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Copper Frances Giloth

dblp:151/4813 · also Copper Giloth · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
virtual reality
0.212015
An immersive labyrinth · VR 2015
Immersive interaction › virtual reality experience › immersion
immersive experience
0.212015
An immersive labyrinth · VR 2015

Methods — techniques the papers use, named apart from their topics

oculus rift · 0.4VR porting · 0.4
YearPublicationVenuePosition
2015 An immersive labyrinth
abstract
We have developed a 3D VR digital heritage App providing a virtual experience of an elaborate labyrinth that existed in the gardens of the Chateau de Versailles in the 17thand 18thcenturies. We are now taking this App into an immersive environment (using an Oculus Rift headset); we will report on the progress of and conclusions from this porting process.
Copper Frances Giloth, Jonathan Tanant
VR1
2014 Labyrinth at Versailles: Imaginary Spaces
abstract
This paper details the motivations and the artistic and technical considerations for a digital reconstruction of a labyrinth that existed in the gardens at the Versailles Palace from 1665 to 1774.
Copper Frances Giloth, Jonathan Tanant
IV1
2014 Reconstitution of the Labyrinthe of Versailles as a Mobile App
abstract
A work in progress, the "Labyrinthe de Versailles" mobile app attempts to re-imagine the titular garden in its original 17th century state among the gardens of the Château de Versailles. The app experience, designed to be initially used on Apple iOS mobile devices (iPad, iPhone), is in 3D and geo-localized to help explore the enigmas of the garden that once lived there but was replaced by the "Bosquet de la Reine" in the late 18th Century.
Copper Frances Giloth, Jonathan Tanant
IV1