Demo Data from SIGIR 2026 / reviewers in the wild / expert
Michal Koperski
dblp:152/5784
· DBLP profile ↗
15ranked-venue papers
4as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 4 first-authorArtificial intelligence and machine learning · 4 · 1 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 67% Deep learning architectures and training · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking › activity recognition
activities of daily living recognition |
0.4 | 1 | 2019 | Toyota Smarthome: Real-World Activities of Daily Living · ICCV 2019 |
Computer vision › Video understanding and tracking
activity recognition |
0.4 | 1 | 2019 | Toyota Smarthome: Real-World Activities of Daily Living · ICCV 2019 |
Machine learning › Deep learning architectures and training › attention mechanism › multi-dimensional attention
spatio-temporal attention |
0.4 | 1 | 2019 | Toyota Smarthome: Real-World Activities of Daily Living · ICCV 2019 |
Methods — techniques the papers use, named apart from their topics
attention mechanism · 0.43d convolutional neural network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Flow Plugin Network for Conditional Generation
Patryk Wielopolski, Michal Koperski, Maciej Zieba |
ACIIDS (2) | 2 |
| 2020 | Plugin Networks for Inference under Partial EvidenceabstractIn this paper, we propose a novel method to incorporate partial evidence in the inference of deep convolutional neural networks. Contrary to the existing, top-performing methods, which either iteratively modify the input of the network or exploit external label taxonomy to take the partial evidence into account, we add separate network modules ("Plugin Networks") to the intermediate layers of a pretrained convolutional network. The goal of these modules is to incorporate additional signal, i.e. information about known labels, into the inference procedure, and adjust the predicted output accordingly. Since the attached plugins have a simple structure, consisting of only fully connected layers, we drastically reduced the computational cost of training and inference. Also, the proposed architecture allows propagating information about known labels directly to the intermediate layers to improve the final representation. Extensive evaluation of the proposed method confirms that our Plugin Networks outperform the state-of-the-art in a variety of tasks, including scene categorization, multilabel image annotation, and semantic segmentation. Michal Koperski, Tomasz K. Konopczynski, Rafal Nowak, Piotr Semberecki, Tomasz Trzcinski |
WACV | 1 |
| 2019 | Toyota Smarthome: Real-World Activities of Daily LivingabstractThe performance of deep neural networks is strongly influenced by the quantity and quality of annotated data. Most of the large activity recognition datasets consist of data sourced from the web, which does not reflect challenges that exist in activities of daily living. In this paper, we introduce a large real-world video dataset for activities of daily living: Toyota Smarthome. The dataset consists of 16K RGB+D clips of 31 activity classes, performed by seniors in a smarthome. Unlike previous datasets, videos were fully unscripted. As a result, the dataset poses several challenges: high intra-class variation, high class imbalance, simple and composite activities, and activities with similar motion and variable duration. Activities were annotated with both coarse and fine-grained labels. These characteristics differentiate Toyota Smarthome from other datasets for activity recognition. As recent activity recognition approaches fail to address the challenges posed by Toyota Smarthome, we present a novel activity recognition method with attention mechanism. We propose a pose driven spatio-temporal attention mechanism through 3D ConvNets. We show that our novel method outperforms state-of-the-art methods on benchmark datasets, as well as on the Toyota Smarthome dataset. We release the dataset for research use. Srijan Das, Rui Dai 0001, Michal Koperski, Luca Minciullo, Lorenzo Garattoni, François Brémond, Gianpiero Francesca |
ICCV | 3 |
| 2019 | A New Hybrid Architecture for Human Activity Recognition from RGB-D Videos
Srijan Das, Monique Thonnat, Kaustubh Sakhalkar, Michal Koperski, François Brémond, Gianpiero Francesca |
MMM (2) | 4 |
| 2018 | Deep-Temporal LSTM for Daily Living Action RecognitionabstractIn this paper, we propose to improve the traditional use of RNNs by employing a many to many model for video classification. We analyze the importance of modeling spatial layout and temporal encoding for daily living action recognition. Many RGB methods focus only on short term temporal information obtained from optical flow. Skeleton based methods on the other hand show that modeling long term skeleton evolution improves action recognition accuracy. In this work, we propose a deep-temporal LSTM architecture which extends standard LSTM and allows better encoding of temporal information. In addition, we propose to fuse 3D skeleton geometry with deep static appearance. We validate our approach on public available CAD60, MSRDailyActivity3D and NTU-RGB+D, achieving competitive performance as compared to the state-of-the art. Srijan Das, Michal Koperski, François Brémond, Gianpiero Francesca |
AVSS | 2 |
