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Nafees U. Ahmed

dblp:144/5867 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2012
0000-0002-5164-1970ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 94% Rendering · 6%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
visualization evaluation
0.112012
Human Computation in Visualization: Using Purpose Driven Games for Robust Evaluation of Visualization Algorithms · IEEE Trans. Vis. Comput. Graph. 2012
Games and playful interaction
serious games
0.112012
Human Computation in Visualization: Using Purpose Driven Games for Robust Evaluation of Visualization Algorithms · IEEE Trans. Vis. Comput. Graph. 2012
Visualization and visual analytics › volume visualization
transfer function design
0.112011
iView: A Feature Clustering Framework for Suggesting Informative Views in Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011
Visualization and visual analytics › volume visualization
viewpoint selection
0.112011
iView: A Feature Clustering Framework for Suggesting Informative Views in Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011
Visualization and visual analytics
volume visualization
0.112011
iView: A Feature Clustering Framework for Suggesting Informative Views in Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011
Rendering
volume rendering
0.012011
iView: A Feature Clustering Framework for Suggesting Informative Views in Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2011

Methods — techniques the papers use, named apart from their topics

crowdsourcing · 0.3set cover optimization · 0.1k-means clustering · 0.1entropy maps · 0.1
YearPublicationVenuePosition
2012 Human Computation in Visualization: Using Purpose Driven Games for Robust Evaluation of Visualization Algorithms
abstract
Due to the inherent characteristics of the visualization process, most of the problems in this field have strong ties with human cognition and perception. This makes the human brain and sensory system the only truly appropriate evaluation platform for evaluating and fine-tuning a new visualization method or paradigm. However, getting humans to volunteer for these purposes has always been a significant obstacle, and thus this phase of the development process has traditionally formed a bottleneck, slowing down progress in visualization research. We propose to take advantage of the newly emerging field of Human Computation (HC) to overcome these challenges. HC promotes the idea that rather than considering humans as users of the computational system, they can be made part of a hybrid computational loop consisting of traditional computation resources and the human brain and sensory system. This approach is particularly successful in cases where part of the computational problem is considered intractable using known computer algorithms but is trivial to common sense human knowledge. In this paper, we focus on HC from the perspective of solving visualization problems and also outline a framework by which humans can be easily seduced to volunteer their HC resources. We introduce a purpose-driven game titled "Disguise" which serves as a prototypical example for how the evaluation of visualization algorithms can be mapped into a fun and addicting activity, allowing this task to be accomplished in an extensive yet cost effective way. Finally, we sketch out a framework that transcends from the pure evaluation of existing visualization methods to the design of a new one.
Nafees U. Ahmed, Ziyi Zheng, Klaus Mueller 0001
IEEE Trans. Vis. Comput. Graph.1
2011 iView: A Feature Clustering Framework for Suggesting Informative Views in Volume Visualization
abstract
The unguided visual exploration of volumetric data can be both a challenging and a time-consuming undertaking. Identifying a set of favorable vantage points at which to start exploratory expeditions can greatly reduce this effort and can also ensure that no important structures are being missed. Recent research efforts have focused on entropy-based viewpoint selection criteria that depend on scalar values describing the structures of interest. In contrast, we propose a viewpoint suggestion pipeline that is based on feature-clustering in high-dimensional space. We use gradient/normal variation as a metric to identify interesting local events and then cluster these via k-means to detect important salient composite features. Next, we compute the maximum possible exposure of these composite feature for different viewpoints and calculate a 2D entropy map parameterized in longitude and latitude to point out promising view orientations. Superimposed onto an interactive track-ball interface, users can then directly use this entropy map to quickly navigate to potentially interesting viewpoints where visibility-based transfer functions can be employed to generate volume renderings that minimize occlusions. To give full exploration freedom to the user, the entropy map is updated on the fly whenever a view has been selected, pointing to new and promising but so far unseen view directions. Alternatively, our system can also use a set-cover optimization algorithm to provide a minimal set of views needed to observe all features. The views so generated could then be saved into a list for further inspection or into a gallery for a summary presentation.
Ziyi Zheng, Nafees U. Ahmed, Klaus Mueller 0001
IEEE Trans. Vis. Comput. Graph.2