Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

András Bódis-Szomorú

dblp:150/4228 · DBLP profile ↗
← Back
8ranked-venue papers
4as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 88% Segmentation and scene understanding · 12%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.422015
Superpixel meshes for fast edge-preserving surface reconstruction · CVPR 2015
Fast, Approximate Piecewise-Planar Modeling Based on Sparse Structure-from-Motion and Superpixels · CVPR 2014
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.422015
Superpixel meshes for fast edge-preserving surface reconstruction · CVPR 2015
Fast, Approximate Piecewise-Planar Modeling Based on Sparse Structure-from-Motion and Superpixels · CVPR 2014
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.212015
Superpixel meshes for fast edge-preserving surface reconstruction · CVPR 2015
Computer vision › Segmentation and scene understanding
semantic segmentation
0.212014
Learning Where to Classify in Multi-view Semantic Segmentation · ECCV (5) 2014
Computer vision › 3D vision
structure from motion
0.122015
Superpixel meshes for fast edge-preserving surface reconstruction · CVPR 2015
Fast, Approximate Piecewise-Planar Modeling Based on Sparse Structure-from-Motion and Superpixels · CVPR 2014
Computer vision › 3D vision › multi-view geometry
multi-view vision
0.112014
Learning Where to Classify in Multi-view Semantic Segmentation · ECCV (5) 2014

Methods — techniques the papers use, named apart from their topics

superpixel meshing · 0.2second-order smoothness · 0.2depth optimization · 0.2superpixel segmentation · 0.2plane assignment · 0.2energy minimization · 0.2classification location learning · 0.2
YearPublicationVenuePosition
2017 Efficient edge-aware surface mesh reconstruction for urban scenes
András Bódis-Szomorú, Hayko Riemenschneider, Luc Van Gool
Comput. Vis. Image Underst.1
2017 Efficient architectural structural element decomposition
Nikolay Kobyshev, Hayko Riemenschneider, András Bódis-Szomorú, Luc Van Gool
Comput. Vis. Image Underst.3
2016 3D Saliency for Finding Landmark Buildings
abstract
In urban environments the most interesting and effective factors for localization and navigation are landmark buildings. This paper proposes a novel method to detect such buildings that stand out, i.e. would be given the status of 'landmark'. The method works in a fully unsupervised way, i.e. it can be applied to different cities without requiring annotation. First, salient points are detected, based on the analysis of their features as well as those found in their spatial neighborhood. Second, learning refines the points by finding connected landmark components and training a classifier to distinguish these from common building components. Third, landmark components are aggregated into complete landmark buildings. Experiments on city-scale point clouds show the viability and efficiency of our approach on various tasks.
Nikolay Kobyshev, Hayko Riemenschneider, András Bódis-Szomorú, Luc Van Gool
3DV3
2016 Efficient volumetric fusion of airborne and street-side data for urban reconstruction
abstract
Airborne acquisition and on-road mobile mapping provide complementary 3D information of an urban landscape: the former acquires roof structures, ground, and vegetation at a large scale, but lacks the facade and street-side details, while the latter is incomplete for higher floors and often totally misses out on pedestrian-only areas or undriven districts. In this work, we introduce an approach that efficiently unifies a detailed street-side Structure-from-Motion (SfM) or Multi-View Stereo (MVS) point cloud and a coarser but more complete point cloud from airborne acquisition in a joint surface mesh. We propose a point cloud blending and a volumetric fusion based on ray casting across a 3D tetrahedralization (3DT), extended with data reduction techniques to handle large datasets. To the best of our knowledge, we are the first to adopt a 3DT approach for airborne/street-side data fusion. Our pipeline exploits typical characteristics of airborne and ground data, and produces a seamless, watertight mesh that is both complete and detailed. Experiments on 3D urban data from multiple sources and different data densities show the effectiveness and benefits of our approach.
András Bódis-Szomorú, Hayko Riemenschneider, Luc Van Gool
ICPR1
2016 Architectural decomposition for 3D landmark building understanding
abstract
Decomposing 3D building models into architectural elements is an essential step in understanding their 3D structure. Although we focus on landmark buildings, our approach generalizes to arbitrary 3D objects. We formulate the decomposition as a multi-label optimization that identifies individual elements of a landmark. This allows our system to cope with noisy, incomplete, outlier-contaminated 3D point clouds. We detect three types of structural cues, namely dominant mirror symmetries, rotational symmetries, and polylines capturing free-form shapes of the landmark not explained by symmetry. Combining these cues enables modeling the variability present in complex 3D models, and robustly decomposing them into architectural structural elements. Our architectural decomposition facilitates significant 3D model compression and shape-specific modeling.
Nikolay Kobyshev, Hayko Riemenschneider, András Bódis-Szomorú, Luc Van Gool
WACV3
2015 Superpixel meshes for fast edge-preserving surface reconstruction
abstract
Multi-View-Stereo (MVS) methods aim for the highest detail possible, however, such detail is often not required. In this work, we propose a novel surface reconstruction method based on image edges, superpixels and second-order smoothness constraints, producing meshes comparable to classic MVS surfaces in quality but orders of magnitudes faster. Our method performs per-view dense depth optimization directly over sparse 3D Ground Control Points (GCPs), hence, removing the need for view pairing, image rectification, and stereo depth estimation, and allowing for full per-image parallelization. We use Structure-from-Motion (SfM) points as GCPs, but the method is not specific to these, e.g. LiDAR or RGB-D can also be used. The resulting meshes are compact and inherently edge-aligned with image gradients, enabling good-quality lightweight per-face flat renderings. Our experiments demonstrate on a variety of 3D datasets the superiority in speed and competitive surface quality.
András Bódis-Szomorú, Hayko Riemenschneider, Luc Van Gool
CVPR1
2014 Fast, Approximate Piecewise-Planar Modeling Based on Sparse Structure-from-Motion and Superpixels
abstract
State-of-the-art Multi-View Stereo (MVS) algorithms deliver dense depth maps or complex meshes with very high detail, and redundancy over regular surfaces. In turn, our interest lies in an approximate, but light-weight method that is better to consider for large-scale applications, such as urban scene reconstruction from ground-based images. We present a novel approach for producing dense reconstructions from multiple images and from the underlying sparse Structure-from-Motion (SfM) data in an efficient way. To overcome the problem of SfM sparsity and textureless areas, we assume piecewise planarity of man-made scenes and exploit both sparse visibility and a fast over-segmentation of the images. Reconstruction is formulated as an energy-driven, multi-view plane assignment problem, which we solve jointly over superpixels from all views while avoiding expensive photoconsistency computations. The resulting planar primitives -- defined by detailed superpixel boundaries -- are computed in about 10 seconds per image.
András Bódis-Szomorú, Hayko Riemenschneider, Luc Van Gool
CVPR1
2014 Learning Where to Classify in Multi-view Semantic Segmentation
Hayko Riemenschneider, András Bódis-Szomorú, Julien Weissenberg, Luc Van Gool
ECCV (5)2