Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kristjan Eldjarn Hjorleifsson
dblp:151/8872
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-7851-1818ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% | |
| Artificial intelligence
1 paper |
Image recognition and object detection · 25% Segmentation and scene understanding · 25% Efficient and distributed learning · 25% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 100% |
Topics — the 7 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval › multimedia feature representation
concept embedding |
0.7 | 1 | 2023 | Learning to Taste: A Multimodal Wine Dataset · NeurIPS 2023 |
Multimedia analysis and retrieval › multimodal learning
multimodal embedding |
0.7 | 1 | 2023 | Learning to Taste: A Multimodal Wine Dataset · NeurIPS 2023 |
Data mining
multimodal data analysis |
0.2 | 1 | 2023 | Learning to Taste: A Multimodal Wine Dataset · NeurIPS 2023 |
Machine learning › Efficient and distributed learning
active learning |
0.2 | 1 | 2014 | Active Annotation Translation · CVPR 2014 |
Computer vision › Image recognition and object detection
image annotation |
0.2 | 1 | 2014 | Active Annotation Translation · CVPR 2014 |
Computer vision › Segmentation and scene understanding › part parsing
part labeling |
0.2 | 1 | 2014 | Active Annotation Translation · CVPR 2014 |
Human-AI interaction › human-in-the-loop
human-in-the-loop annotation |
0.1 | 1 | 2014 | Active Annotation Translation · CVPR 2014 |
Methods — techniques the papers use, named apart from their topics
machine similarity kernels · 1.3human similarity judgments · 1.3structured prediction · 0.4incremental learning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Learning to Taste: A Multimodal Wine DatasetabstractWe present WineSensed, a large multimodal wine dataset for studying the relations between visual perception, language, and flavor. The dataset encompasses 897k images of wine labels and 824k reviews of wines curated from the Vivino platform. It has over 350k unique vintages, annotated with year, region, rating, alcohol percentage, price, and grape composition. We obtained fine-grained flavor annotations on a subset by conducting a wine-tasting experiment with 256 participants who were asked to rank wines based on their similarity in flavor, resulting in more than 5k pairwise flavor distances. We propose a low-dimensional concept embedding algorithm that combines human experience with automatic machine similarity kernels. We demonstrate that this shared concept embedding space improves upon separate embedding spaces for coarse flavor classification (alcohol percentage, country, grape, price, rating) and representing human perception of flavor. Thoranna Bender, Simon Møe Sørensen, Alireza Kashani, Kristjan Eldjarn Hjorleifsson, Grethe Hyldig, Søren Hauberg, Serge J. Belongie, Frederik Warburg |
NeurIPS | 4 |
| 2014 | Active Annotation TranslationabstractWe introduce a general framework for quickly annotating an image dataset when previous annotations exist. The new annotations (e.g. part locations) may be quite different from the old annotations (e.g. segmentations). Human annotators may be thought of as helping translate the old annotations into the new ones. As annotators label images, our algorithm incrementally learns a translator from source to target labels as well as a computer-vision-based structured predictor. These two components are combined to form an improved prediction system which accelerates the annotators' work through a smart GUI. We show how the method can be applied to translate between a wide variety of annotation types, including bounding boxes, segmentations, 2D and 3D part-based systems, and class and attribute labels. The proposed system will be a useful tool toward exploring new types of representations beyond simple bounding boxes, object segmentations, and class labels, and toward finding new ways to exploit existing large datasets with traditional types of annotations like SUN [36], Image Net [11], and Pascal VOC [12]. Experiments on the CUB-200-2011 and H3D datasets demonstrate 1) our method accelerates collection of part annotations by a factor of 3-20 compared to manual labeling, 2) our system can be used effectively in a scheme where definitions of part, attribute, or action vocabularies are evolved interactively without relabeling the entire dataset, and 3) toward collecting pose annotations, segmentations are more useful than bounding boxes, and part-level annotations are more effective than segmentations. Steve Branson, Kristjan Eldjarn Hjorleifsson, Pietro Perona |
CVPR | 2 |