Demo Data from SIGIR 2026 / reviewers in the wild / expert
Elliot Meyerson
dblp:149/2699
· DBLP profile ↗
18ranked-venue papers
9as first author
6since 2021 · last 2024
0000-0002-1871-2757ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 9 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Learning paradigms · 32% Trustworthy machine learning · 21% Deep learning architectures and training · 20% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 10 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning paradigms
multi-task learning |
1.5 | 4 | 2021 | The Traveling Observer Model: Multi-task Learning Through Spatial Variable Embeddings · ICLR 2021 Modular Universal Reparameterization: Deep Multi-task Learning Across Diverse Domains · NeurIPS 2019 Pseudo-task Augmentation: From Deep Multitask Learning to Intratask Sharing-and Back · ICML 2018 |
Machine learning › Optimization for machine learning
evolutionary computation |
0.8 | 1 | 2024 | Unlocking the Potential of Global Human Expertise · NeurIPS 2024 |
Machine learning › Trustworthy machine learning › uncertainty estimation
predictive uncertainty |
0.4 | 1 | 2020 | Quantifying Point-Prediction Uncertainty in Neural Networks via Residual Estimation with an I/O Kernel · ICLR 2020 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.4 | 1 | 2020 | Quantifying Point-Prediction Uncertainty in Neural Networks via Residual Estimation with an I/O Kernel · ICLR 2020 |
Machine learning › Deep learning architectures and training
modular neural network |
0.4 | 1 | 2019 | Modular Universal Reparameterization: Deep Multi-task Learning Across Diverse Domains · NeurIPS 2019 |
Machine learning › Representation and self-supervised learning › representation learning › joint representation learning
multi-task representation learning |
0.3 | 1 | 2018 | Beyond Shared Hierarchies: Deep Multitask Learning through Soft Layer Ordering · ICLR (Poster) 2018 |
Machine learning › Deep learning architectures and training › neural network training
neuroevolution |
0.2 | 1 | 2016 | Reuse of Neural Modules for General Video Game Playing · AAAI 2016 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.2 | 1 | 2016 | Reuse of Neural Modules for General Video Game Playing · AAAI 2016 |
Machine learning › Trustworthy machine learning › calibration
neural network calibration |
0.1 | 1 | 2020 | Quantifying Point-Prediction Uncertainty in Neural Networks via Residual Estimation with an I/O Kernel · ICLR 2020 |
Games and playful interaction › game playing
video game playing |
0.1 | 1 | 2016 | Reuse of Neural Modules for General Video Game Playing · AAAI 2016 |
Methods — techniques the papers use, named apart from their topics
neural network distillation · 1.5evolutionary search · 1.5neuroevolution · 0.5neural network reuse · 0.5residual estimation · 0.4input-output kernel · 0.4stochastic optimization · 0.4module sharing · 0.4multi-decoder training · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Unlocking the Potential of Global Human ExpertiseabstractSolving societal problems on a global scale requires the collection and processing of ideas and methods from diverse sets of international experts. As the number and diversity of human experts increase, so does the likelihood that elements in this collective knowledge can be combined and refined to discover novel and better solutions. However, it is difficult to identify, combine, and refine complementary information in an increasingly large and diverse knowledge base. This paper argues that artificial intelligence (AI) can play a crucial role in this process. An evolutionary AI framework, termed RHEA, fills this role by distilling knowledge from diverse models created by human experts into equivalent neural networks, which are then recombined and refined in a population-based search. The framework was implemented in a formal synthetic domain, demonstrating that it is transparent and systematic. It was then applied to the results of the XPRIZE Pandemic Response Challenge, in which over 100 teams of experts across 23 countries submitted models based on diverse methodologies to predict COVID-19 cases and suggest non-pharmaceutical intervention policies for 235 nations, states, and regions across the globe. Building upon this expert knowledge, by recombining and refining the 169 resulting policy suggestion models, RHEA discovered a broader and more effective set of policies than either AI or human experts alone, as evaluated based on real-world data. The results thus suggest that AI can play a crucial role in realizing the potential of human expertise in global problem-solving. Elliot Meyerson, Olivier Francon, Darren Sargent, Babak Hodjat, Risto Miikkulainen |
NeurIPS | 1 |
