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T. Todd Elvins

dblp:15/3469 · DBLP profile ↗
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8ranked-venue papers
5as first author
0since 2021 · last 1999
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 4 first-authorSystems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 88% Visualization and visual analytics · 12%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › spatial interaction › navigation
virtual reality navigation
0.011998
Worldlets: 3D Thumbnails for 3D Browsing · CHI 1998
Virtual and augmented reality › navigation
virtual environment navigation
0.011997
Worldlets - 3D Thumbnails for Wayfinding in Virtual Environments · ACM Symposium on User Interface Software and Technology 1997
Interaction techniques and input › spatial interaction › navigation
wayfinding
0.011998
Worldlets: 3D Thumbnails for 3D Browsing · CHI 1998

Methods — techniques the papers use, named apart from their topics

empirical experiment · 0.03d thumbnail rendering · 0.0
YearPublicationVenuePosition
1999 A method for interoperable digital libraries and data repositories
John J. Helly 0001, T. Todd Elvins, Don Sutton, David Martínez 0003
Future Gener. Comput. Syst.2
1998 Worldlets: 3D Thumbnails for 3D Browsing
abstract
Dramatic advances in 3D Web technologies have recently led to widespread development of virtual world Web browsers and 3D content.A natural question is whether 3D thumbnails can be used to find one's way about such 3D content the way that text and 2D thumbnail images are used to navigate 20 Web content We have conducted an empirical experiment that shows interactive 3D thumbnails, which we call worldlers, improve travelers' landmark knowledge and expedite wayfinding in virtual environments.
T. Todd Elvins, David R. Nadeau, Rina Schul, David Kirsh
CHI1
1997 Worldlets - 3D Thumbnails for Wayfinding in Virtual Environments
abstract
Virtual environment landmarks are essential in wayfinding: they anchor routes through a region and provide memorable destinations to return to later.Current virtual environment browsers provide user interface menus that characterize available travel destinations via landmark textual descriptions or thumbnail images.Such characterizations lack the depth cues and context needed to reliably recognize 3D landmarks.This paper introduces a new user interface affordance that captures a 3D representation of a virtual environment landmark into a 3D thumbnail, called a worldlet.Each worldlet is a miniature virtual world fragment that may be interactively viewed in 3D, enabling a traveler to gain first-person experience with a travel destination.In a pilot study conducted to compare textual, image, and worldlet landmark representations within a wayfinding task, worldlet use significantly reduced the overall travel time and distance traversed, virtually eliminating unnecessary backtracking.Landmarks are the subject of landmark knowledge, but also play a part in survey and procedural knowledge.In survey knowledge, landmarks provide regional anchors with which to calibrate distances and directions.In procedural knowledge, landmarks mark decision points along a route, helping in the recall of procedures to get to and from destinations of interest.Overall, landmarks help to structure an environment and provide directional cues to facilitate wayfinding. KEYWORDS: 3D thumbnails
T. Todd Elvins, David R. Nadeau, David Kirsh
ACM Symposium on User Interface Software and Technology1
1996 Volume visualization in a collaborative computing environment
T. Todd Elvins
Comput. Graph.1
1992 Volume Rendering on a Distributed Memory Parallel Computer
abstract
A prototype implementation of a splatting volume renderer (SVR) on a commercially available distributed memory MIMD (multiple instruction stream, multiple data stream) parallel processor, the nCUBE2, is described. Some relatively good rendering times can be achieved with the nCUBE SVR. Message-passing bottlenecks occur when large numbers of floating-point values have to be collected from every processor for every picture. For large images this is a severe limitation. An initial implementation of a SVR on a distributed memory parallel computer demonstrates the need for parallel computers with high-bandwidth connections between processors, and also for new parallelizable volume rendering algorithms.>
T. Todd Elvins
IEEE Visualization1
1992 The Microscopist's Workstation
abstract
Issues involved in operating a sophisticated scientific instrument as a computer peripheral accessible over a high-speed network are studied. A custom interactive visualization application was constructed to support investigation using a unique computer-controlled high-voltage electron microscope. The researcher's workstation forms the visible third of a triumvirate, along with the instrument and the compute resource. The software was designed to support not only image acquisition, but also many of the tasks that microscope researchers perform in analyzing images. The result of this case study is the identification of some of the issues regarding interacting with scientific instrumentation over high-speed networks and the construction of custom applications to support many of the tasks within a laboratory's research methodology.>
Philip J. Mercurio, T. Todd Elvins, Stephen J. Young
IEEE Visualization2
1991 NetV: An Experimental Network-Based Volume Visualization System
abstract
An experimental volume visualization system, NetV, that distributes volume imaging tasks to appropriate network resources is described. NetV gives offsite scientists easy access to high-end volume imaging software and hardware. The system allows a user to submit volume imaging jobs to an imaging spooler on a visualization-server. Remote high-power compute engines process rendering tasks, while local workstations run the user-interface. The time required to submit a job, render the job on a mini-supercomputer-class machine, and return the volume imaging to the offsite scientist is far less than the time it would take to create a similar image on a local workstation-class machine.>
T. Todd Elvins, David R. Nadeau
IEEE Visualization1
1991 Image Handling in a Multi-Vendor Environment
abstract
Software developed to deal with differing image file formats, mismatched byte order and word sizes, and confusing hardcopy device interfaces is described. The SDSC Image Tool suite provides a simple, extensible, and portable mechanism for the support of a variety of common image formats so that tool-writers can concentrate on the task in hand, rather than on the quirks of a particular image file format. Users of such tools are able to work with images generated from a variety of sources, without being restricted to an arbitrary standard format. The SDSC Visualization Printing suite creates a unified view of hardcopy devices.>
David R. Nadeau, T. Todd Elvins, Michael J. Bailey
IEEE Visualization2