Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Omer Tamuz

dblp:15/7867 · DBLP profile ↗
← Back
20ranked-venue papers
2as first author
8since 2021 · last 2025
0000-0002-0111-0418ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 2 first-author · 8 since 2021Theory of computation · 12 · 8 since 2021Applied, interdisciplinary, general and emerging computing · 4Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
13 papers
Algorithmic game theory and mechanism design · 81% Distributed computing theory · 9% Algorithms and data structures · 4%
Network and information security
1 paper
Privacy and data protection · 100%
Artificial intelligence
3 papers
Multi-agent systems · 52% Reinforcement learning · 27% Probabilistic and Bayesian machine learning · 21%

Topics — the 25 heaviest of 32, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › multi-agent systems › multi-agent learning
social learning
2.132025
Network and Timing Effects in Social Learning · EC 2025
The Hazards and Benefits of Condescension in Social Learning · EC 2023
Learning in Repeated Interactions on Networks · EC 2022
Algorithmic game theory and mechanism design › decision theory
probabilistic choice
1.622025
Independence of Irrelevant Decisions in Stochastic Choice · EC 2025
Decomposable Stochastic Choice · EC 2024
Distributed computing theory
information dissemination
0.912025
Network and Timing Effects in Social Learning · EC 2025
Algorithmic game theory and mechanism design › network economics
network externalities
0.912025
Network and Timing Effects in Social Learning · EC 2025
Algorithmic game theory and mechanism design › mechanism design
robust mechanism design
0.912025
Robust Market Interventions · EC 2025
Privacy and data protection
information disclosure
0.612022
Private Private Information · EC 2022
Privacy and data protection
privacy-preserving data analysis
0.612022
Private Private Information · EC 2022
Algorithmic game theory and mechanism design
decision theory
0.612022
Monotone Additive Statistics · EC 2022
Algorithmic game theory and mechanism design
multi-agent systems
0.612022
Learning in Repeated Interactions on Networks · EC 2022
Algorithmic game theory and mechanism design › mechanism design › information design
bayesian persuasion
0.412020
Feasible Joint Posterior Beliefs · EC 2020
Algorithmic game theory and mechanism design › fair division
cake cutting
0.312018
Non-Exploitable Protocols for Repeated Cake Cutting · AAAI 2018
Algorithmic game theory and mechanism design › solution concepts in games
equilibrium concepts
0.312018
Social Learning Equilibria · EC 2018
Algorithmic game theory and mechanism design › prediction markets
information aggregation
0.312018
Social Learning Equilibria · EC 2018
Algorithmic game theory and mechanism design
security games
0.312018
Quasi-regular sequences and optimal schedules for security games · SODA 2018
Algorithms and data structures › numerical linear algebra › dimensionality reduction
principal component analysis
0.312025
Robust Market Interventions · EC 2025
Algorithms and data structures
spectral methods
0.312025
Robust Market Interventions · EC 2025
Machine learning › Reinforcement learning
stochastic dominance
0.212022
Monotone Additive Statistics · EC 2022
Algorithmic game theory and mechanism design › mechanism design
information design
0.212022
Private Private Information · EC 2022
Algorithmic game theory and mechanism design
mechanism design
0.212022
Private Private Information · EC 2022
Knowledge, reasoning and agents › Multi-agent systems › opinion dynamics
majority dynamics
0.212013
Tractable Bayesian Social Learning on Trees · IEEE J. Sel. Areas Commun. 2013
Knowledge, reasoning and agents › Multi-agent systems › multi-agent learning
social learning
0.212013
Tractable Bayesian Social Learning on Trees · IEEE J. Sel. Areas Commun. 2013
Program synthesis and code generation
programming by example
0.212013
A Machine Learning Framework for Programming by Example · ICML (1) 2013
Program synthesis and code generation
search-based program synthesis
0.212013
A Machine Learning Framework for Programming by Example · ICML (1) 2013
Graph algorithms and graph theory › network theory › network topology
tree network
0.012013
Tractable Bayesian Social Learning on Trees · IEEE J. Sel. Areas Commun. 2013
Machine learning and data management
adaptive learning
0.012011
Adaptively Learning the Crowd Kernel · ICML 2011

Methods — techniques the papers use, named apart from their topics

axiomatic characterization · 2.8bayesian inference · 1.6sequential model · 1.3spectral methods · 0.9convex optimization · 0.9no-trade condition · 0.9aumann's agreement theorem · 0.9bayesian game model · 0.6protocol design · 0.3machine learning · 0.3game-theoretic analysis · 0.3feature weighting · 0.3numerical simulation · 0.2dynamic cavity algorithm · 0.2
YearPublicationVenuePosition
2025 Robust Market Interventions
abstract
We study when interventions can robustly increase market surplus despite imprecise information about economic primitives, in a setting with many strategic firms possessing market power. The key sufficient condition, recoverable structure, requires large-scale product complementarities. The analysis works by decomposing the incidence of interventions in terms of principal components of a Slutsky matrix. Under recoverable structure, a noisy signal of this matrix reveals enough about these principal components to design robust interventions. Our results demonstrate the utility of spectral methods for analyzing imperfectly observed strategic interactions with many agents.