| 2024 | Language Model Crossover: Variation through Few-Shot PromptingabstractThis article pursues the insight that language models naturally enable an intelligent variation operator similar in spirit to evolutionary crossover. In particular, language models of sufficient scale demonstrate in-context learning, i.e., they can learn from associations between a small number of input patterns to generate outputs incorporating such associations (also called few-shot prompting). This ability can be leveraged to form a simple but powerful variation operator, i.e., to prompt a language model with a few text-based genotypes (such as code, plain-text sentences, or equations), and to parse its corresponding output as those genotypes’ offspring. The promise of such language model crossover (which is simple to implement and can leverage many different open source language models) is that it enables a simple mechanism to evolve semantically rich text representations (with few domain-specific tweaks), and naturally benefits from current progress in language models. Experiments in this article highlight the versatility of language-model crossover, through evolving binary bit-strings, sentences, equations, text-to-image prompts, and Python code. The conclusion is that language model crossover is a flexible and effective method for evolving genomes representable as text. Elliot Meyerson, Mark J. Nelson, Herbie Bradley, Adam Gaier, Arash Moradi Karkaj, Amy K. Hoover, Joel Lehman |
ACM Trans. Evol. Learn. Optim. | 1 |
| 2022 | Simple genetic operators are universal approximators of probability distributions (and other advantages of expressive encodings)abstractThis paper characterizes the inherent power of evolutionary algorithms. This power depends on the computational properties of the genetic encoding. With some encodings, two parents recombined with a simple crossover operator can sample from an arbitrary distribution of child phenotypes. Such encodings are termed expressive encodings in this paper. Universal function approximators, including popular evolutionary substrates of genetic programming and neural networks, can be used to construct expressive encodings. Remarkably, this approach need not be applied only to domains where the phenotype is a function: Expressivity can be achieved even when optimizing static structures, such as binary vectors. Such simpler settings make it possible to characterize expressive encodings theoretically: Across a variety of test problems, expressive encodings are shown to achieve up to super-exponential convergence speed-ups over the standard direct encoding. The conclusion is that, across evolutionary computation areas as diverse as genetic programming, neuroevolution, genetic algorithms, and theory, expressive encodings can be a key to understanding and realizing the full power of evolution. Elliot Meyerson, Xin Qiu 0001, Risto Miikkulainen |
GECCO | 1 |
| 2021 | Evaluating medical aesthetics treatments through evolved age-estimation modelsabstractEstimating a person's age from a facial image is a challenging problem with clinical applications. Several medical aesthetics treatments have been developed that alter the skin texture and other facial features, with the goal of potentially improving patient's appearance and perceived age. In this paper, this effect was evaluated using evolutionary neural networks with uncertainty estimation. First, a realistic dataset was obtained from clinical studies that makes it possible to estimate age more reliably than e.g. datasets of celebrity images. Second, a neuroevolution approach was developed that customizes the architecture, learning, and data augmentation hyperparameters and the loss function to this task. Using state-of-the-art computer vision architectures as a starting point, evolution improved their original accuracy significantly, eventually outperforming the best human optimizations in this task. Third, the reliability of the age predictions was estimated using RIO, a Gaussian-Process-based uncertainty model. Evaluation on a real-world Botox treatment dataset shows that the treatment has a quantifiable result: The patients' estimated age is reduced significantly compared to placebo treatments. The study thus shows how AI can be harnessed in a new role: To provide an objective quantitative measure of a subjective perception, in this case the proposed effectiveness of medical aesthetics treatments. Risto Miikkulainen, Elliot Meyerson, Xin Qiu 0001, Ujjayant Sinha, Raghav Kumar, Karen Hofmann, Yiyang Matt Yan, Michael Ye, Jingyuan Yang 0003, Damon Caiazza, Stephanie Manson Brown |
GECCO | 2 |
| 2021 | The Traveling Observer Model: Multi-task Learning Through Spatial Variable Embeddings
Elliot Meyerson, Risto Miikkulainen |
ICLR | 1 |
| 2021 | From Prediction to Prescription: Evolutionary Optimization of Nonpharmaceutical Interventions in the COVID-19 PandemicabstractSeveral models have been developed to predict how the COVID-19 pandemic spreads, and how it could be contained with nonpharmaceutical interventions, such as social distancing restrictions and school and business closures. This article demonstrates how evolutionary AI can be used to facilitate the next step, i.e., determining most effective intervention strategies automatically. Through evolutionary surrogate-assisted prescription, it is possible to generate a large number of candidate strategies and evaluate them with predictive models. In principle, strategies can be customized for different countries and locales, and balance the need to contain the pandemic and the need to minimize their economic impact. Early experiments suggest that workplace and school restrictions are the most important and need to be designed carefully. They also demonstrate that results of lifting restrictions can be unreliable, and suggest creative ways in which restrictions can be implemented softly, e.g., by alternating them over time. As more data becomes available, the approach can be increasingly useful in dealing with COVID-19 as well as possible future pandemics. Risto Miikkulainen, Olivier Francon, Elliot Meyerson, Xin Qiu 0001, Darren Sargent, Elisa Canzani, Babak Hodjat |