| 2018 | Online temporal detection of daily-living human activities in long untrimmed video streamsabstractMany approaches were proposed to solve the problem of activity recognition in short clipped videos, which achieved impressive results with hand-crafted and deep features. However, it is not practical to have clipped videos in real life, where cameras provide continuous video streams in applications such as robotics, video surveillance, and smart-homes. Here comes the importance of activity detection to help recognizing and localizing each activity happening in long videos. Activity detection can be defined as the ability to localize starting and ending of each human activity happening in the video, in addition to recognizing each activity label. A more challenging category of human activities is the daily-living activities, such as eating, reading, cooking, etc, which have low inter-class variation and environment where actions are performed are similar. In this work we focus on solving the problem of detection of daily-living activities in untrimmed video streams. We introduce new online activity detection pipeline that utilizes single sliding window approach in a novel way; the classifier is trained with sub-parts of training activities, and an online frame-level early detection is done for sub-parts of long activities during detection. Finally, a greedy Markov model based post processing algorithm is applied to remove false detection and achieve better results. We test our approaches on two daily-living datasets, DAHLIA and GAADRD, outperforming state of the art results by more than 10%. Abhishek Goel, Abdelrahman G. Abubakr, Michal Koperski, François Brémond, Gianpiero Francesca |
IPAS | 3 |
| 2018 | PRAXIS: Towards automatic cognitive assessment using gesture recognition
Farhood Negin, Pau Rodríguez, Michal Koperski, Adlen Kerboua, Jordi Gonzàlez 0001, Jeremy Bourgeois, Emmanuelle Chapoulie, Philippe Robert, François Brémond |
Expert Syst. Appl. | 3 |
| 2017 | Action recognition based on a mixture of RGB and depth based skeletonabstractIn this paper, we study how different skeleton extraction methods affect the performance of action recognition. As shown in previous work skeleton information can be exploited for action recognition. Nevertheless, skeleton detection problem is already hard and very often it is difficult to obtain reliable skeleton information from videos. In this paper, we compare two skeleton detection methods: the depth-map based method used with Kinect camera and RGB based method that uses Deep Convolutional Neural Networks. In order to balance the pros and cons of mentioned skeleton detection methods w.r.t. action recognition task, we propose a fusion of classifiers trained based on each skeleton detection method. Such fusion lead to performance improvement. We validate our approach on CAD-60 and MSRDailyActivity3D, achieving state-of-the-art results. Srijan Das, Michal Koperski, François Brémond, Gianpiero Francesca |
AVSS | 2 |
| 2017 | Groups Re-identification with Temporal ContextabstractRe-identification methods often require well aligned, unoccluded detections of an entire subject. Such assumptions are impractical in real world scenarios, where people tend to form groups. To circumvent poor detection performance caused by occlusions, we use fixed regions of interest and employ codebook-based visual representations. We account for illumination variations between cameras using a coupled clustering method that learns per-camera codebooks with entries that correspond across cameras. Because predictable movement patterns exist in many scenarios, we also incorporate temporal context to improve re-identification performance. This includes learning expected travel times directly from data and using mutual exclusion constraints to encourage solutions that maintain temporal ordering. Our experiments illustrate the merits of the proposed approach in challenging re-identification scenarios including crowded public spaces. Michal Koperski, Slawomir Bak, Peter Carr 0001 |
ICMR | 1 |
| 2016 | Semi-supervised understanding of complex activities from temporal conceptsabstractMethods for action recognition have evolved considerably over the past years and can now automatically learn and recognize short term actions with satisfactory accuracy. Nonetheless, the recognition of complex activities - compositions of actions and scene objects - is still an open problem due to the complex temporal and composite structure of this category of events. Existing methods focus either on simple activities or oversimplify the modeling of complex activities by targeting only whole-part relations between its sub-parts (e.g., actions). In this paper, we propose a semi-supervised approach that learns complex activities from the temporal patterns of concept compositions (e.g., “slicing-tomato” before “pouring into-pan”). We demonstrate that our method outperforms prior work in the task of automatic modeling and recognition of complex activities learned out of the interaction of 218 distinct concepts. Carlos Fernando Crispim, Michal Koperski, Serhan Cosar, François Brémond |
AVSS | 2 |
