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Robin Boldt

dblp:146/6671 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 68% Wearable and physiological sensing · 16% Accessibility and assistive technology · 16%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.312018
Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World · CHI 2018
Accessibility and assistive technology
assistive navigation
0.112018
Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World · CHI 2018
Haptics and multimodal interaction
route guidance
0.112018
Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World · CHI 2018
Wearable and physiological sensing
smart wearable
0.112018
Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World · CHI 2018

Methods — techniques the papers use, named apart from their topics

wearable prototype · 0.3field study · 0.3
YearPublicationVenuePosition
2018 Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World
abstract
Current navigation systems for motor cyclists use visual or auditory cues for guidance. However, this poses a challenge to the motorcyclists since their visual and auditory channels are already occupied with controlling the motorbike, paying attention to other road users, and planing the next turn. In this work, we explore how tactile feedback can be used to guide motorcyclists. We present MOVING (MOtorbike VIbrational Navigation Guidance), a smart kidney belt that presents navigation cues through 12 vibration motors. In addition, we report on the design process of this wearable and on an evaluation with 16 participants in a real world riding setting. We show that MOVING outperforms off-the-shelf navigation systems in terms of turn errors and distraction.
Francisco Kiss, Robin Boldt, Bastian Pfleging, Stefan Schneegaß
CHI2
2017 DroneNavigator: Using Leashed and Free-Floating Quadcopters to Navigate Visually Impaired Travelers
abstract
Although a large number of navigation support systems for visually impaired people have been proposed in the past, navigating through unknown environments is still a major challenge for visually impaired travelers. Existing systems provide navigation information through headphones, speakers or tactile actuators. In this paper, we propose to use small lightweight quadcopters instead to provide navigation information for people with visual impairments. Using a leashed or free-floating quadcopter, the user is navigated by the distinct sound that the quadcopter emits and a haptic stimulus provided by the leash. In a user with 14 visually impaired participants, we compared leashed quadcopter navigation, free-floating quadcopter navigation, and traditional audio navigation. The results show that compared to audio navigation, participants navigate significantly faster with a free-floating quadcopter and make fewer navigation errors using the quadcopter navigation methods.
Mauro Ávila-Soto, Markus Funk, Matthias Hoppe 0001, Robin Boldt, Katrin Wolf 0001, Niels Henze
ASSETS4
2017 Image browsing on large high-resolution displays
abstract
Visual exploration of large image data sets is a common and widely performed task. With the ubiquity of cameras, personal image collections are growing. Even when working with large high-resolution displays, collections are typically too large to display all images. In this work, we present two full-body, hands-free zooming interaction techniques for image exploration on large high-resolution displays that allow users to freely move in front of the display. We compare these techniques with state-of-the-art image browsing, where a large number of images is presented in a static grid. The first technique selects and enlarges whole columns by full-body-tracking of the user. The second technique additionally uses the height of the users head to select a single picture as a focus point. The results show that novel interaction techniques and visualizations for image sets on large high-resolution displays are required and can enhance the advantages of such displays.
Matthias Hoppe 0001, Robin Boldt, Jan Strauß, Lars Lischke, Dominik Weber, Niels Henze
MUM2