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Edmond Awad

dblp:146/0820 · DBLP profile ↗
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14ranked-venue papers
6as first author
6since 2021 · last 2025
0000-0001-7272-7186ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 3 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 since 2021Theory of computation · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Computer networks · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Multi-agent systems · 32% Trustworthy machine learning · 21% Reinforcement learning · 21%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 50% Human-AI interaction · 50%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
human-automation interaction
0.812024
Understanding Human-machine Cooperation in Game-theoretical Driving Scenarios amid Mixed Traffic · CHI 2024
Computational social science and digital humanities
public policy
0.412020
An approach for combining ethical principles with public opinion to guide public policy · Artif. Intell. 2020
Knowledge, reasoning and agents › Multi-agent systems › social choice
computational social choice
0.312018
A Voting-Based System for Ethical Decision Making · AAAI 2018
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.312018
A Voting-Based System for Ethical Decision Making · AAAI 2018
Machine learning › Trustworthy machine learning › ethical AI
moral decision making
0.312018
A Voting-Based System for Ethical Decision Making · AAAI 2018
Knowledge, reasoning and agents › Knowledge representation and reasoning
argumentation
0.212014
Interval Methods for Judgment Aggregation in Argumentation · KR 2014
Knowledge, reasoning and agents › Multi-agent systems › social choice
judgment aggregation
0.212014
Interval Methods for Judgment Aggregation in Argumentation · KR 2014

Methods — techniques the papers use, named apart from their topics

survey · 1.5game theory · 1.5swap-dominance efficient voting rules · 0.3machine learning · 0.3computational social choice · 0.3interval methods · 0.2
YearPublicationVenuePosition
2025 When Is It Acceptable to Break the Rules? Knowledge Representation of Moral Judgements Based on Empirical Data (Extended Abstract)
Edmond Awad, Sydney Levine, Andrea Loreggia, Nicholas Mattei, Iyad Rahwan, Francesca Rossi 0001, Kartik Talamadupula, Josh Tenenbaum, Max Kleiman-Weiner
AAMAS1
2024 Understanding Human-machine Cooperation in Game-theoretical Driving Scenarios amid Mixed Traffic
abstract
Introducing automated vehicles (AVs) on roads may challenge established norms as drivers of human-driven vehicles (HVs) interact with AVs. Our study explored drivers’ decisions in game-theoretical scenarios amid mixed traffic using an online survey study. We manipulated factors including interaction types (HV-HV vs. HV-AV), scenario types (chicken game vs. public goods game), vehicle driving styles (aggressive vs. conservative), and time constraints (high vs. low). The quantitative results showed that human drivers tended to “defect” more, that is, not cooperate, against vehicles with conservative driving styles. The effect of vehicle driving styles was pronounced when interacting with AVs and in chicken game scenarios. Drivers exhibited more “defection” in public goods game scenarios and the effect of scenario types was weakened under high time constraints. Only drivers with moderate driving styles “defected” more in HV-AV interaction. Our qualitative findings provide essential insights into how drivers perceived conditions and formulated strategies for decision-making.
Yutong Zhang 0009, Edmond Awad, Morgan R. Frank, Peng Liu 0030, Na Du
CHI2
2024 Are autonomous vehicles blamed differently?
Darko Stojilovic, Matija Franklin, Bertram F. Malle, Carlos Fernandez-Basso, Edmond Awad, David A. Lagnado
CogSci5
2024 When is it acceptable to break the rules? Knowledge representation of moral judgements based on empirical data
abstract
Abstract Constraining the actions of AI systems is one promising way to ensure that these systems behave in a way that is morally acceptable to humans. But constraints alone come with drawbacks as in many AI systems, they are not flexible. If these constraints are too rigid, they can preclude actions that are actually acceptable in certain, contextual situations. Humans, on the other hand, can often decide when a simple and seemingly inflexible rule should actually be overridden based on the context. In this paper, we empirically investigate the way humans make these contextual moral judgements, with the goal of building AI systems that understand when to follow and when to override constraints. We propose a novel and general preference-based graphical model that captures a modification of standard dual process theories of moral judgment. We then detail the design, implementation, and results of a study of human participants who judge whether it is acceptable to break a well-established rule: no cutting in line. We then develop an instance of our model and compare its performance to that of standard machine learning approaches on the task of predicting the behavior of human participants in the study, showing that our preference-based approach more accurately captures the judgments of human decision-makers. It also provides a flexible method to model the relationship between variables for moral decision-making tasks that can be generalized to other settings.
