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Masatoshi Hidaka

dblp:150/5228 · DBLP profile ↗
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4ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-2901-9747ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorArtificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Efficient and distributed learning · 22% Video understanding and tracking · 20% 3D vision · 20%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 77% Interaction techniques and input · 23%
Software engineering, system software, and programming languages
1 paper
Runtime systems and virtual machines · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
AI-assisted writing
0.712023
Use of an AI-powered Rewriting Support Software in Context with Other Tools: A Study of Non-Native English Speakers · UIST 2023
Machine learning › Efficient and distributed learning
model compression
0.312017
WebDNN: Fastest DNN Execution Framework on Web Browser · ACM Multimedia 2017
Runtime systems and virtual machines › dynamic language implementation
javascript runtime
0.312017
WebDNN: Fastest DNN Execution Framework on Web Browser · ACM Multimedia 2017
Computer vision › Video understanding and tracking
action recognition
0.212016
Improved Dense Trajectory with Cross Streams · ACM Multimedia 2016
Computer vision › 3D vision
local feature descriptor
0.212016
Improved Dense Trajectory with Cross Streams · ACM Multimedia 2016
Machine learning › Deep learning architectures and training
two-stream network
0.212016
Improved Dense Trajectory with Cross Streams · ACM Multimedia 2016
Computer vision › Image recognition and object detection › image classification
large-scale image classification
0.212014
Three Guidelines of Online Learning for Large-Scale Visual Recognition · CVPR 2014

Methods — techniques the papers use, named apart from their topics

user study · 0.7interview study · 0.7model optimization · 0.6GPGPU · 0.6improved dense trajectory · 0.2convolutional neural network · 0.2online learning · 0.2linear classification · 0.2
YearPublicationVenuePosition
2023 Use of an AI-powered Rewriting Support Software in Context with Other Tools: A Study of Non-Native English Speakers
abstract
Academic writing in English can be challenging for non-native English speakers (NNESs). AI-powered rewriting tools can potentially improve NNESs’ writing outcomes at a low cost. However, whether and how NNESs make valid assessments of the revisions provided by these algorithmic recommendations remains unclear. We report a study where NNESs leverage an AI-powered rewriting tool, Langsmith, to polish their drafted academic essays. We examined the participants’ interactions with the tool via user studies and interviews. Our data reveal that most participants used Langsmith in combination with other tools, such as machine translation (MT), and those who used MT had different ways of understanding and evaluating Langsmith’s suggestions than those who did not. Based on these findings, we assert that NNESs’ quality assessment in AI-powered rewriting tools is influenced by the simultaneous use of multiple tools, offering valuable insights into the design of future rewriting tools for NNESs.
Takumi Ito, Naomi Yamashita, Tatsuki Kuribayashi, Masatoshi Hidaka, Jun Suzuki 0001, Ge Gao 0001, Jack Jamieson, Kentaro Inui
UIST4
2017 WebDNN: Fastest DNN Execution Framework on Web Browser
abstract
Recently, deep neural network (DNN) is drawing a lot of attention because of its applications. However, it requires a lot of computational resources and tremendous processes in order to setup an execution environment based on hardware acceleration such as GPGPU. Therefore, providing DNN applications to end-users is very hard. To solve this problem, we have developed an installation-free web browser-based DNN execution framework, WebDNN. WebDNN optimizes the trained DNN model to compress model data and accelerate the execution. It executes the DNN model with novel JavaScript API to achieve zero-overhead execution. Empirical evaluations show that it achieves more than two-hundred times the unusual acceleration. WebDNN is an open source framework and you can download it from https://github.com/mil-tokyo/webdnn.
Masatoshi Hidaka, Yuichiro Kikura, Yoshitaka Ushiku, Tatsuya Harada
ACM Multimedia1
2016 Improved Dense Trajectory with Cross Streams
abstract
Improved dense trajectories (iDT) have shown great performance in action recognition, and their combination with the two-stream approach has achieved state-of-the-art performance. It is, however, difficult for iDT to completely remove background trajectories from video with camera shaking. Trajectories in less discriminative regions should be given modest weights in order to create more discriminative local descriptors for action recognition. In addition, the two-stream approach, which learns appearance and motion information separately, cannot focus on motion in important regions when extracting features from spatial convolutional layers of the appearance network, and vice versa. In order to address the above mentioned problems, we propose a new local descriptor that pools a new convolutional layer obtained from crossing two networks along iDT. This new descriptor is calculated by applying discriminative weights learned from one network to a convolutional layer of the other network. Our method has achieved state-of-the-art performance on ordinal action recognition datasets, 92.3% on UCF101, and 66.2% on HMDB51.
Katsunori Ohnishi, Masatoshi Hidaka, Tatsuya Harada
ACM Multimedia2
2014 Three Guidelines of Online Learning for Large-Scale Visual Recognition
abstract
In this paper, we would like to evaluate online learning algorithms for large-scale visual recognition using state-of-the-art features which are preselected and held fixed. Today, combinations of high-dimensional features and linear classifiers are widely used for large-scale visual recognition. Numerous so-called mid-level features have been developed and mutually compared on an experimental basis. Although various learning methods for linear classification have also been proposed in the machine learning and natural language processing literature, they have rarely been evaluated for visual recognition. Therefore, we give guidelines via investigations of state-of-the-art online learning methods of linear classifiers. Many methods have been evaluated using toy data and natural language processing problems such as document classification. Consequently, we gave those methods a unified interpretation from the viewpoint of visual recognition. Results of controlled comparisons indicate three guidelines that might change the pipeline for visual recognition.
Yoshitaka Ushiku, Masatoshi Hidaka, Tatsuya Harada
CVPR2