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True Price

dblp:150/3079 · DBLP profile ↗
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10ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-authorArtificial intelligence and machine learning · 4 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 first-authorSecurity and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 58% Face, body and person analysis · 20% Video understanding and tracking · 13%
Network and information security
1 paper
Biometric security · 75% Security and privacy of machine learning · 25%
Computer graphics and multimedia
2 papers
Rendering · 79% Virtual and augmented reality · 21%

Topics — the 22 heaviest of 24, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.722018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Augmenting Crowd-Sourced 3D Reconstructions Using Semantic Detections · CVPR 2018
Computer vision › 3D vision › 3d scene reconstruction
building reconstruction
0.412020
Boundary-Aware 3D Building Reconstruction From a Single Overhead Image · CVPR 2020
Computer vision › Segmentation and scene understanding
semantic segmentation
0.412020
Boundary-Aware 3D Building Reconstruction From a Single Overhead Image · CVPR 2020
Computer vision › 3D vision › depth estimation › monocular depth estimation › metric depth estimation
absolute scale estimation
0.312018
Augmenting Crowd-Sourced 3D Reconstructions Using Semantic Detections · CVPR 2018
Computer vision › 3D vision
camera pose estimation
0.312018
Rolling Shutter and Radial Distortion Are Features for High Frame Rate Multi-Camera Tracking · CVPR 2018
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.312018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
egocentric pose estimation
0.312018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Computer vision › Video understanding and tracking › object tracking
high frame rate tracking
0.312018
Rolling Shutter and Radial Distortion Are Features for High Frame Rate Multi-Camera Tracking · CVPR 2018
Computer vision › Face, body and person analysis
human pose estimation
0.312018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Computer vision › Video understanding and tracking
multi-camera tracking
0.312018
Rolling Shutter and Radial Distortion Are Features for High Frame Rate Multi-Camera Tracking · CVPR 2018
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.312018
Deep blending for free-viewpoint image-based rendering · ACM Trans. Graph. 2018
Computer vision › 3D vision
structure from motion
0.312018
Augmenting Crowd-Sourced 3D Reconstructions Using Semantic Detections · CVPR 2018
Rendering › novel view synthesis
free-viewpoint rendering
0.312018
Deep blending for free-viewpoint image-based rendering · ACM Trans. Graph. 2018
Rendering
image-based rendering
0.312018
Deep blending for free-viewpoint image-based rendering · ACM Trans. Graph. 2018
Security and privacy of machine learning
adversarial attack
0.212016
Virtual U: Defeating Face Liveness Detection by Building Virtual Models from Your Public Photos · USENIX Security Symposium 2016
Biometric security › face anti-spoofing
face liveness detection
0.212016
Virtual U: Defeating Face Liveness Detection by Building Virtual Models from Your Public Photos · USENIX Security Symposium 2016
Biometric security
face recognition
0.212016
Virtual U: Defeating Face Liveness Detection by Building Virtual Models from Your Public Photos · USENIX Security Symposium 2016
Biometric security › biometric attack
presentation attack
0.212016
Virtual U: Defeating Face Liveness Detection by Building Virtual Models from Your Public Photos · USENIX Security Symposium 2016
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function
0.112020
Boundary-Aware 3D Building Reconstruction From a Single Overhead Image · CVPR 2020
Virtual and augmented reality › telepresence
3d telepresence
0.112018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Virtual and augmented reality
immersive experience
0.112018
Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras · IEEE Trans. Vis. Comput. Graph. 2018
Rendering
novel view synthesis
0.112018
Deep blending for free-viewpoint image-based rendering · ACM Trans. Graph. 2018

Methods — techniques the papers use, named apart from their topics

