Demo Data from SIGIR 2026 / reviewers in the wild / expert
Tim Cooijmans
dblp:153/5756
· DBLP profile ↗
6ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 57% Deep learning architectures and training · 18% Multi-agent systems · 12% | |
| Computer graphics and multimedia
2 papers |
Audio and music processing · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 13 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.6 | 2 | 2025 | Advantage Alignment Algorithms · ICLR 2025 LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024 |
Audio and music processing
music generation |
1.3 | 2 | 2024 | Adaptive Accompaniment with ReaLchords · ICML 2024 MIDI-DDSP: Detailed Control of Musical Performance via Hierarchical Modeling · ICLR 2022 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent shaping |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
general-sum game |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
social dilemmas |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Machine learning › Generative modeling
autoregressive model |
0.8 | 1 | 2024 | Adaptive Accompaniment with ReaLchords · ICML 2024 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
equilibrium selection |
0.8 | 1 | 2024 | LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
general-sum game |
0.8 | 1 | 2024 | LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024 |
Audio and music processing › sound synthesis
music synthesis |
0.6 | 1 | 2022 | MIDI-DDSP: Detailed Control of Musical Performance via Hierarchical Modeling · ICLR 2022 |
Machine learning › Deep learning architectures and training
normalization |
0.3 | 1 | 2017 | Recurrent Batch Normalization · ICLR (Poster) 2017 |
Machine learning › Deep learning architectures and training
recurrent neural network |
0.3 | 1 | 2017 | Recurrent Batch Normalization · ICLR (Poster) 2017 |
Machine learning › Deep learning architectures and training
attention mechanism |
0.2 | 1 | 2016 | Dynamic Capacity Networks · ICML 2016 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.2 | 1 | 2024 | Adaptive Accompaniment with ReaLchords · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 3.3advantage alignment · 1.7reward model · 1.5knowledge distillation · 1.5q-learning · 0.8opponent modeling · 0.8hierarchical modeling · 0.6batch normalization · 0.3convolutional neural network · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Advantage Alignment AlgorithmsabstractArtificially intelligent agents are increasingly being integrated into human decision-making: from large language model (LLM) assistants to autonomous vehicles. These systems often optimize their individual objective, leading to conflicts, particularly in general-sum games where naive reinforcement learning agents empirically converge to Pareto-suboptimal Nash equilibria. To address this issue, opponent shaping has emerged as a paradigm for finding socially beneficial equilibria in general-sum games. In this work, we introduce Advantage Alignment, a family of algorithms derived from first principles that perform opponent shaping efficiently and intuitively. We achieve this by aligning the advantages of interacting agents, increasing the probability of mutually beneficial actions when their interaction has been positive. We prove that existing opponent shaping methods implicitly perform Advantage Alignment. Compared to these methods, Advantage Alignment simplifies the mathematical formulation of opponent shaping, reduces the computational burden and extends to continuous action domains. We demonstrate the effectiveness of our algorithms across a range of social dilemmas, achieving state-of-the-art cooperation and robustness against exploitation. Juan Agustin Duque, Milad Aghajohari, Tim Cooijmans, Razvan Ciuca, Gauthier Gidel, Aaron C. Courville |
ICLR | 3 |
| 2024 | LOQA: Learning with Opponent Q-Learning AwarenessabstractIn various real-world scenarios, interactions among agents often resemble the dynamics of general-sum games, where each agent strives to optimize its own utility. Despite the ubiquitous relevance of such settings, decentralized machine learning algorithms have struggled to find equilibria that maximize individual utility while preserving social welfare. In this paper we introduce Learning with Opponent Q-Learning Awareness (LOQA) , a novel reinforcement learning algorithm tailored to optimizing an agent's individual utility while fostering cooperation among adversaries in partially competitive environments. LOQA assumes that each agent samples actions proportionally to their action-value function Q. Experimental results demonstrate the effectiveness of LOQA at achieving state-of-the-art performance in benchmark scenarios such as the Iterated Prisoner's Dilemma and the Coin Game. LOQA achieves these outcomes with a significantly reduced computational footprint compared to previous works, making it a promising approach for practical multi-agent applications. Milad Aghajohari, Juan Agustin Duque, Tim Cooijmans, Aaron C. Courville |
ICLR | 3 |
| 2024 | Adaptive Accompaniment with ReaLchordsabstractJamming requires coordination, anticipation, and collaborative creativity between musicians. Current generative models of music produce expressive output but are not able to generate in an online manner, meaning simultaneously with other musicians (human or otherwise). We propose ReaLchords, an online generative model for improvising chord accompaniment to user melody. We start with an online model pretrained by maximum likelihood, and use reinforcement learning to finetune the model for online use. The finetuning objective leverages both a novel reward model that provides feedback on both harmonic and temporal coherency between melody and chord, and a divergence term that implements a novel type of distillation from a teacher model that can see the future melody. Through quantitative experiments and listening tests, we demonstrate that the resulting model adapts well to unfamiliar input and produce fitting accompaniment. ReaLchords opens the door to live jamming, as well as simultaneous co-creation in other modalities. Yusong Wu, Tim Cooijmans, Kyle Kastner, Adam Roberts, Ian Simon, Alexander Scarlatos, Chris Donahue, Cassie Tarakajian, Shayegan Omidshafiei, Aaron C. Courville, Pablo Samuel Castro, Natasha Jaques, Cheng-Zhi Anna Huang |
ICML | 2 |
| 2022 | MIDI-DDSP: Detailed Control of Musical Performance via Hierarchical Modeling
Yusong Wu, Ethan Manilow, Rigel Swavely, Kyle Kastner, Tim Cooijmans, Aaron C. Courville, Cheng-Zhi Anna Huang, Jesse H. Engel |
ICLR | 6 |
| 2017 | Recurrent Batch Normalization
Tim Cooijmans, Nicolas Ballas, César Laurent, Caglar Gulcehre, Aaron C. Courville |
ICLR (Poster) | 1 |
| 2016 | Dynamic Capacity NetworksabstractWe introduce the Dynamic Capacity Network (DCN), a neural network that can adaptively assign its capacity across different portions of the input data. This is achieved by combining modules of two types: low-capacity sub-networks and high-capacity sub-networks. The low-capacity sub-networks are applied across most of the input, but also provide a guide to select a few portions of the input on which to apply the high-capacity sub-networks. The selection is made using a novel gradient-based attention mechanism, that efficiently identifies input regions for which the DCN’s output is most sensitive and to which we should devote more capacity. We focus our empirical evaluation on the Cluttered MNIST and SVHN image datasets. Our findings indicate that DCNs are able to drastically reduce the number of computations, compared to traditional convolutional neural networks, while maintaining similar or even better performance. Amjad Almahairi, Nicolas Ballas, Tim Cooijmans, Hugo Larochelle, Aaron C. Courville |
ICML | 3 |