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Radomir Dinic

dblp:153/5967 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0003-3310-8520ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 61% Health and well-being technologies · 20% Haptics and multimodal interaction · 18%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality interaction
0.612022
AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality · CHI 2022
Haptics and multimodal interaction › multimodal interaction
multimodal output
0.212022
AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality · CHI 2022
Virtual and augmented reality › augmented reality
mobile augmented reality
0.112014
A mobile augmented reality system for portion estimation · ISMAR 2014

Methods — techniques the papers use, named apart from their topics

user study · 0.63d sketching · 0.4
YearPublicationVenuePosition
2022 AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality
abstract
Increased levels of interactivity and multi-sensory stimulation have been shown to enhance the immersion of Virtual Reality experiences. We present the AirRes mask that enables users to utilize their breathing for precise natural interactions with the virtual environment without suffering from limitations of the sensing equipment such as motion artifacts. Furthermore, the AirRes mask provides breathing resistance as novel output modality that can be adjusted in real-time by the application. In a user study, we demonstrate the mask’s precision measurements for interaction as well as its ability to use breathing resistance to communicate contextual information such as adverse environmental conditions that affect the user’s virtual avatar. Our results show that the AirRes mask enhances virtual experiences and has the potential to create more immersive scenarios for applications by enforcing the perception of danger or improving situational awareness in training simulations, or for psychotherapy by providing additional physical stimuli.
Markus Tatzgern, Michael Domhardt, Michael Cenger, Gerlinde Emsenhuber, Radomir Dinic, Nathalie Gerner, Arnulf Hartl
CHI6
2017 EatAR tango: portion estimation on mobile devices with a depth sensor
abstract
The accurate assessment of nutrition information is a challenging task, but crucial for people with certain diseases, such as diabetes. An important part of the assessment of nutrition information is portion estimation, i.e. volume estimation. Given the volume and the food type, the nutrition information can be computed on the basis of the food type specific nutrition density. Recently mobile devices with depth sensors have been made available for the public (Google's project tango platform). In this work, an app for mobile devices with a depth sensor is presented which assists users in portion estimation. Furthermore, we present the design of a user study for the app and preliminary results.
Radomir Dinic, Michael Domhardt, Simon W. Ginzinger, Thomas Stütz
MobileHCI1
2014 A mobile augmented reality system for portion estimation
abstract
Accurate assessment of nutrition information is an important part in the prevention and treatment of a multitude of diseases, but remains a challenging task. We present a novel mobile augmented reality application, which assists users in the nutrition assessment of their meals. The user sketches the 3D form of the food and selects the food type. The corresponding nutrition information is automatically computed.
Thomas Stütz, Radomir Dinic, Michael Domhardt, Simon W. Ginzinger
ISMAR2