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Andrea Marshall

dblp:147/0741 · also Andrea R. Marshall · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2016
0000-0003-1229-4694ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education
computational thinking
0.212015
From computational thinking to computational making · UbiComp 2015
Personal fabrication and tangible interfaces › maker culture
maker movement
0.112015
From computational thinking to computational making · UbiComp 2015

Methods — techniques the papers use, named apart from their topics

case study · 0.4
YearPublicationVenuePosition
2016 Computational Making (Abstract Only)
abstract
While unquestionably research on CSE education is centered in the SIGCSE conference, other venues such as the International Joint Conference on Pervasive and Ubiquitous Computing (Ubicomp), and the Conference on Tangible, Embedded and Embodied Interaction (TEI), and the Conference on Interaction Design and Children (ICD) explore CS education focusing on educational play and novel off the desktop techniques for CS education. Unfortunately, this literature remains isolated from the mainstream CSE literature, and this lightning talk attempts to help contribute to rectifying this by presenting a core recent educational theory "Computational Making" and discuss its contributions to CSE.
Jennifer Ann Rode, Andrea Marshall, Houda el Mimoni, Jennifer Booker
SIGCSE2
2015 From computational thinking to computational making
abstract
Computational thinking is considered best practice for teaching computing and more broadly to solve problems and design systems, however as computing extends beyond the desktop (for instance increased integration of ubicomp technologies) so too must our educational methods. Exposure to ubicomp technologies is most accessible through the maker movement. With this in mind we argue we must move from computational thinking to computational making as an educational framework. Here we present a case study of children's making to support our vision for a broader conception of computational making.
Jennifer Ann Rode, Anne Weibert, Andrea Marshall, Konstantin Aal, Thomas von Rekowski, Houda el Mimoni, Jennifer Booker
UbiComp3
2014 Sewing interest in E-textiles: analyzing making from a gendered perspective
abstract
In this paper we explore the appropriateness of e-textiles for teaching programming to mixed gender groups ages 8-12, allowing children to construct maker identities around technology. Our findings demonstrate the potential of e-textiles to promote girls' and boys' computational literacy, and the required craft and programming skills for making that can disrupt binary gender roles. We argue it allows both girls and boys to demonstrate technical mastery as well as to explore and construct a spectrum of gendered sociotechnical identities that might otherwise be obscured by conventional masculinist attitudes towards technology.
Anne Weibert, Andrea Marshall, Konstantin Aal, Kai Schubert, Jennifer Ann Rode
Conference on Designing Interactive Systems2
2001 Developing a Cross-institutional Information Security Program
Andrea Marshall, Pam Adrian, Alice K. Marcee, Kirk Kirksey, Ronald M. Peshock
AMIA1