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Manuel Lang

dblp:15/7593 · DBLP profile ↗
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11ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-authorArtificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Image and video processing · 49% Visual content generation and editing · 17% Virtual and augmented reality · 15%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 50% Information extraction and text analysis · 50%

Topics — the 18 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Information extraction and text analysis
entity linking
0.412020
Learning to Link · ICLR 2020
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph
0.412020
Learning to Link · ICLR 2020
Virtual and augmented reality
3d display
0.212013
Automatic View Synthesis by Image-Domain-Warping · IEEE Trans. Image Process. 2013
Image and video processing › image filtering
edge-preserving filtering
0.112012
Practical temporal consistency for image-based graphics applications · ACM Trans. Graph. 2012
Image and video processing › image filtering
joint filtering
0.112012
Practical temporal consistency for image-based graphics applications · ACM Trans. Graph. 2012
Image and video processing › video processing
temporal consistency
0.112012
Practical temporal consistency for image-based graphics applications · ACM Trans. Graph. 2012
Visual content generation and editing › 3d content generation
2d-to-3d conversion
0.112011
Three-Dimensional Video Postproduction and Processing · Proc. IEEE 2011
Rendering › image-based rendering
depth-image-based rendering
0.112011
Three-Dimensional Video Postproduction and Processing · Proc. IEEE 2011
Rendering
novel view synthesis
0.112011
Three-Dimensional Video Postproduction and Processing · Proc. IEEE 2011
Image and video processing
stereo image processing
0.112010
Nonlinear disparity mapping for stereoscopic 3D · ACM Trans. Graph. 2010
Virtual and augmented reality › 3d display
stereoscopic 3d
0.112010
Nonlinear disparity mapping for stereoscopic 3D · ACM Trans. Graph. 2010
Image and video processing › image warping
stereoscopic image warping
0.112010
Nonlinear disparity mapping for stereoscopic 3D · ACM Trans. Graph. 2010
Visual content generation and editing › video retargeting
content-aware video retargeting
0.112009
A system for retargeting of streaming video · ACM Trans. Graph. 2009
Visual content generation and editing
video retargeting
0.112009
A system for retargeting of streaming video · ACM Trans. Graph. 2009
Image and video processing › stereo vision
stereo matching
0.012013
Automatic View Synthesis by Image-Domain-Warping · IEEE Trans. Image Process. 2013
Image and video processing
stereo vision
0.012013
Automatic View Synthesis by Image-Domain-Warping · IEEE Trans. Image Process. 2013
Image and video processing › motion estimation
optical flow
0.012012
Practical temporal consistency for image-based graphics applications · ACM Trans. Graph. 2012
Computational photography and imaging
depth estimation
0.012011
Three-Dimensional Video Postproduction and Processing · Proc. IEEE 2011

Methods — techniques the papers use, named apart from their topics

saliency estimation · 0.3image warping · 0.3sparse disparity estimation · 0.2optical flow estimation · 0.1iterative joint filtering · 0.1edge-aware filtering · 0.1disparity estimation · 0.1saliency detection · 0.1edge-preservation · 0.1EWA splatting · 0.1
YearPublicationVenuePosition
2020 Learning to Link
Maria-Florina Balcan, Travis Dick, Manuel Lang
ICLR3
2013 Depth estimation and depth enhancement by diffusion of depth features
abstract
Current trends in video technology indicate a significant increase in spatial and temporal resolution of video data. Recently, a linear-runtime feature diffusion algorithm was presented which aims for fast and accurate processing of such high resolution data. In this paper, we introduce this algorithm from the perspective of image-based depth estimation, expanding upon the algorithm by requiring interview consistency in the depth diffusion process. We also discuss different application scenarios and provide an in-depth analysis of the method in this context.
Nikolce Stefanoski, Can Bal, Manuel Lang, Oliver Wang, Aljoscha Smolic
ICIP3
2013 Automatic View Synthesis by Image-Domain-Warping
abstract
Today, stereoscopic 3D (S3D) cinema is already mainstream, and almost all new display devices for the home support S3D content. S3D distribution infrastructure to the home is already established partly in the form of 3D Blu-ray discs, video on demand services, or television channels. The necessity to wear glasses is, however, often considered as an obstacle, which hinders broader acceptance of this technology in the home. Multiviewautostereoscopic displays enable a glasses free perception of S3D content for several observers simultaneously, and support head motion parallax in a limited range. To support multiviewautostereoscopic displays in an already established S3D distribution infrastructure, a synthesis of new views from S3D video is needed. In this paper, a view synthesis method based on image-domain-warping (IDW) is presented that automatically synthesizes new views directly from S3D video and functions completely. IDW relies on an automatic and robust estimation of sparse disparities and image saliency information, and enforces target disparities in synthesized images using an image warping framework. Two configurations of the view synthesizer in the scope of a transmission and view synthesis framework are analyzed and evaluated. A transmission and view synthesis system that uses IDW is recently submitted to MPEG's call for proposals on 3D video technology, where it is ranked among the four best performing proposals.