convolutional neural network · 1.3held-out training data · 0.7signed distance function · 0.4multi-task learning · 0.4heightmap regression · 0.4temporal flicker reduction · 0.3structure from motion · 0.3semantic detection · 0.3radial distortion modeling · 0.3per-row pose estimation · 0.3parametric model-based motion estimation · 0.3gravity estimation · 0.33d face modeling · 0.2
YearPublicationVenuePosition
2020 Boundary-Aware 3D Building Reconstruction From a Single Overhead Image
abstract
We propose a boundary-aware multi-task deep-learning-based framework for fast 3D building modeling from a single overhead image. Unlike most existing techniques which rely on multiple images for 3D scene modeling, we seek to model the buildings in the scene from a single overhead image by jointly learning a modified signed distance function (SDF) from the building boundaries, a dense heightmap of the scene, and scene semantics. To jointly train for these tasks, we leverage pixel-wise semantic segmentation and normalized digital surface maps (nDSM) as supervision, in addition to labeled building outlines. At test time, buildings in the scene are automatically modeled in 3D using only an input overhead image. We demonstrate an increase in building modeling performance using a multi-feature network architecture that improves building outline detection by considering network features learned for the other jointly learned tasks. We also introduce a novel mechanism for robustly refining instance-specific building outlines using the learned modified SDF. We verify the effectiveness of our method on multiple large-scale satellite and aerial imagery datasets, where we obtain state-of-the-art performance in the 3D building reconstruction task.
Jisan Mahmud, True Price, Akash Bapat, Jan-Michael Frahm
CVPR2
2018 Rolling Shutter and Radial Distortion Are Features for High Frame Rate Multi-Camera Tracking
abstract
Traditionally, camera-based tracking approaches have treated rolling shutter and radial distortion as imaging artifacts that have to be overcome and corrected for in order to apply standard camera models and scene reconstruction methods. In this paper, we introduce a novel multi-camera tracking approach that for the first time jointly leverages the information introduced by rolling shutter and radial distortion as a feature to achieve superior performance with respect to high-frequency camera pose estimation. In particular, our system is capable of attaining high tracking rates that were previously unachievable. Our approach explicitly leverages rolling shutter capture and radial distortion to process individual rows, rather than entire image frames, for accurate camera motion estimation. We estimate a per-row 6 DoF pose of a rolling shutter camera by tracking multiple points on a radially distorted row whose rays span a curved surface in 3D space. Although tracking systems for rolling shutter cameras exist, we are the first to leverage radial distortion to measure a per-row pose - enabling us to use less than half the number of cameras required by the previous state of the art. We validate our system on both synthetic and real imagery.
Akash Bapat, True Price, Jan-Michael Frahm
CVPR2
2018 Augmenting Crowd-Sourced 3D Reconstructions Using Semantic Detections
abstract
Image-based 3D reconstruction for Internet photo collections has become a robust technology to produce impressive virtual representations of real-world scenes. However, several fundamental challenges remain for Structure-from-Motion (SfM) pipelines, namely: the placement and reconstruction of transient objects only observed in single views, estimating the absolute scale of the scene, and (suprisingly often) recovering ground surfaces in the scene. We propose a method to jointly address these remaining open problems of SfM. In particular, we focus on detecting people in individual images and accurately placing them into an existing 3D model. As part of this placement, our method also estimates the absolute scale of the scene from object semantics, which in this case constitutes the height distribution of the population. Further, we obtain a smooth approximation of the ground surface and recover the gravity vector of the scene directly from the individual person detections. We demonstrate the results of our approach on a number of unordered Internet photo collections, and we quantitatively evaluate the obtained absolute scene scales.