IEEE Trans. Evol. Comput. | 3 |
| 2020 | Effective reinforcement learning through evolutionary surrogate-assisted prescriptionabstractThere is now significant historical data available on decision making in organizations, consisting of the decision problem, what decisions were made, and how desirable the outcomes were. Using this data, it is possible to learn a surrogate model, and with that model, evolve a decision strategy that optimizes the outcomes. This paper introduces a general such approach, called Evolutionary Surrogate-Assisted Prescription, or ESP. The surrogate is, for example, a random forest or a neural network trained with gradient descent, and the strategy is a neural network that is evolved to maximize the predictions of the surrogate model. ESP is further extended in this paper to sequential decision-making tasks, which makes it possible to evaluate the framework in reinforcement learning (RL) benchmarks. Because the majority of evaluations are done on the surrogate, ESP is more sample efficient, has lower variance, and lower regret than standard RL approaches. Surprisingly, its solutions are also better because both the surrogate and the strategy network regularize the decision making behavior. ESP thus forms a promising foundation to decision optimization in real-world problems. Olivier Francon, Santiago Gonzalez, Babak Hodjat, Elliot Meyerson, Risto Miikkulainen, Xin Qiu 0001, Hormoz Shahrzad |
GECCO | 4 |
| 2020 | Quantifying Point-Prediction Uncertainty in Neural Networks via Residual Estimation with an I/O Kernel
Xin Qiu 0001, Elliot Meyerson, Risto Miikkulainen |
ICLR | 2 |
| 2019 | Evolutionary neural AutoML for deep learningabstractDeep neural networks (DNNs) have produced state-of-the-art results in many benchmarks and problem domains. However, the success of DNNs depends on the proper configuration of its architecture and hyperparameters. Such a configuration is difficult and as a result, DNNs are often not used to their full potential. In addition, DNNs in commercial applications often need to satisfy real-world design constraints such as size or number of parameters. To make configuration easier, automatic machine learning (AutoML) systems for deep learning have been developed, focusing mostly on optimization of hyperparameters. Jason Zhi Liang, Elliot Meyerson, Babak Hodjat, Daniel Fink 0003, Karl Mutch, Risto Miikkulainen |
GECCO | 2 |
| 2019 | Modular Universal Reparameterization: Deep Multi-task Learning Across Diverse DomainsabstractAs deep learning applications continue to become more diverse, an interesting question arises: Can general problem solving arise from jointly learning several such diverse tasks? To approach this question, deep multi-task learning is extended in this paper to the setting where there is no obvious overlap between task architectures. The idea is that any set of (architecture,task) pairs can be decomposed into a set of potentially related subproblems, whose sharing is optimized by an efficient stochastic algorithm. The approach is first validated in a classic synthetic multi-task learning benchmark, and then applied to sharing across disparate architectures for vision, NLP, and genomics tasks. It discovers regularities across these domains, encodes them into sharable modules, and combines these modules systematically to improve performance in the individual tasks. The results confirm that sharing learned functionality across diverse domains and architectures is indeed beneficial, thus establishing a key ingredient for general problem solving in the future. Elliot Meyerson, Risto Miikkulainen |
NeurIPS | 1 |
| 2018 | Evolutionary architecture search for deep multitask networksabstractMultitask learning, i.e. learning several tasks at once with the same neural network, can improve performance in each of the tasks. Designing deep neural network architectures for multitask learning is a challenge: There are many ways to tie the tasks together, and the design choices matter. The size and complexity of this problem exceeds human design ability, making it a compelling domain for evolutionary optimization. Using the existing state of the art soft ordering architecture as the starting point, methods for evolving the modules of this architecture and for evolving the overall topology or routing between modules are evaluated in this paper. A synergetic approach of evolving custom routings with evolved, shared modules for each task is found to be very powerful, significantly improving the state of the art in the Omniglot multitask, multialphabet character recognition domain. This result demonstrates how evolution can be instrumental in advancing deep neural network and complex system design in general. Jason Zhi Liang, Elliot Meyerson, Risto Miikkulainen |
GECCO | 2 |