Nikolce Stefanoski, Oliver Wang, Manuel Lang, Pierre Greisen, Simon Heinzle, Aljoscha Smolic
IEEE Trans. Image Process.3
2012 Image quality vs rate optimized coding of warps for view synthesis in 3D video applications
abstract
In this paper, a method for efficient warp coding is presented. Coded warps are transmitted together with stereo or multi-view video to enable additional functionalities at the receiver-side through image-domain-warping, e.g. depth adaption for stereo displays or support of multi-view autostereoscopic displays. Warp coding is performed by partitioning warps using a resolution pyramid and predictively exploiting intra and inter partition dependencies. View synthesis is employed within the coding loop to control the overall coding process, i.e. to evaluate the contribution of coded partitions to the synthesis quality. It is shown that coded warps represent a practically negligible portion of about 3.6% of the overall (video+warp) bit rate. Furthermore, it is shown that a transmission of warps leads to a reduction of synthesis time up to a factor of 8 in comparison to a fully automatic receiver-side view synthesis which uses only decoded video as input.
Nikolce Stefanoski, Manuel Lang, Aljoscha Smolic
ICIP2
2012 Practical temporal consistency for image-based graphics applications
abstract
We present an efficient and simple method for introducing temporal consistency to a large class of optimization driven image-based computer graphics problems. Our method extends recent work in edge-aware filtering, approximating costly global regularization with a fast iterative joint filtering operation. Using this representation, we can achieve tremendous efficiency gains both in terms of memory requirements and running time. This enables us to process entire shots at once, taking advantage of supporting information that exists across far away frames, something that is difficult with existing approaches due to the computational burden of video data. Our method is able to filter along motion paths using an iterative approach that simultaneously uses and estimates per-pixel optical flow vectors. We demonstrate its utility by creating temporally consistent results for a number of applications including optical flow, disparity estimation, colorization, scribble propagation, sparse data up-sampling, and visual saliency computation.
Manuel Lang, Oliver Wang, Tunç Ozan Aydin, Aljoscha Smolic, Markus Gross 0001
ACM Trans. Graph.1
2011 Extending SVC by Content-adaptive Spatial Scalability
abstract
This paper provides details on a complete integration of Content- adaptive Spatial Scalability (CASS) into the scalable video coding extension of H.264/AVC (SVC). CASS enables the efficient encoding of a high-quality bit stream that contains several versions of an original image sequence. Thereby, each such image sequence has been created by content-adaptive and art directed retargeting to different display aspect-ratios and/or resolutions. Non-linear dependencies between spatial layers, which have been introduced through content-adaptive retargeting, are exploited by a generalization of the three inter-layer prediction tools of SVC, i.e. by content-adaptive inter-layer texture, motion and residual prediction. The CASS extended SVC enables the transmission of video content which has been specifically adapted in an art- directed way to multiple display configurations (e.g. to SD and HD displays with 4:3 and 16:9 aspect-ratios, respectively) using a single compressed bit stream. With our extension, video content of higher semantic quality can be transmitted in a scalable way by introducing an average overhead in bit rate of 9.3%.
Yongzhe Wang, Nikolce Stefanoski, Manuel Lang, Alexander Sorkine-Hornung, Aljoscha Smolic, Markus Gross 0001
ICIP3
2011 Automatic content creation for multiview autostereoscopic displays using image domain warping
abstract
Content creation for autostereoscopic displays is a widely unresolved task. Typical methods rely on view synthesis based on depth image based rendering. Our method applies purely image domain warping instead. Input video is analyzed and information about sparse disparity, vertical edges and saliency is extracted. A constrained energy minimization problem is formulated and efficiently solved. The resulting image warping functions are used to synthesize novel views. Our approach is fully automatic, accurate, and reliable. Disocclusions and related artifacts are avoided due to smooth, saliency-driven warping functions. Our method also works well for extrapolation of views in a limited range, thus supporting multiview creation from stereo input, which is the most relevant use case scenario.