Edmond Awad, Sydney Levine, Andrea Loreggia, Nicholas Mattei, Iyad Rahwan, Francesca Rossi 0001, Kartik Talamadupula, Josh Tenenbaum, Max Kleiman-Weiner
Auton. Agents Multi Agent Syst.1
2024 Generation of probabilistic synthetic data for serious games: A case study on cyberbullying
abstract
Synthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have yet to be thoroughly explored. Advances in this field could anticipate data modeling and analysis, as well as speed up the development process. To fill this gap in the literature, we propose a simulator architecture for generating probabilistic synthetic data for decision-based serious games. This architecture is designed to be versatile and modular so that it can be used by other researchers on similar problems (e.g., multiple choice exam, political surveys, any type of questionnaires). To simulate the interaction of synthetic players with the game, we use a cognitive testing model based on the Item Response Theory framework. We also show how probabilistic graphical models (in particular, Bayesian networks) can introduce expert knowledge and external data into the simulation. Finally, we apply the proposed architecture and methods in the case of a serious game focused on cyberbullying. We perform Bayesian inference experiments using a hierarchical model to demonstrate the identifiability and robustness of the generated data.
Jaime Pérez, Mario Castro, Edmond Awad, Gregorio López
Knowl. Based Syst.3
2022 Causal Framework of Artificial Autonomous Agent Responsibility
abstract
Recent empirical work on people's attributions of responsibility toward artificial autonomous agents (such as Artificial Intelligence agents or robots) has delivered mixed findings. The conflicting results reflect differences in context, the roles of AI and human agents, and the domain of application. In this article, we outline a causal framework of responsibility attribution which integrates these findings. It outlines nine factors that influence responsibility attribution - causality, role, knowledge, objective foreseeability, capability, intent, desire, autonomy, and character. We propose a framework of responsibility that outlines the causal relationships between the nine factors and responsibility. To empirically test the framework we discuss some initial findings and outline an approach to using serious games for causal cognitive research on responsibility attribution. Specifically, we propose a game that uses a generative approach to creating different scenarios, in which participants can freely inspect different sources of information to make judgments about human and artificial autonomous agents.
Matija Franklin, Hal Ashton, Edmond Awad, David A. Lagnado
AIES3
2020 An approach for combining ethical principles with public opinion to guide public policy
Edmond Awad, Michael Anderson 0001, Susan Leigh Anderson, Bei Shui Liao
Artif. Intell.1
2018 A Voting-Based System for Ethical Decision Making
abstract
We present a general approach to automating ethical decisions, drawing on machine learning and computational social choice. In a nutshell, we propose to learn a model of societal preferences, and, when faced with a specific ethical dilemma at runtime, efficiently aggregate those preferences to identify a desirable choice. We provide a concrete algorithm that instantiates our approach; some of its crucial steps are informed by a new theory of swap-dominance efficient voting rules. Finally, we implement and evaluate a system for ethical decision making in the autonomous vehicle domain, using preference data collected from 1.3 million people through the Moral Machine website.
Ritesh Noothigattu, Snehalkumar (Neil) S. Gaikwad, Edmond Awad, Sohan Dsouza, Iyad Rahwan, Pradeep Ravikumar, Ariel D. Procaccia
AAAI3
2018 A Computational Model of Commonsense Moral Decision Making
abstract
We introduce a computational model for building moral autonomous vehicles by learning and generalizing from human moral judgments. We draw on a cognitively inspired model of how people and young children learn moral theories from sparse and noisy data and integrate observations made from different people in different groups. The problem of moral learning for autonomous vehicles is cast as learning how to weigh the different features of the dilemma using utility calculus, with the goal of making these trade-offs reflect how people make them in a wide variety of moral dilemma. By modeling the structures of individuals and groups in a hierarchical Bayesian model, we show that an individual's moral values -- as well as a group's shared values -- can be inferred from sparse and noisy data. We evaluate our approach with data from the Moral Machine, a web application that collects human judgments on moral dilemmas involving autonomous vehicles, and show that the model rapidly and accurately infers people's preferences and can predict the difficulty of moral dilemmas from limited data.