Andrea Galeotti, Benjamin Golub, Sanjeev Goyal, Omer Tamuz, Eduard Talamàs
EC4
2025 Network and Timing Effects in Social Learning
abstract
We consider a group of agents who can each take an irreversible costly action whose payoff depends on an unknown state. Agents learn about the state from private signals, as well as from past actions of their social network neighbors, which creates an incentive to postpone taking the action. We show that outcomes depend on network structure: on networks with a linear structure patient agents do not converge to the first-best action, while on regular directed tree networks they do.
Wade Hann-Caruthers, Minghao Pan, Omer Tamuz
EC3
2025 Independence of Irrelevant Decisions in Stochastic Choice
abstract
We investigate stochasticity in choice behavior across diverse decisions. Each decision is modeled as a menu of actions with associated outcomes, and a stochastic choice rule assigns probabilities to actions based on the outcome profile. We characterize rules whose predictions are not affected by whether or not additional, irrelevant decisions are included in the model. Our main result is that such rules form the parametric family of mixed-logit rules.
Fedor Sandomirskiy, Po Hyun Sung, Omer Tamuz, Ben Wincelberg
EC3
2024 Decomposable Stochastic Choice
abstract
We investigate inherent stochasticity in individual choice behavior across diverse decisions. Each decision is modeled as a menu of actions with outcomes, and a stochastic choice rule assigns probabilities to actions based on the outcome profile. Outcomes can be monetary values, lotteries, or elements of an abstract outcome space. We characterize decomposable rules: those that predict independent choices across decisions not affecting each other. For monetary outcomes, such rules form the one-parametric family of multinomial logit rules. For general outcomes, there exists a universal utility function on the set of outcomes, such that choice follows multinomial logit with respect to this utility. The conclusions are robust to replacing strict decomposability with an approximate version or allowing minor dependencies on the actions' labels. Applications include choice over time, under risk, and with ambiguity.
Fedor Sandomirskiy, Omer Tamuz
EC2
2023 The Hazards and Benefits of Condescension in Social Learning
abstract
In a misspecified social learning setting, agents are condescending if they perceive their peers as having private information that is of lower quality than it is in reality. Applying this to a standard sequential model, we show that outcomes improve when agents are mildly condescending. In contrast, too much condescension leads to worse outcomes, as does anti-condescension.
Itai Arieli, Yakov Babichenko, Farzad Pourbabaee, Omer Tamuz
EC5
2022 Private Private Information
abstract
In a private private information structure, agents' signals contain no information about the signals of their peers. We study how informative such structures can be, and characterize those that are on the Pareto frontier, in the sense that it is impossible to give more information to any agent without violating privacy. In our main application, we show how to optimally disclose information about an unknown state under the constraint of not revealing anything about a correlated variable that contains sensitive information.
Kevin He, Fedor Sandomirskiy, Omer Tamuz
EC3
2022 Learning in Repeated Interactions on Networks
abstract
We study how long-lived, rational, exponentially discounting agents learn in a social network. In every period, each agent observes the past actions of his neighbors, receives a private signal, and chooses an action with the objective of matching the state. Since agents behave strategically, and since their actions depend on higher order beliefs, it is difficult to characterize equilibrium behavior. Nevertheless, we show that regardless of the size and shape of the network, and the patience of the agents, the equilibrium speed of learning is bounded from above by a constant that only depends on the private signal distribution.
Wanying Huang, Philipp Strack, Omer Tamuz
EC3
2022 Monotone Additive Statistics
abstract
The expectation is an example of a descriptive statistic that is monotone with respect to stochastic dominance, and additive for sums of independent random variables. We provide a complete characterization of such statistics, and explore a number of applications to models of individual and group decision-making. These include a representation of stationary, monotone time preferences, extending the work of Fishburn and Rubinstein (1982) to time lotteries, as well as a characterization of risk-averse preferences over monetary gambles that are invariant to mean-zero background risks.
