Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sougata Chaudhuri

dblp:146/0616 · DBLP profile ↗
← Back
6ranked-venue papers
4as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
3 papers
Information retrieval · 88% Knowledge graphs · 12%
Theoretical computer science
2 papers
Approximation and online algorithms · 65% Algorithmic game theory and mechanism design · 35%
Artificial intelligence
2 papers
Reinforcement learning · 54% Learning theory · 46%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval
retrieval models
0.522017
Online Learning to Rank with Top-k Feedback · J. Mach. Learn. Res. 2017
Generalization error bounds for learning to rank: Does the length of document lists matter? · ICML 2015
Information retrieval › ranking
learning to rank
0.522016
Handling Class Imbalance in Link Prediction Using Learning to Rank Techniques · AAAI 2016
Generalization error bounds for learning to rank: Does the length of document lists matter? · ICML 2015
Information retrieval › ranking › learning to rank
online learning to rank
0.312017
Online Learning to Rank with Top-k Feedback · J. Mach. Learn. Res. 2017
Information retrieval
ranking
0.312017
Online Learning to Rank with Top-k Feedback · J. Mach. Learn. Res. 2017
Approximation and online algorithms
online algorithms
0.312017
Online Learning to Rank with Top-k Feedback · J. Mach. Learn. Res. 2017
Algorithmic game theory and mechanism design
regret minimization
0.312017
Online Learning to Rank with Top-k Feedback · J. Mach. Learn. Res. 2017
Machine learning › Reinforcement learning
regret minimization
0.212016
Phased Exploration with Greedy Exploitation in Stochastic Combinatorial Partial Monitoring Games · NIPS 2016
Knowledge graphs
link prediction
0.212016
Handling Class Imbalance in Link Prediction Using Learning to Rank Techniques · AAAI 2016
Approximation and online algorithms
online learning
0.212016
Phased Exploration with Greedy Exploitation in Stochastic Combinatorial Partial Monitoring Games · NIPS 2016
Machine learning › Learning theory
generalization bounds
0.212015
Generalization error bounds for learning to rank: Does the length of document lists matter? · ICML 2015
Information retrieval
generalization error bounds
0.212015
Generalization error bounds for learning to rank: Does the length of document lists matter? · ICML 2015

