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Alejo Concha

dblp:151/9556 · DBLP profile ↗
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6ranked-venue papers
5as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-authorSystems, architecture and hardware · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 70% Computational photography and imaging · 30%
Artificial intelligence
2 papers
Robot navigation and mapping · 58% 3D vision · 42%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
pose estimation
0.512021
Instant Visual Odometry Initialization for Mobile AR · IEEE Trans. Vis. Comput. Graph. 2021
Computational photography and imaging › camera geometry › camera motion estimation
relative pose estimation
0.512021
Instant Visual Odometry Initialization for Mobile AR · IEEE Trans. Vis. Comput. Graph. 2021
Virtual and augmented reality › tracking
visual odometry
0.512021
Instant Visual Odometry Initialization for Mobile AR · IEEE Trans. Vis. Comput. Graph. 2021
Robotics › Robot navigation and mapping
SLAM
0.422016
Visual-inertial direct SLAM · ICRA 2016
Using superpixels in monocular SLAM · ICRA 2014
Computer vision › 3D vision
structure from motion
0.422016
Visual-inertial direct SLAM · ICRA 2016
Using superpixels in monocular SLAM · ICRA 2014
Robotics › Robot navigation and mapping › SLAM › multi-sensor SLAM
visual-inertial SLAM
0.212016
Visual-inertial direct SLAM · ICRA 2016
Robotics › Robot navigation and mapping › SLAM › visual SLAM
monocular SLAM
0.212014
Using superpixels in monocular SLAM · ICRA 2014
Computer vision › 3D vision › 3d reconstruction
textureless region reconstruction
0.212014
Using superpixels in monocular SLAM · ICRA 2014
Virtual and augmented reality › augmented reality
mobile augmented reality
0.112021
Instant Visual Odometry Initialization for Mobile AR · IEEE Trans. Vis. Comput. Graph. 2021
Robotics › Robot navigation and mapping
localization
0.112016
Visual-inertial direct SLAM · ICRA 2016
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.112014
Using superpixels in monocular SLAM · ICRA 2014