Xiaosheng Mu, Luciano Pomatto, Philipp Strack, Omer Tamuz
EC4
2020 Feasible Joint Posterior Beliefs
abstract
We study the set of possible joint posterior belief distributions of a group of agents who share a common prior regarding a binary state and who observe some information structure. Our main result is that, for the two-agent case, a quantitative version of Aumann's Agreement Theorem provides a necessary and sufficient condition for feasibility. For any number of agents, a related "no-trade" condition likewise provides a characterization of feasibility. We use our characterization to construct joint belief distributions in which agents are informed regarding the state, and yet receive no information regarding the other's posterior. We study a related class of Bayesian persuasion problems with a single sender and multiple receivers, and explore the extreme points of the set of feasible distributions.
Itai Arieli, Yakov Babichenko, Fedor Sandomirskiy, Omer Tamuz
EC4
2018 Non-Exploitable Protocols for Repeated Cake Cutting
abstract
We introduce the notion of exploitability in cut-and-choose protocols for repeated cake cutting. If a cut-and-choose protocol is repeated, the cutter can possibly gain information about the chooser from her previous actions, and exploit this information for her own gain, at the expense of the chooser. We define a generalization of cut-and-choose protocols - forced-cut protocols - in which some cuts are made exogenously while others are made by the cutter, and show that there exist non-exploitable forced-cut protocols that use a small number of cuts per day: When the cake has at least as many dimensions as days, we show a protocol that uses a single cut per day. When the cake is 1-dimensional, we show an adaptive non-exploitable protocol that uses 3 cuts per day, and a non-adaptive protocol that uses n cuts per day (where n is the number of days). In contrast, we show that no non-adaptive non-exploitable forced-cut protocol can use a constant number of cuts per day. Finally, we show that if the cake is at least 2-dimensional, there is a non-adaptive non-exploitable protocol that uses 3 cuts per day.
Omer Tamuz, Shai Vardi, Juba Ziani
AAAI1
2018 A Deterministic Protocol for Sequential Asymptotic Learning
abstract
In the classic herding model, agents receive private signals about an underlying binary state of nature, and act sequentially to choose one of two possible actions, after observing the actions of their predecessors. We investigate what types of behaviors lead to asymptotic learning, where agents will eventually converge to the right action in probability. It is known that for rational agents and bounded signals, there will not be asymptotic learning. Does it help if the agents can be cooperative rather than act selfishly? This is simple to achieve if the agents are allowed to use randomized protocols. In this paper, we provide the first deterministic protocol under which asymptotic learning occurs. In addition, our protocol has the advantage of being much simpler than previous protocols.
Yu Cheng 0002, Wade Hann-Caruthers, Omer Tamuz
ISIT3
2018 Social Learning Equilibria
abstract
We consider social learning settings in which a group of agents face uncertainty regarding a state of the world, observe private signals, share the same utility function, and act in a general dynamic setting. We introduce Social Learning Equilibria, a static equilibrium concept that abstracts away from the details of the given dynamics, but nevertheless captures the corresponding asymptotic equilibrium behavior. We establish strong equilibrium properties on agreement, herding, and information aggregation.
Elchanan Mossel, Manuel Mueller-Frank, Allan Sly, Omer Tamuz
EC4
2018 Quasi-regular sequences and optimal schedules for security games
abstract
We study security games in which a defender commits to a mixed strategy for protecting a finite set of targets of different values. An attacker, knowing the defender's strategy, chooses which target to attack and for how long. If the attacker spends time t at a target i of value αi, and if he leaves before the defender visits the target, his utility is t · ai; if the defender visits before he leaves, his utility is 0. The defender's goal is to minimize the attacker's utility. The defender's strategy consists of a schedule for visiting the targets; it takes her unit time to switch between targets. Such games are a simplified model of a number of real-world scenarios such as protecting computer networks from intruders, crops from thieves, etc. We show that optimal defender play for such security games, although played in continuous time, reduces to the solution of a combinatorial question regarding the existence of infinite sequences over a finite alphabet, with the following properties for each symbol i: (1) i constitutes a prescribed limiting fraction pi of the sequence. (2) The occurrences of i are spread apart close to evenly, in that the ratio of the longest to shortest interval between consecutive occurrences is bounded by a parameter K. We call such sequences K-quasi-regular; a 1-quasi-regular sequence is one in which the occurrences of each symbol form an arithmetic sequence. As we show, a 1-quasi-regular sequence ensures an optimal defender strategy for these security games: the intuition for this fact lies in the famous “inspection paradox.” However, as we demonstrate, for K < 2 and general pi, K-quasi-regular sequences may not exist. Fortunately, this does not turn out to be an obstruction: we show that, surprisingly, 2-quasi-regular sequences also suffice for optimal defender play. What is more, even randomized 2-quasi-regular sequences suffice for optimality. We show that such sequences always exist, and can be calculated efficiently. Thus, we can ensure optimal defender play for these security games. The question of the least K for which deterministic K-quasi-regular sequences exist is fascinating. Using an ergodic theoretical approach, we proceed to show that deterministic 3-quasi-regular sequences always exist (and can be calculated efficiently). We also show that these deterministic 3-regular sequences give rise to a ≈ 1.006-approximation algorithm for the defender's optimal strategy. For 2 ≤ K < 3 we do not know whether deterministic K-quasi-regular sequences always exist; however, when the pi are all small, improved bounds are possible, and in fact, (1 + ∊)-quasi-regular deterministic sequences exist for any ∊ > 0 for sufficiently small pi.