| 2016 | Modeling spatial layout of features for real world scenario RGB-D action recognitionabstractDepth information improves skeleton detection, thus skeleton based methods are the most popular methods in RGB-D action recognition. But skeleton detection working range is limited in terms of distance and view-point. Most of the skeleton based action recognition methods ignore fact that skeleton may be missing. Local points-of-interest (POIs) do not require skeleton detection. But they fail if they cannot detect enough POIs e.g. amount of motion in action is low. Most of them ignore spatial-location of features. We cope with the above problems by employing people detector instead of skeleton detector. We propose method to encode spatial-layout of features inside bounding box. We also introduce descriptor which encodes static information for actions with low amount of motion. We validate our approach on: 3 public data-sets. The results show that our method is competitive to skeleton based methods, while requiring much simpler people detection instead of skeleton detection. Michal Koperski, François Brémond |
AVSS | 1 |
| 2016 | A hybrid framework for online recognition of activities of daily living in real-world settingsabstractMany supervised approaches report state-of-the-art results for recognizing short-term actions in manually clipped videos by utilizing fine body motion information. The main downside of these approaches is that they are not applicable in real world settings. The challenge is different when it comes to unstructured scenes and long-term videos. Unsupervised approaches have been used to model the long-term activities but the main pitfall is their limitation to handle subtle differences between similar activities since they mostly use global motion information. In this paper, we present a hybrid approach for long-term human activity recognition with more precise recognition of activities compared to unsupervised approaches. It enables processing of long-term videos by automatically clipping and performing online recognition. The performance of our approach has been tested on two Activities of Daily Living (ADL) datasets. Experimental results are promising compared to existing approaches. Farhood Negin, Michal Koperski, Carlos Fernando Crispim, François Brémond, Serhan Cosar, Konstantinos Avgerinakis |
AVSS | 2 |
| 2015 | Minimizing hallucination in histogram of Oriented GradientsabstractHistogram of Oriented Gradients is one of the most extensively used image descriptors in computer vision. It has successfully been applied to various vision tasks such as localization, classification and recognition. As it mainly captures gradient strengths in an image, it is sensitive to local variations in illumination and contrast. In the result, a normalization of this descriptor turns out to be essential for good performance [3, 4]. Although different normalization schemes have been investigated, all of them usually employ L1 or L2-norm. In this paper we show that an incautious application of L-like norms to the HOG descriptor might produce a hallucination effect. To overcome this issue, we propose a new normalization scheme that effectively minimizes hallucinations. This scheme is built upon a detailed analysis of the gradient distribution resulting in adding an extra bin with a specific value that increases HOG distinctiveness. We validated our approach on person re-identification and action recognition, demonstrating significant boost in the performance. Javier Ortiz 0005, Slawomir Bak, Michal Koperski, François Brémond |
AVSS | 3 |
| 2014 | Representing visual appearance by video Brownian covariance descriptor for human action recognitionabstractThis paper addresses a problem of recognizing human actions in video sequences. Recent studies have shown that methods which use bag-of-features and space-time features achieve high recognition accuracy. Such methods extract both appearance-based and motion-based features. This paper focuses only on appearance features. We propose to model relationships between different pixel-level appearance features such as intensity and gradient using Brownian covariance, which is a natural extension of classical covariance measure. While classical covariance can model only linear relationships, Brownian covariance models all kinds of possible relationships. We propose a method to compute Brownian covariance on space-time volume of a video sequence. We show that proposed Video Brownian Covariance (VBC) descriptor carries complementary information to the Histogram of Oriented Gradients (HOG) descriptor. The fusion of these two descriptors gives a significant improvement in performance on three challenging action recognition datasets. Piotr Bilinski, Michal Koperski, Slawomir Bak, François Brémond |
AVSS | 2 |
| 2014 | 3D trajectories for action recognitionabstractRecent development in affordable depth sensors opens new possibilities in action recognition problem. Depth information improves skeleton detection, therefore many authors focused on analyzing pose for action recognition. But still skeleton detection is not robust and fail in more challenging scenarios, where sensor is placed outside of optimal working range and serious occlusions occur. In this paper we investigate state-of-the-art methods designed for RGB videos, which have proved their performance. Then we extend current state-of-the-art algorithms to benefit from depth information without need of skeleton detection. In this paper we propose two novel video descriptors. First combines motion and 3D information. Second improves performance on actions with low movement rate. We validate our approach on challenging MSR Daily Activty 3D dataset. Michal Koperski, Piotr Bilinski, François Brémond |
ICIP | 1 |