustable convergence speed. However the basic version of the AP algorithm needs to be optimized to be used on digital signal processors working on real time. Thus several variants of AP and its fast version (FAP) have been developed. Regarding its computational cost and real time implementation, an N /spl times/ N inverse matrix have to be calculated in each algorithm iteration, being N the affine projection order. This paper presents a comparison between several versions of the AP algorithm for real time multichannel audio and proposes a series of recommendations, such as the initialization parameters, to use the variants of the AP algorithm in multichannel sound.
Alberto González 0001, Miguel Ferrer 0001, Maria de Diego, Laura Fuster
MMSP4