Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Gajan Suthokumar

dblp:153/2291 · DBLP profile ↗
← Back
8ranked-venue papers
4as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-authorArtificial intelligence and machine learning · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Health and well-being technologies · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › electrical stimulation
electrical taste stimulation
0.212014
Taste+: Digitally Enhancing Taste Sensations of Food and Beverages · ACM Multimedia 2014

Methods — techniques the papers use, named apart from their topics

silver electrodes · 0.2controlled electrical pulses · 0.2
YearPublicationVenuePosition
2020 Adversarial Multi-Task Learning for Speaker Normalization in Replay Detection
abstract
Spoofing detection algorithms in voice biometrics are adversely affected by differences in the speech characteristics of the various target users. In this paper, we propose a novel speaker normalisation technique that employs adversarial multi-task learning to compensate for this speaker variability. The proposed system is designed to learn a feature space that discriminates between genuine and replayed speech while simultaneously reduces the discrimination between different speakers. We initially characterise the impact of speaker variability and quantify the effect of the proposed speaker normalisation technique directly on the feature distributions. Following this, we validate the technique on spoofing detection experiments carried out on two different corpora, ASVSpoof 2017 v2.0 and BTAS 2016 replay, and demonstrate its effectiveness. We obtain EER of 7.11% and 0.83% on the two corpora respectively, lower than that of all relevant baselines.
Gajan Suthokumar, Vidhyasaharan Sethu, Kaavya Sriskandaraja, Eliathamby Ambikairajah
ICASSP1
2020 Investigating Light-ResNet Architecture for Spoofing Detection Under Mismatched Conditions
Prasanth Parasu, Julien Epps, Kaavya Sriskandaraja, Gajan Suthokumar
INTERSPEECH4
2019 Phoneme Specific Modelling and Scoring Techniques for Anti Spoofing System
abstract
Replay attack refers to the use of recorded speech in an attempt to spoof an automatic speaker verification system and the development of countermeasures that can detect these attacks is an active area of research. This paper investigates the effect of phoneme specific information on replay attack detection. It then develops a replay detection system that employs phoneme specific genuine and spoof models and compares novel scoring methods that take into account phonetic information obtained from a suitable phoneme recogniser. Experiment result on the ASVSpoof 2017 V2.0 corpus indicated that replayed speech may be easier to detect from speech corresponding to some phonemes compared to others and consequently judicious use of phoneme specific models can improve replay detection systems.
Gajan Suthokumar, Kaavya Sriskandaraja, Vidhyasaharan Sethu, Chamith Wijenayake, Eliathamby Ambikairajah
ICASSP1
2018 Modulation Dynamic Features for the Detection of Replay Attacks
abstract
The development of automatic systems that can detect replayed speech has emerged as a significant research challenge for securing voice biometric systems and is the focus of this paper. Specifically, this paper proposes two novel features to capture the static and dynamic characteristics of the signal from the modulation spectrum, which complement short term spectral features for use in replay detection. The modulation spectral centroid frequency feature is proposed as a vector representation of the first order spectral moments of the modulation spectrum. In conjunction to this, the long term spectral average serves to capture the static characteristics of the modulation spectrum. The proposed system, employing a GMM back-end, was evaluated on the ASVSpoof 2017 dataset and found to yield an EER of 6.54%.
Gajan Suthokumar, Vidhyasaharan Sethu, Chamith Wijenayake, Eliathamby Ambikairajah
INTERSPEECH1
2017 Independent Modelling of High and Low Energy Speech Frames for Spoofing Detection
abstract
Spoofing detection systems for automatic speaker verification have moved from only modelling voiced frames to modelling all speech frames. Unvoiced speech has been shown to carry information about spoofing attacks and anti-spoofing systems may further benefit by treating voiced and unvoiced speech differently. In this paper, we separate speech into low and high energy frames and independently model the distributions of both to form two spoofing detection systems that are then fused at the score level. Experiments conducted on the ASVspoof 2015, BTAS 2016 and Spoofing and Anti-Spoofing (SAS) corpora demonstrate that the proposed approach of fusing two independent high and low energy spoofing detection systems consistently outperforms the standard approach that does not distinguish between high and low energy frames.
Gajan Suthokumar, Kaavya Sriskandaraja, Vidhyasaharan Sethu, Chamith Wijenayake, Eliathamby Ambikairajah
INTERSPEECH1
2016 Virtual ingredients for food and beverages to create immersive taste experiences - The sensation of taste as an electronic media
Nimesha Ranasinghe, Kuan-Yi Lee, Gajan Suthokumar, Ellen Yi-Luen Do
Multim. Tools Appl.3
2015 Digital Flavor: Towards Digitally Simulating Virtual Flavors
abstract
Flavor is often a pleasurable sensory perception we experience daily while eating and drinking. However, the sensation of flavor is rarely considered in the age of digital communication mainly due to the unavailability of flavors as a digitally controllable media. This paper introduces a digital instrument (Digital Flavor Synthesizing device), which actuates taste (electrical and thermal stimulation) and smell sensations (controlled scent emitting) together to simulate different flavors digitally. A preliminary user experiment is conducted to study the effectiveness of this method with predefined five different flavor stimuli. Experimental results show that the users were effectively able to identify different flavors such as minty, spicy, and lemony. Moreover, we outline several challenges ahead along with future possibilities of this technology. In summary, our work demonstrates a novel controllable instrument for flavor simulation, which will be valuable in multimodal interactive systems for rendering virtual flavors digitally.
Nimesha Ranasinghe, Gajan Suthokumar, Kuan-Yi Lee, Ellen Yi-Luen Do
ICMI2
2014 Taste+: Digitally Enhancing Taste Sensations of Food and Beverages
abstract
In recent years, digital media technologies expand horizons into non-traditional sensory modalities, for instance, the sense of taste. This demonstration presents `taste+,' which digitally improves the taste sensations of food and beverages without additional flavoring ingredients. It primarily utilizes weak and controlled electrical pulses on the human tongue to enhance sourness, saltiness, and bitterness of food or beverages. Taste+ consists of two prototype utensils, a bottle and a spoon. Both utensils have embedded electronic control modules to achieve enhanced taste sensations. These modules apply controlled electrical pulses on the tongue through silver electrodes attached to the mouth pieces. Furthermore, different superimposed colors symbolize distinct taste sensations, lemon green represents sour, ocean blue is salty, red for red wine bitter. The initial experimental results suggested that sourness and saltiness are the main sensations that could be evoked while bitterness has comparatively mild responses. Furthermore, we also observed several mixed sensations such as salty-sour together.
Nimesha Ranasinghe, Kuan-Yi Lee, Gajan Suthokumar, Ellen Yi-Luen Do
ACM Multimedia3