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Kunter Gultekin

dblp:144/5308 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 61% Games and playful interaction · 30% Usability and user experience research · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › interactive art
interactive cinema
0.212014
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone · CHI 2014
Interaction techniques and input
mobile interaction
0.212014
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone · CHI 2014
Interaction techniques and input › mobile interaction
mobile phone interaction
0.212014
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone · CHI 2014
Usability and user experience research
user experience evaluation
0.112014
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone · CHI 2014

Methods — techniques the papers use, named apart from their topics

user study · 0.2prototype · 0.2
YearPublicationVenuePosition
2014 Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone
abstract
The entertainment industry is going through a transformation, and technology development is affecting how we can enjoy and interact with the entertainment media content in new ways. In our work, we explore how to enable interaction with content in the context of 3D cinemas. This allows viewers to use their mobile phone to retrieve, for example, information on the artist of the soundtrack currently playing or a discount coupon on the watch the main actor is wearing. We are particularly interested in the user experience of the interactive 3D cinema concept, and how different interactive elements and interaction techniques are perceived. We report on the development of a prototype application utilizing smart phones and on an evaluation in a cinema context with 20 participants. Results emphasize that designing for interactive cinema experiences should drive for holistic and positive user experiences. Interactive content should be tied together with the actual video content, but integrated into contexts where it does not conflict with the immersive experience with the movie.
Jonna Häkkilä, Maaret Posti, Stefan Schneegaß, Florian Alt, Kunter Gultekin, Albrecht Schmidt 0001
CHI5