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Shengcheng Yuan

dblp:152/2560 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0002-2540-5245ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 77% Virtual and augmented reality · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › sound synthesis
frequency modulation synthesis
0.612022
Sound2Synth: Interpreting Sound via FM Synthesizer Parameters Estimation · IJCAI 2022
Virtual and augmented reality › auditory perception › psychoacoustics
timbre modeling
0.212022
Sound2Synth: Interpreting Sound via FM Synthesizer Parameters Estimation · IJCAI 2022

Methods — techniques the papers use, named apart from their topics

multimodal deep learning · 0.6dilated convolution · 0.6
YearPublicationVenuePosition
2022 Sound2Synth: Interpreting Sound via FM Synthesizer Parameters Estimation
abstract
Synthesizer is a type of electronic musical instrument that is now widely used in modern music production and sound design. Each parameters configuration of a synthesizer produces a unique timbre and can be viewed as a unique instrument. The problem of estimating a set of parameters configuration that best restore a sound timbre is an important yet complicated problem, i.e.: the synthesizer parameters estimation problem. We proposed a multi-modal deep-learning-based pipeline Sound2Synth, together with a network structure Prime-Dilated Convolution (PDC) specially designed to solve this problem. Our method achieved not only SOTA but also the first real-world applicable results on Dexed synthesizer, a popular FM synthesizer.
Zui Chen, Yansen Jing, Shengcheng Yuan, Hang Zhao 0021
IJCAI3
2019 Verbal Explanations for Deep Reinforcement Learning Neural Networks with Attention on Extracted Features
abstract
In recent years, there has been increasing interest in transparency in Deep Neural Networks. Most of the works on transparency have been done for image classification. In this paper, we report on work of transparency in Deep Reinforcement Learning Networks (DRLNs). Such networks have been extremely successful in learning action control in Atari games. In this paper, we focus on generating verbal (natural language) descriptions and explanations of deep reinforcement learning policies. Successful generation of verbal explanations would allow better understanding by people (e.g., users, debuggers) of the inner workings of DRLNs which could ultimately increase trust in these systems. We present a generation model which consists of three parts: an encoder on feature extraction, an attention structure on selecting features from the output of the encoder, and a decoder on generating the explanation in natural language. Four variants of the attention structure full attention, global attention, adaptive attention and object attention - are designed and compared. The adaptive attention structure performs the best among all the variants, even though the object attention structure is given additional information on object locations. Additionally, our experiment results showed that the proposed encoder outperforms two baseline encoders (Resnet and VGG) on the capability of distinguishing the game state images.
Xinzhi Wang 0001, Shengcheng Yuan, Hui Zhang 0016, Michael Lewis 0001, Katia P. Sycara
RO-MAN2