Methods — techniques the papers use, named apart from their topics

listnet · 0.7regret analysis · 0.6online learning · 0.6bandit feedback · 0.6gap estimation · 0.5confidence bound algorithm · 0.5l1 regularization · 0.4cross-entropy loss · 0.4learning to rank · 0.2cross-entropy surrogate · 0.2
YearPublicationVenuePosition
2017 Online Learning to Rank with Top-k Feedback
abstract
We consider two settings of online learning to rank where feedback is restricted to top ranked items. The problem is cast as an online game between a learner and sequence of users, over $T$ rounds. In both settings, the learners objective is to present ranked list of items to the users. The learner's performance is judged on the entire ranked list and true relevances of the items. However, the learner receives highly restricted feedback at end of each round, in form of relevances of only the top $k$ ranked items, where $k \ll m$. The first setting is non-contextual, where the list of items to be ranked is fixed. The second setting is contextual, where lists of items vary, in form of traditional query-document lists. No stochastic assumption is made on the generation process of relevances of items and contexts. We provide efficient ranking strategies for both the settings. The strategies achieve $O(T^{2/3})$ regret, where regret is based on popular ranking measures in first setting and ranking surrogates in second setting. We also provide impossibility results for certain ranking measures and a certain class of surrogates, when feedback is restricted to the top ranked item, i.e. $k=1$. We empirically demonstrate the performance of our algorithms on simulated and real world data sets.
Sougata Chaudhuri, Ambuj Tewari
J. Mach. Learn. Res.1
2016 Handling Class Imbalance in Link Prediction Using Learning to Rank Techniques
abstract
We consider the link prediction (LP) problem in a partially observed network, where the objective is to make predictions in the unobserved portion of the network. Many existing methods reduce LP to binary classification. However, the dominance of absent links in real world networks makes misclassification error a poor performance metric. Instead, researchers have argued for using ranking performance measures, like AUC, AP and NDCG, for evaluation. We recast the LP problem as a learning to rank problem and use effective learning to rank techniques directly during training which allows us to deal with the class imbalance problem systematically. As a demonstration of our general approach, we develop an LP method by optimizing the cross-entropy surrogate, originally used in the popular ListNet ranking algorithm. We conduct extensive experiments on publicly available co-authorship, citation and metabolic networks to demonstrate the merits of our method.
Bopeng Li, Sougata Chaudhuri, Ambuj Tewari
AAAI2
2016 Online Learning to Rank with Feedback at the Top
abstract
We consider an online learning to rank setting in which, at each round, an oblivious adversary generates a list of m documents, pertaining to a query, and the learner ranks the documents according to assigned scores. The adversary then generates a relevance vector and the learner updates its ranker according to the feedback received. We consider the setting where the feedback is restricted to be the relevance levels of only the top k documents in the ranked list, for k ≪m. However, the performance of learner is judged based on the unrevealed full relevance vectors, using an appropriate learning to rank loss function. We develop efficient algorithms for well known losses in the pointwise, pairwise and listwise families. We also prove that no online algorithm can have sublinear regret, with top 1 feedback, for any loss that is calibrated with respect to NDCG. We apply our algorithms on benchmark datasets demonstrating efficient online learning of a ranking function from highly restricted feedback.
Sougata Chaudhuri, Ambuj Tewari
AISTATS1
2016 Phased Exploration with Greedy Exploitation in Stochastic Combinatorial Partial Monitoring Games
abstract
Partial monitoring games are repeated games where the learner receives feedback that might be different from adversary's move or even the reward gained by the learner. Recently, a general model of combinatorial partial monitoring (CPM) games was proposed \cite{lincombinatorial2014}, where the learner's action space can be exponentially large and adversary samples its moves from a bounded, continuous space, according to a fixed distribution. The paper gave a confidence bound based algorithm (GCB) that achieves $O(T^{2/3}\log T)$ distribution independent and $O(\log T)$ distribution dependent regret bounds. The implementation of their algorithm depends on two separate offline oracles and the distribution dependent regret additionally requires existence of a unique optimal action for the learner. Adopting their CPM model, our first contribution is a Phased Exploration with Greedy Exploitation (PEGE) algorithmic framework for the problem. Different algorithms within the framework achieve $O(T^{2/3}\sqrt{\log T})$ distribution independent and $O(\log^2 T)$ distribution dependent regret respectively. Crucially, our framework needs only the simpler ``argmax'' oracle from GCB and the distribution dependent regret does not require existence of a unique optimal action. Our second contribution is another algorithm, PEGE2, which combines gap estimation with a PEGE algorithm, to achieve an $O(\log T)$ regret bound, matching the GCB guarantee but removing the dependence on size of the learner's action space. However, like GCB, PEGE2 requires access to both offline oracles and the existence of a unique optimal action. Finally, we discuss how our algorithm can be efficiently applied to a CPM problem of practical interest: namely, online ranking with feedback at the top.
Sougata Chaudhuri, Ambuj Tewari
NIPS1
2015 Online Ranking with Top-1 Feedback
abstract
We consider a setting where a system learns to rank a fixed set of m items. The goal is produce good item rankings for users with diverse interests who interact online with the system for T rounds. We consider a novel top-1 feedback model: at the end of each round, the relevance score for only the top ranked object is revealed. However, the performance of the system is judged on the entire ranked list. We provide a comprehensive set of results regarding learnability under this challenging setting. For PairwiseLoss and DCG, two popular ranking measures, we prove that the minimax regret is Θ(T^2/3). Moreover, the minimax regret is achievable using an efficient strategy that only spends O(m \log m) time per round. The same efficient strategy achieves O(T^2/3) regret for Precision@k. Surprisingly, we show that for normalized versions of these ranking measures, i.e., AUC, NDCG & MAP, no online ranking algorithm can have sublinear regret.
Sougata Chaudhuri, Ambuj Tewari
AISTATS1
2015 Generalization error bounds for learning to rank: Does the length of document lists matter?
abstract
We consider the generalization ability of algorithms for learning to rank at a query level, a problem also called subset ranking. Existing generalization error bounds necessarily degrade as the size of the document list associated with a query increases. We show that such a degradation is not intrinsic to the problem. For several loss functions, including the cross-entropy loss used in the well known ListNet method, there is no degradation in generalization ability as document lists become longer. We also provide novel generalization error bounds under \ell_1 regularization and faster convergence rates if the loss function is smooth.
Ambuj Tewari, Sougata Chaudhuri
ICML2