Miquel A. Farre, Oliver Wang, Manuel Lang, Nikolce Stefanoski, Alexander Sorkine-Hornung, Aljoscha Smolic
ICME3
2011 Three-Dimensional Video Postproduction and Processing
abstract
This paper gives an overview of the state-of-the-art in 3-D video postproduction and processing as well as an outlook to remaining challenges and opportunities. First, fundamentals of stereography are outlined that set the rules for proper 3-D content creation. Manipulation of the depth composition of a given stereo pair via view synthesis is identified as the key functionality in this context. Basic algorithms are described to adapt and correct fundamental stereo properties such as geometric distortions, color alignment, and stereo geometry. Then, depth image-based rendering is explained as the widely applied solution for view synthesis in 3-D content creation today. Recent improvements of depth estimation already provide very good results. However, in most cases, still interactive workflows dominate. Warping-based methods may become an alternative for some applications in the future, which do not rely on dense and accurate depth estimation. Finally, 2-D to 3-D conversion is covered, which is an important special area for reuse of existing legacy 2-D content in 3-D. Here various advanced algorithms are combined in interactive workflows.
Aljoscha Smolic, Peter Kauff, Sebastian Knorr, Alexander Sorkine-Hornung, Matthias Kunter, Marcus Müller 0001, Manuel Lang
Proc. IEEE7
2010 Non-linear warping and warp coding for content-adaptive prediction in advanced video coding applications
abstract
This paper presents a new concept for scalable video coding, which is content adaptive and art-directable. Video retargeting is applied to scale video between different resolutions and aspect ratios without introducing inacceptable distortions or cutting off content. The non-linear warping operations are integrated into a spatial scalability framework, which includes two new building blocks, i.e. non-linear warping prediction and warp coding. Efficient algorithms for both processes are presented, tested and optimized. The presented results indicate that our non-linear scaling and warp coding algorithms provide efficient performance compared to standard linear scaling methods. Further, our advanced scaling algorithms, i.e. EWA splatting in combination with backward mapping, may be very useful for linear scaling as well.
Aljoscha Smolic, Yongzhe Wang, Nikolce Stefanoski, Manuel Lang, Alexander Sorkine-Hornung, Markus Gross 0001
ICIP4
2010 Nonlinear disparity mapping for stereoscopic 3D
abstract
This paper addresses the problem of remapping the disparity range of stereoscopic images and video. Such operations are highly important for a variety of issues arising from the production, live broadcast, and consumption of 3D content. Our work is motivated by the observation that the displayed depth and the resulting 3D viewing experience are dictated by a complex combination of perceptual, technological, and artistic constraints. We first discuss the most important perceptual aspects of stereo vision and their implications for stereoscopic content creation. We then formalize these insights into a set of basic disparity mapping operators. These operators enable us to control and retarget the depth of a stereoscopic scene in a nonlinear and locally adaptive fashion. To implement our operators, we propose a new strategy based on stereoscopic warping of the input video streams. From a sparse set of stereo correspondences, our algorithm computes disparity and image-based saliency estimates, and uses them to compute a deformation of the input views so as to meet the target disparities. Our approach represents a practical solution for actual stereo production and display that does not require camera calibration, accurate dense depth maps, occlusion handling, or inpainting. We demonstrate the performance and versatility of our method using examples from live action post-production, 3D display size adaptation, and live broadcast. An additional user study and ground truth comparison further provide evidence for the quality and practical relevance of the presented work.
Manuel Lang, Alexander Sorkine-Hornung, Oliver Wang, Steven Poulakos, Aljoscha Smolic, Markus Gross 0001
ACM Trans. Graph.1
2009 A system for retargeting of streaming video
abstract
We present a novel, integrated system for content-aware video retargeting. A simple and interactive framework combines key frame based constraint editing with numerous automatic algorithms for video analysis. This combination gives content producers high level control of the retargeting process. The central component of our framework is a non-uniform, pixel-accurate warp to the target resolution which considers automatic as well as interactively defined features. Automatic features comprise video saliency, edge preservation at the pixel resolution, and scene cut detection to enforce bilateral temporal coherence. Additional high level constraints can be added by the producer to guarantee a consistent scene composition across arbitrary output formats. For high quality video display we adopted a 2D version of EWA splatting eliminating aliasing artifacts known from previous work. Our method seamlessly integrates into postproduction and computes the reformatting in real-time. This allows us to retarget annotated video streams at a high quality to arbitary aspect ratios while retaining the intended cinematographic scene composition. For evaluation we conducted a user study which revealed a strong viewer preference for our method.
Philipp Krähenbühl, Manuel Lang, Alexander Sorkine-Hornung, Markus Gross 0001
ACM Trans. Graph.2