David Kempe 0001, Leonard J. Schulman, Omer Tamuz
SODA3
2015 OMG UR Funny! Computer-Aided Humor with an Application to Chat
Miaomiao Wen, Nancy Baym, Omer Tamuz, Jaime Teevan, Susan T. Dumais, Adam Tauman Kalai
ICCC3
2014 Majority dynamics and aggregation of information in social networks
Elchanan Mossel, Joe Neeman, Omer Tamuz
Auton. Agents Multi Agent Syst.3
2013 A Machine Learning Framework for Programming by Example
abstract
Learning programs is a timely and interesting challenge. In Programming by Example (PBE), a system attempts to infer a program from input and output examples alone, by searching for a composition of some set of base functions. We show how machine learning can be used to speed up this seemingly hopeless search problem, by learning weights that relate textual features describing the provided input-output examples to plausible sub-components of a program. This generic learning framework lets us address problems beyond the scope of earlier PBE systems. Experiments on a prototype implementation show that learning improves search and ranking on a variety of text processing tasks found on help forums.
Aditya Krishna Menon, Omer Tamuz, Sumit Gulwani, Butler W. Lampson, Adam Tauman Kalai
ICML (1)2
2013 Tractable Bayesian Social Learning on Trees
abstract
We study agents in a social network who learn by observing the actions of their neighbors. The agents iteratively estimate an unknown "state of the world" s from initial private signals, and the past actions of their neighbors in the social network. First, we consider a set of Bayesian agents, and investigate the computational problem the agents face in implementing the (myopic) Bayesian decision rule. When private signals are independent conditioned on s, and when the social network graph is a tree, we provide a new `dynamic cavity algorithm' for the agents' calculations, with computational effort that is exponentially lower than what is currently known. We use our algorithm to perform the first numerical simulations of interacting Bayesian agents on networks with hundreds of nodes. Second, we investigate a different model of social learning, with naive agents who practice "majority dynamics", i.e., at each round adopt the majority opinion of their neighbors. Under mild conditions, we show that under majority dynamics, agents learn s with probability 1-ϵ in O(log log (1/ϵ)) rounds. We conjecture that on d-regular trees, myopic Bayesian agents learn s as quickly as agents who practice majority dynamics. Using our algorithm for Bayesian agents, the conjecture implies that the computational effort required of Bayesian agents to learn s is only polylogarithmic in 1/ϵ on d-regular trees. Thus, our results challenge the belief that iterative Bayesian learning is computationally intractable.
Yashodhan Kanoria, Omer Tamuz
IEEE J. Sel. Areas Commun.2
2012 Tractable Bayesian social learning on trees
abstract
We study a model of Bayesian agents in social networks who learn from the actions of their neighbors. Agents attempt to iteratively estimate an unknown `state of the world' s from initial private signals, and the past actions of their neighbors in the network. We investigate the computational problem the agents face in implementing the (myopic) Bayesian decision rule. When private signals are independent conditioned on s, and when the social network graph is a tree, we provide a new `dynamic cavity algorithm' for the agents' calculations, with computational effort that is exponentially lower than a naive dynamic program. We use this algorithm to perform the first numerical simulations of Bayesian agents on networks with hundreds of nodes, and observe rapid learning of s in some settings.
Yashodhan Kanoria, Omer Tamuz
ISIT2
2011 Adaptively Learning the Crowd Kernel
Omer Tamuz, Ce Liu 0001, Serge J. Belongie, Ohad Shamir, Adam Tauman Kalai
ICML1
2010 Truthful Fair Division
Elchanan Mossel, Omer Tamuz
SAGT2