Richard Kim, Max Kleiman-Weiner, Andrés Abeliuk, Edmond Awad, Sohan Dsouza, Josh Tenenbaum, Iyad Rahwan
AIES4
2018 Hierarchical Drift-Diffusion Model for Moral Dilemma: Understanding Reaction Times and Choices
Richard Kim, Niccolo Pescetelli, Max Kleiman-Weiner, Edmond Awad, Sohan Dsouza, Josh Tenenbaum, Iyad Rahwan
CogSci4
2017 Judgement aggregation in multi-agent argumentation
abstract
Given a set of conflicting arguments, there can exist multiple plausible opinions about which arguments should be accepted, rejected or deemed undecided. We study the problem of how multiple such judgements can be aggregated. We define the problem by adapting various classical social-choice-theoretic properties for the argumentation domain. We show that while argument-wise plurality voting satisfies many properties, it fails to guarantee the collective rationality of the outcome. We then present more general results, proving multiple impossibility results on the existence of any good aggregation operator. After characterizing the sufficient and necessary conditions for satisfying collective rationality, we study whether restricting the domain of argument-wise plurality voting to classical semantics allows us to escape the impossibility result. We close by mentioning a couple of graph-theoretical restrictions under which the argument-wise plurality rule does produce collectively rational outcomes. In addition to identifying fundamental barriers to collective argument evaluation, our results contribute to research at the intersection of the argumentation and computational social choice fields.
Edmond Awad, Richard Booth 0001, Fernando A. Tohmé, Iyad Rahwan
J. Log. Comput.1
2017 Pareto optimality and strategy-proofness in group argument evaluation
abstract
An inconsistent knowledge base can be abstracted as a set of arguments and a defeat relation among them. There can be more than one consistent way to evaluate such an argumentation graph. Collective argument evaluation is the problem of aggregating the opinions of multiple agents on how a given set of arguments should be evaluated. It is crucial not only to ensure that the outcome is logically consistent, but also satisfies measures of social optimality and immunity to strategic manipulation. This is because agents have their individual preferences about what the outcome ought to be. In the current paper, we analyze three previously introduced argument-based aggregation operators with respect to Pareto optimality and strategy-proofness under different general classes of agent preferences. We highlight fundamental trade-offs between strategic manipulability and social optimality on one hand, and classical logical criteria on the other. Our results motivate further investigation into the relationship between social choice and argumentation theory. The results are also relevant for choosing an appropriate aggregation operator given the criteria that are considered more important, as well as the nature of agents’ preferences.
Edmond Awad, Martin Caminada, Gabriella Pigozzi, Mikolaj Podlaszewski, Iyad Rahwan
J. Log. Comput.1
2017 Experimental Assessment of Aggregation Principles in Argumentation-Enabled Collective Intelligence
abstract
On the Web, there is always a need to aggregate opinions from the crowd (as in posts, social networks, forums, etc.). Different mechanisms have been implemented to capture these opinions such as Like in Facebook, Favorite in Twitter, thumbs-up/-down, flagging, and so on. However, in more contested domains (e.g., Wikipedia, political discussion, and climate change discussion), these mechanisms are not sufficient, since they only deal with each issue independently without considering the relationships between different claims. We can view a set of conflicting arguments as a graph in which the nodes represent arguments and the arcs between these nodes represent the defeat relation. A group of people can then collectively evaluate such graphs. To do this, the group must use a rule to aggregate their individual opinions about the entire argument graph. Here we present the first experimental evaluation of different principles commonly employed by aggregation rules presented in the literature. We use randomized controlled experiments to investigate which principles people consider better at aggregating opinions under different conditions. Our analysis reveals a number of factors, not captured by traditional formal models, that play an important role in determining the efficacy of aggregation. These results help bring formal models of argumentation closer to real-world application.
Edmond Awad, Jean-François Bonnefon, Martin Caminada, Thomas W. Malone, Iyad Rahwan
ACM Trans. Internet Techn.1
2014 Interval Methods for Judgment Aggregation in Argumentation
Richard Booth 0001, Edmond Awad, Iyad Rahwan
KR2