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Stan Healy

dblp:144/5493 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 62% Design research and methods · 19% Accessibility and assistive technology · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
assistive robotics
0.212014
An assistive robotic table for older and post-stroke adults: results from participatory design and evaluation activities with clinical staff · CHI 2014
Accessibility and assistive technology › older adults
assistive technology for older adults
0.112014
An assistive robotic table for older and post-stroke adults: results from participatory design and evaluation activities with clinical staff · CHI 2014
Design research and methods
participatory design
0.112014
An assistive robotic table for older and post-stroke adults: results from participatory design and evaluation activities with clinical staff · CHI 2014
YearPublicationVenuePosition
2014 An assistive robotic table for older and post-stroke adults: results from participatory design and evaluation activities with clinical staff
abstract
An inevitable new frontier for the CHI community is the development of complex, larger-scale, cyber-physical artifacts where advancements in design, computing and robotics converge. Presented here is a design exemplar: the Assistive, Robotic Table (ART), the key component of our envisioned home suite of networked, robotic furnishings for hospitals and homes, promoting wellbeing and independent living. We begin with the motivations for ART, and present our iterative, five-phase, participatory design-and-evaluation process involving clinicians at a rehabilitation hospital, focusing here on the final usability study. From our wide-ranging design-research activities, which may be characterized as research through design, we found ART to be promising but also challenging. As a design exemplar, ART offers invaluable lessons to the CHI community as it comes to design larger-scale, cyber-physical artifacts cultivating interactions across people and their surroundings that define places of social, cultural and psychological significance.
Anthony Threatt, Jessica Merino, Keith E. Green, Ian D. Walker, Johnell O. Brooks, Stan Healy
CHI6