Demo Data from SIGIR 2026 / reviewers in the wild / expert
Duc Quang Nguyen
dblp:15/5099
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 94% Rendering · 6% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fluid simulation |
0.1 | 2 | 2003 | Smoke simulation for large scale phenomena · ACM Trans. Graph. 2003 Physically based modeling and animation of fire · ACM Trans. Graph. 2002 |
Computer animation and physical simulation › fluid simulation
smoke simulation |
0.0 | 1 | 2003 | Smoke simulation for large scale phenomena · ACM Trans. Graph. 2003 |
Rendering
volume rendering |
0.0 | 1 | 2002 | Physically based modeling and animation of fire · ACM Trans. Graph. 2002 |
Methods — techniques the papers use, named apart from their topics
particle simulation · 0.0kolmogorov velocity field · 0.0incompressible navier-stokes equations · 0.0buoyancy modeling · 0.0blackbody radiation model · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Smoke simulation for large scale phenomenaabstractIn this paper, we present an efficient method for simulating highly detailed large scale participating media such as the nuclear explosions shown in figure 1. We capture this phenomena by simulating the motion of particles in a fluid dynamics generated velocity field. A novel aspect of this paper is the creation of highly detailed three-dimensional turbulent velocity fields at interactive rates using a low to moderate amount of memory. The key idea is the combination of two-dimensional high resolution physically based flow fields with a moderate sized three-dimensional Kolmogorov velocity field tiled periodically in space. Nick Rasmussen, Duc Quang Nguyen, Willi Geiger, Ronald Fedkiw |
ACM Trans. Graph. | 2 |
| 2002 | Physically based modeling and animation of fireabstractWe present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burning of either solid or gas fuels. We use the incompressible Navier-Stokes equations to independently model both vaporized fuel and hot gaseous products. We develop a physically based model for the expansion that takes place when a vaporized fuel reacts to form hot gaseous products, and a related model for the similar expansion that takes place when a solid fuel is vaporized into a gaseous state. The hot gaseous products, smoke and soot rise under the influence of buoyancy and are rendered using a blackbody radiation model. We also model and render the blue core that results from radicals in the chemical reaction zone where fuel is converted into products. Our method allows the fire and smoke to interact with objects, and flammable objects can catch on fire. Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jensen |
ACM Trans. Graph. | 1 |