Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yuexing Luo
dblp:144/5418
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 79% User interface design and tools · 21% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › selection techniques › command selection › menu interaction
marking menus |
0.2 | 1 | 2015 | Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with Crossing Selection · UIST 2015 |
Interaction techniques and input › touch interaction
multi-touch interaction |
0.2 | 1 | 2015 | Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with Crossing Selection · UIST 2015 |
User interface design and tools › menu design
radial menu |
0.2 | 1 | 2015 | Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with Crossing Selection · UIST 2015 |
Interaction techniques and input › selection techniques
crossing-based selection |
0.2 | 1 | 2014 | Crossing-based selection with direct touch input · CHI 2014 |
Interaction techniques and input › touch interaction
touch input |
0.2 | 1 | 2014 | Crossing-based selection with direct touch input · CHI 2014 |
Interaction techniques and input
touch interaction |
0.2 | 1 | 2014 | Crossing-based selection with direct touch input · CHI 2014 |
Interaction techniques and input › target selection › pointing
fitts' law |
0.1 | 1 | 2014 | Crossing-based selection with direct touch input · CHI 2014 |
Methods — techniques the papers use, named apart from their topics
formative study · 0.2controlled experiment · 0.2fitts' law · 0.2empirical study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with Crossing SelectionabstractWe define, explore, and demonstrate a new multitouch interaction space called "pin-and-cross." It combines one or more static touches ("pins") with another touch to cross a radial target, all performed with one hand. A formative study reveals pin-and-cross kinematic characteristics and evaluates fundamental performance and preference for target angles. These results are used to form design guidelines and recognition heuristics for pin-and-cross menus invoked with one and two pin fingers on first touch or after a drag. These guidelines are used to implement different pin-and-cross techniques. A controlled experiment compares a one finger pin-and-cross contextual menu to a Marking Menu and partial Pie Menu: pin-and-cross is just as accurate and 27% faster when invoked on a draggable object. A photo app demonstrates more pin-and-cross variations for extending two-finger scrolling, selecting modes while drawing, constraining two-finger transformations, and combining pin-and-cross with a Marking Menu. Yuexing Luo, Daniel Vogel 0001 |
UIST | 1 |
| 2014 | Crossing-based selection with direct touch inputabstractFundamental performance results for crossing-based selec-tion tasks with direct touch input are presented. A close adaptation of Accot and Zhai's indirect stylus crossing ex-periment reveals similar trends for direct touch input: touch crossing task time is faster or equivalent to touch pointing; continuous selection of large orthogonal crossing targets is most effective; and continuous selection of small collinear targets is least effective. Unlike indirect stylus and mouse crossing, not every kind of direct touch pointing perfor-mance is modeled accurately with standard Fitts' law. Instead, Fitts' law, used previously for touch pointing with small targets, is used to more accurately model discrete touch crossing with a directionally constrained target. In addition, visual touch feedback is shown to have a strong effect on absolute accuracy. Our work empirically validates touch crossing as a practical and efficient selection technique, and motivates the exploration of novel forms of expressive multi-touch crossing. Yuexing Luo, Daniel Vogel 0001 |
CHI | 1 |