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Jonathan Keane

dblp:146/4020 · DBLP profile ↗
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5ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › sign language recognition
fingerspelling recognition
0.412019
Fingerspelling Recognition in the Wild With Iterative Visual Attention · ICCV 2019
Computer vision › Video understanding and tracking
sign language recognition
0.412019
Fingerspelling Recognition in the Wild With Iterative Visual Attention · ICCV 2019

Methods — techniques the papers use, named apart from their topics

iterative visual attention · 0.4end-to-end learning · 0.4
YearPublicationVenuePosition
2025 Strategy Masking: A Method for Guardrails in Value-based Reinforcement Learning Agents
abstract
The use of reward functions to structure AI learning and decision making is core to the current reinforcement learning paradigm; however, without thorough understanding of the incentives a reward function creates, it can be difficult to impose principled yet general control mechanisms over its behavior. In this paper, we study methods for constructing guardrails for AI agents that use reward functions to learn decision making. We introduce a novel approach, which we call strategy masking, to explicitly learn and then suppress undesirable AI agent behavior. We apply our method to study lying in AI agents and show that it can be used to effectively modify agent behavior by suppressing lying post-training without compromising agent ability to perform effectively.
Jonathan Keane, Sam Keyser, Jeremy Kedziora
ICMLA1
2019 Fingerspelling Recognition in the Wild With Iterative Visual Attention
abstract
Sign language recognition is a challenging gesture sequence recognition problem, characterized by quick and highly coarticulated motion. In this paper we focus on recognition of fingerspelling sequences in American Sign Language (ASL) videos collected in the wild, mainly from YouTube and Deaf social media. Most previous work on sign language recognition has focused on controlled settings where the data is recorded in a studio environment and the number of signers is limited. Our work aims to address the challenges of real-life data, reducing the need for detection or segmentation modules commonly used in this domain. We propose an end-to-end model based on an iterative attention mechanism, without explicit hand detection or segmentation. Our approach dynamically focuses on increasingly high-resolution regions of interest. It out-performs prior work by a large margin. We also introduce a newly collected data set of crowdsourced annotations of fingerspelling in the wild, and show that performance can be further improved with this additional data set.
Bowen Shi 0002, Aurora Martinez Del Rio, Jonathan Keane, Diane Brentari, Gregory Shakhnarovich, Karen Livescu
ICCV3
2018 American Sign Language Fingerspelling Recognition in the Wild
abstract
We address the problem of American Sign Language fingerspelling recognition “in the wild”, using videos collected from websites. We introduce the largest data set available so far for the problem of fingerspelling recognition, and the first using naturally occurring video data. Using this data set, we present the first attempt to recognize fingerspelling sequences in this challenging setting. Unlike prior work, our video data is extremely challenging due to low frame rates and visual variability. To tackle the visual challenges, we train a special-purpose signing hand detector using a small subset of our data. Given the hand detector output, a sequence model decodes the hypothesized fingerspelled letter sequence. For the sequence model, we explore attention-based recurrent encoder-decoders and CTC-based approaches. As the first attempt at fingerspelling recognition in the wild, this work is intended to serve as a baseline for future work on sign language recognition in realistic conditions. We find that, as expected, letter error rates are much higher than in previous work on more controlled data, and we analyze the sources of error and effects of model variants.
Bowen Shi 0002, Aurora Martinez Del Rio, Jonathan Keane, Jonathan Michaux, Diane Brentari, Gregory Shakhnarovich, Karen Livescu
SLT3
2017 Lexicon-free fingerspelling recognition from video: Data, models, and signer adaptation
Taehwan Kim 0003, Jonathan Keane, Hao Tang 0002, Jason Riggle, Gregory Shakhnarovich, Diane Brentari, Karen Livescu
Comput. Speech Lang.2
2014 Exploring factors that contribute to successful fingerspelling comprehension
Leah Geer, Jonathan Keane
LREC2