Methods — techniques the papers use, named apart from their topics

levenberg-marquardt optimization · 0.55-dof manifold optimization · 0.5tightly-coupled sensor fusion · 0.2nonlinear optimization · 0.2superpixel segmentation · 0.2bundle adjustment · 0.2
YearPublicationVenuePosition
2021 Instant Visual Odometry Initialization for Mobile AR
abstract
Mobile AR applications benefit from fast initialization to display world-locked effects instantly. However, standard visual odometry or SLAM algorithms require motion parallax to initialize (see Figure 1) and, therefore, suffer from delayed initialization. In this paper, we present a 6-DoF monocular visual odometry that initializes instantly and without motion parallax. Our main contribution is a pose estimator that decouples estimating the 5-DoF relative rotation and translation direction from the 1-DoF translation magnitude. While scale is not observable in a monocular vision-only setting, it is still paramount to estimate a consistent scale over the whole trajectory (even if not physically accurate) to avoid AR effects moving erroneously along depth. In our approach, we leverage the fact that depth errors are not perceivable to the user during rotation-only motion. However, as the user starts translating the device, depth becomes perceivable and so does the capability to estimate consistent scale. Our proposed algorithm naturally transitions between these two modes. Our second contribution is a novel residual in the relative pose problem to further improve the results. The residual combines the Jacobians of the functional and the functional itself and is minimized using a Levenberg-Marquardt optimizer on the 5-DoF manifold. We perform extensive validations of our contributions with both a publicly available dataset and synthetic data. We show that the proposed pose estimator outperforms the classical approaches for 6-DoF pose estimation used in the literature in low-parallax configurations. Likewise, we show our relative pose estimator outperforms state-of-the-art approaches in an odometry pipeline configuration where we can leverage initial guesses. We release a dataset for the relative pose problem using real data to facilitate the comparison with future solutions for the relative pose problem. Our solution is either used as a full odometry or as a pre-SLAM component of any supported SLAM system (ARKit, ARCore) in world-locked AR effects on platforms such as Instagram and Facebook.
Alejo Concha, Michael Burri, Jesus Briales, Christian Forster, Luc Oth
IEEE Trans. Vis. Comput. Graph.1
2017 RGBDTAM: A cost-effective and accurate RGB-D tracking and mapping system
abstract
Simultaneous Localization and Mapping using RGB-D cameras has been a fertile research topic in the latest decade, due to the suitability of such sensors for indoor robotics. In this paper we propose a direct RGB-D SLAM algorithm with state-of-the-art accuracy and robustness at a los cost. Our experiments in the RGB-D TUM dataset [34] effectively show a better accuracy and robustness in CPU real time than direct RGB-D SLAM systems that make use of the GPU. The key ingredients of our approach are mainly two. Firstly, the combination of a semi-dense photometric and dense geometric error for the pose tracking (see Figure 1), which we demonstrate to be the most accurate alternative. And secondly, a model of the multi-view constraints and their errors in the mapping and tracking threads, which adds extra information over other approaches. We release the open-source implementation of our approach1. The reader is referred to a video with our results2for a more illustrative visualization of its performance.
Alejo Concha, Javier Civera 0001
IROS1
2016 Visual-inertial direct SLAM
abstract
The so-called direct visual SLAM methods have shown a great potential in estimating a semidense or fully dense reconstruction of the scene, in contrast to the sparse reconstructions of the traditional feature-based algorithms. In this paper, we propose for the first time a direct, tightly-coupled formulation for the combination of visual and inertial data. Our algorithm runs in real-time on a standard CPU. The processing is split in three threads. The first thread runs at frame rate and estimates the camera motion by a joint non-linear optimization from visual and inertial data given a semidense map. The second one creates a semidense map of high-gradient areas only for camera tracking purposes. Finally, the third thread estimates a fully dense reconstruction of the scene at a lower frame rate. We have evaluated our algorithm in several real sequences with ground truth trajectory data, showing a state-of-the-art performance.
Alejo Concha, Giuseppe Loianno, Vijay Kumar 0001, Javier Civera 0001
ICRA1
2015 DPPTAM: Dense piecewise planar tracking and mapping from a monocular sequence
abstract
This paper proposes a direct monocular SLAM algorithm that estimates a dense reconstruction of a scene in real-time on a CPU. Highly textured image areas are mapped using standard direct mapping techniques [1], that minimize the photometric error across different views. We make the assumption that homogeneous-color regions belong to approximately planar areas. Our contribution is a new algorithm for the estimation of such planar areas, based on the information of a superpixel segmentation and the semidense map from highly textured areas. We compare our approach against several alternatives using the public TUM dataset [2] and additional live experiments with a hand-held camera. We demonstrate that our proposal for piecewise planar monocular SLAM is faster, more accurate and more robust than the piecewise planar baseline [3]. In addition, our experimental results show how the depth regularization of monocular maps can damage its accuracy, being the piecewise planar assumption a reasonable option in indoor scenarios.
Alejo Concha, Javier Civera 0001
IROS1
2015 Layout aware visual tracking and mapping
abstract
Nowadays real time visual Simultaneous Localization And Mapping (SLAM) algorithms exist and rely on consistent measurements across multiple views. In indoor environments, where majority of robot's activity takes place, severe occlusions can occur, e.g., when turning around a corner or moving from one room to another. In these situations, SLAM algorithms can not establish correspondences across views, which leads to failures in camera localization or map construction. This work takes advantage of the recent scene box layout descriptor to make the above mentioned SLAM systems occlusion aware. This room box reasoning helps the sequential tracker to reason about possible occlusions and therefore look for matches in only potentially visible features instead of the entire map. This increases the life of the tracker, as it does not consider itself lost under the occlusion state. Additionally, focusing on the potentially visible portion of the map, i.e., the current room features, it improves the computational efficiency without compromising the accuracy. Finally, this room level reasoning helps in better image selection for bundle adjustment. The image bundle coming from the same room has little occlusion, which leads to better dense reconstruction. We demonstrate the superior performance of layout aware SLAM on several long monocular sequences acquired in difficult indoor situations, specifically in a room-room transition and turning around a corner.
Marta Salas, Muhammad Wajahat Hussain, Alejo Concha, Luis Montano, Javier Civera 0001, J. M. M. Montiel
IROS3
2014 Using superpixels in monocular SLAM
abstract
Monocular SLAM and Structure from Motion have been traditionally based on finding point correspondences in highly-textured image areas. Large textureless regions, usually found in indoor and urban environments, are difficult to reconstruct by these systems. In this paper we augment for the first time the traditional point-based monocular SLAM maps with superpixels. Superpixels are middle-level features consisting of image regions of homogeneous texture. We propose a novel scheme for superpixel matching, 3D initialization and optimization that overcomes the difficulties of salient point-based approaches in these areas of homogeneous texture. Our experimental results show the validity of our approach. First, we compare our proposal with a state-of-the-art multiview stereo system; being able to reconstruct the textureless regions that the latest cannot. Secondly, we present experimental results of our algorithm integrated with the point-based PTAM [1]; estimating, now in real-time, the superpixel textureless areas. Finally, we show the accuracy of the presented algorithm with a quantitative analysis of the estimation error.
Alejo Concha, Javier Civera 0001
ICRA1