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Harrison Leach

dblp:153/6086 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 87% Interaction techniques and input · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
0.212014
Contextually panned and zoomed augmented reality interactions using COTS heads up displays · ISMAR 2014
Immersive interaction › see-through display
video see-through display
0.212014
Contextually panned and zoomed augmented reality interactions using COTS heads up displays · ISMAR 2014

Methods — techniques the papers use, named apart from their topics

view stabilization · 0.2pilot test · 0.2
YearPublicationVenuePosition
2014 Contextually panned and zoomed augmented reality interactions using COTS heads up displays
abstract
Consumer of the shelf heads up displays with onboard cameras and processing power have recently become available. Evaluations of a naive implementation of video-see-through augmented reality suggest that their small display and off-axis camera presents usability problems. We panned and zoomed a composited video feed on the Google Glass device to center the augmented reality context within the display and to give the appearance of a fixed distance to the content. We pilot tested both the panned and zoomed display against a naive implementation and found that users preferred the view-stabilized version.
Alex Hill, Harrison Leach
ISMAR2