| 2018 | Beyond Shared Hierarchies: Deep Multitask Learning through Soft Layer Ordering
Elliot Meyerson, Risto Miikkulainen |
ICLR (Poster) | 1 |
| 2018 | Pseudo-task Augmentation: From Deep Multitask Learning to Intratask Sharing-and BackabstractDeep multitask learning boosts performance by sharing learned structure across related tasks. This paper adapts ideas from deep multitask learning to the setting where only a single task is available. The method is formalized as pseudo-task augmentation, in which models are trained with multiple decoders for each task. Pseudo-tasks simulate the effect of training towards closely-related tasks drawn from the same universe. In a suite of experiments, pseudo-task augmentation is shown to improve performance on single-task learning problems. When combined with multitask learning, further improvements are achieved, including state-of-the-art performance on the CelebA dataset, showing that pseudo-task augmentation and multitask learning have complementary value. All in all, pseudo-task augmentation is a broadly applicable and efficient way to boost performance in deep learning systems. Elliot Meyerson, Risto Miikkulainen |
ICML | 1 |
| 2017 | Discovering evolutionary stepping stones through behavior dominationabstractBehavior domination is proposed as a tool for understanding and harnessing the power of evolutionary systems to discover and exploit useful stepping stones. Novelty search has shown promise in overcoming deception by collecting diverse stepping stones, and several algorithms have been proposed that combine novelty with a more traditional fitness measure to refocus search and help novelty search scale to more complex domains. However, combinations of novelty and fitness do not necessarily preserve the stepping stone discovery that novelty search affords. In several existing methods, competition between solutions can lead to an unintended loss of diversity. Behavior domination defines a class of algorithms that avoid this problem, while inheriting theoretical guarantees from multiobjective optimization. Several existing algorithms are shown to be in this class, and a new algorithm is introduced based on fast non-dominated sorting. Experimental results show that this algorithm outperforms existing approaches in domains that contain useful stepping stones, and its advantage is sustained with scale. The conclusion is that behavior domination can help illuminate the complex dynamics of behavior-driven search, and can thus lead to the design of more scalable and robust algorithms. Elliot Meyerson, Risto Miikkulainen |
GECCO | 1 |
| 2016 | Reuse of Neural Modules for General Video Game PlayingabstractA general approach to knowledge transfer is introduced in which an agent controlled by a neural network adapts how it reuses existing networks as it learns in a new domain. Networks trained for a new domain can improve their performance by routing activation selectively through previously learned neural structure, regardless of how or for what it was learned. A neuroevolution implementation of this approach is presented with application to high-dimensional sequential decision-making domains. This approach is more general than previous approaches to neural transfer for reinforcement learning. It is domain-agnostic and requires no prior assumptions about the nature of task relatedness or mappings. The method is analyzed in a stochastic version of the Arcade Learning Environment, demonstrating that it improves performance in some of the more complex Atari 2600 games, and that the success of transfer can be predicted based on a high-level characterization of game dynamics. Alexander Braylan, Mark Hollenbeck, Elliot Meyerson, Risto Miikkulainen |
AAAI | 3 |
| 2016 | Learning Behavior Characterizations for Novelty SearchabstractNovelty search and related diversity-driven algorithms provide a promising approach to overcoming deception in complex domains. The behavior characterization (BC) is a critical choice in the application of such algorithms. The BC maps each evaluated individual to a behavior, i.e., some vector representation of what the individual is or does during evaluation. Search is then driven towards diversity in a metric space of these behaviors. BCs are built from hand-designed features that are limited by human expertise, or upon generic descriptors that cannot exploit domain nuance. The main contribution of this paper is an approach that addresses these shortcomings. Generic behaviors are recorded from evolution on several training tasks, and a new BC is learned from them that funnels evolution towards successful behaviors on any further tasks drawn from the domain. This approach is tested in increasingly complex simulated maze-solving domains, where it outperforms both hand-coded and generic BCs, in addition to outperforming objective-based search. The conclusion is that adaptive BCs can improve search in many-task domains with little human expertise. Elliot Meyerson, Joel Lehman, Risto Miikkulainen |
GECCO | 1 |
| 2014 | Multi-Robot Foremost Coverage of Time-Varying Graphs
Eric Aaron, Danny Krizanc, Elliot Meyerson |
ALGOSENSORS | 3 |
| 2014 | DMVP: Foremost Waypoint Coverage of Time-Varying Graphs
Eric Aaron, Danny Krizanc, Elliot Meyerson |
WG | 3 |