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Naiwen Xie

dblp:149/1518 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2018
0000-0002-5269-2577ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › bidirectional reflectance distribution function
glossy reflection
0.212014
Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections · IEEE Trans. Vis. Comput. Graph. 2014
Rendering
real-time rendering
0.212014
Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections · IEEE Trans. Vis. Comput. Graph. 2014
Rendering › reflectance modeling
specular reflection
0.212014
Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections · IEEE Trans. Vis. Comput. Graph. 2014
Rendering
ray tracing
0.112014
Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections · IEEE Trans. Vis. Comput. Graph. 2014
Rendering › light transport
reflection rendering
0.112014
Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections · IEEE Trans. Vis. Comput. Graph. 2014

Methods — techniques the papers use, named apart from their topics

depth image approximation · 0.2clustering · 0.2
YearPublicationVenuePosition
2018 Reflection reprojection using temporal coherence
Naiwen Xie, Lili Wang 0006, Philip Dutré
Vis. Comput.1
2017 Non-redundant rendering for efficient multi-view scene discretization
Naiwen Xie, Lili Wang 0006, Voicu Popescu
Vis. Comput.1
2014 Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections
abstract
The feed-forward pipeline based on projection followed by rasterization handles the rays that leave the eye efficiently: these first-order rays are modeled with a simple camera that projects geometry to screen. Second-order rays however, as, for example, those resulting from specular reflections, are challenging for the feed-forward approach. We propose an extension of the feed-forward pipeline to handle second-order rays resulting from specular and glossy reflections. The coherence of second-order rays is leveraged through clustering, the geometry reflected by a cluster is approximated with a depth image, and the color samples captured by the second-order rays of a cluster are computed by intersection with the depth image. We achieve quality specular and glossy reflections at interactive rates in fully dynamic scenes.
Lili Wang 0006, Naiwen Xie, Wei Ke 0001, Voicu Popescu
IEEE Trans. Vis. Comput. Graph.2