True Price, Johannes L. Schönberger, Marc Pollefeys, Jan-Michael Frahm
CVPR1
2018 Deep blending for free-viewpoint image-based rendering
abstract
Free-viewpoint image-based rendering (IBR) is a standing challenge. IBR methods combine warped versions of input photos to synthesize a novel view. The image quality of this combination is directly affected by geometric inaccuracies of multi-view stereo (MVS) reconstruction and by view- and image-dependent effects that produce artifacts when contributions from different input views are blended. We present a new deep learning approach to blending for IBR, in which we use held-out real image data to learn blending weights to combine input photo contributions. Our Deep Blending method requires us to address several challenges to achieve our goal of interactive free-viewpoint IBR navigation. We first need to provide sufficiently accurate geometry so the Convolutional Neural Network (CNN) can succeed in finding correct blending weights. We do this by combining two different MVS reconstructions with complementary accuracy vs. completeness tradeoffs. To tightly integrate learning in an interactive IBR system, we need to adapt our rendering algorithm to produce a fixed number of input layers that can then be blended by the CNN. We generate training data with a variety of captured scenes, using each input photo as ground truth in a held-out approach. We also design the network architecture and the training loss to provide high quality novel view synthesis, while reducing temporal flickering artifacts. Our results demonstrate free-viewpoint IBR in a wide variety of scenes, clearly surpassing previous methods in visual quality, especially when moving far from the input cameras.
Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, Gabriel J. Brostow
ACM Trans. Graph.3
2018 Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras
abstract
We propose a new approach for 3D reconstruction of dynamic indoor and outdoor scenes in everyday environments, leveraging only cameras worn by a user. This approach allows 3D reconstruction of experiences at any location and virtual tours from anywhere. The key innovation of the proposed ego-centric reconstruction system is to capture the wearer's body pose and facial expression from near-body views, e.g. cameras on the user's glasses, and to capture the surrounding environment using outward-facing views. The main challenge of the ego-centric reconstruction, however, is the poor coverage of the near-body views - that is, the user's body and face are observed from vantage points that are convenient for wear but inconvenient for capture. To overcome these challenges, we propose a parametric-model-based approach to user motion estimation. This approach utilizes convolutional neural networks (CNNs) for near-view body pose estimation, and we introduce a CNN-based approach for facial expression estimation that combines audio and video. For each time-point during capture, the intermediate model-based reconstructions from these systems are used to re-target a high-fidelity pre-scanned model of the user. We demonstrate that the proposed self-sufficient, head-worn capture system is capable of reconstructing the wearer's movements and their surrounding environment in both indoor and outdoor situations without any additional views. As a proof of concept, we show how the resulting 3D-plus-time reconstruction can be immersively experienced within a virtual reality system (e.g., the HTC Vive). We expect that the size of the proposed egocentric capture-and-reconstruction system will eventually be reduced to fit within future AR glasses, and will be widely useful for immersive 3D telepresence, virtual tours, and general use-anywhere 3D content creation.
Young-Woon Cha, True Price, Xinran Lu, Nicholas Rewkowski, Rohan Chabra, Zihe Qin, Hyounghun Kim, Zhaoqi Su, Yebin Liu, Adrian Ilie, Andrei State, Zhenlin Xu, Jan-Michael Frahm, Henry Fuchs
IEEE Trans. Vis. Comput. Graph.2
2016 A Vote-and-Verify Strategy for Fast Spatial Verification in Image Retrieval
Johannes L. Schönberger, True Price, Torsten Sattler, Jan-Michael Frahm, Marc Pollefeys
ACCV (1)2
2016 The Endoscopogram: A 3D Model Reconstructed from Endoscopic Video Frames
Qingyu Zhao, True Price, Stephen M. Pizer, Marc Niethammer, Ron Alterovitz, Julian G. Rosenman
MICCAI (1)2
2016 Virtual U: Defeating Face Liveness Detection by Building Virtual Models from Your Public Photos
Yi Xu 0006, True Price, Jan-Michael Frahm, Fabian Monrose
USENIX Security Symposium2
2014 Maximum-Margin Based Representation Learning from Multiple Atlases for Alzheimer's Disease Classification
Jian Cheng 0002, True Price, Guorong Wu 0001, Dinggang Shen
MICCAI (2)3
2014 Multiple-Network Classification of Childhood Autism Using Functional Connectivity Dynamics
True Price, Chong-Yaw Wee, Dinggang Shen
MICCAI (3)1