Demo Data from SIGIR 2026 / reviewers in the wild / expert
Carmen Hull
dblp:153/9524
· DBLP profile ↗
4ranked-venue papers
2as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 90% Computer animation and physical simulation · 10% | |
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 77% Design research and methods · 23% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual encoding
glyph design |
0.6 | 1 | 2022 | Generative Design Inspiration for Glyphs with Diatoms · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics
visualization authoring |
0.6 | 1 | 2022 | Generative Design Inspiration for Glyphs with Diatoms · IEEE Trans. Vis. Comput. Graph. 2022 |
Personal fabrication and tangible interfaces › physical-digital interaction
data physicalization |
0.3 | 1 | 2017 | Building with Data: Architectural Models as Inspiration for Data Physicalization · CHI 2017 |
Computer animation and physical simulation › animation production
previsualization |
0.2 | 1 | 2022 | One Week in the Future: Previs Design Futuring for HCI Research · CHI 2022 |
Visualization and visual analytics
visual encoding |
0.2 | 1 | 2022 | Generative Design Inspiration for Glyphs with Diatoms · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
interviews · 1.1survey · 0.6storyboarding · 0.6generative design · 0.6design sprints · 0.6chauffeured demo · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | One Week in the Future: Previs Design Futuring for HCI ResearchabstractWe explore the use of cinematic “pre-visualization” (previs) techniques as a rapid ideation and design futuring method for human computer interaction (HCI) research. Previs approaches, which are widely used in animation and film production, use digital design tools to create medium-fidelity videos that capture richer interaction, motion, and context than sketches or static illustrations. When used as a design futuring method, previs can facilitate rapid, iterative discussions that reveal tensions, challenges, and opportunities for new research. We performed eight one-week design futuring sprints, in which individual HCI researchers collaborated with a lead designer to produce concept sketches, storyboards, and videos that examined future applications of their research. From these experiences, we identify recurring themes and challenges and present a One Week Futuring Workbook that other researchers can use to guide their own futuring sprints. We also highlight how variations of our approach could support other speculative design practices. Alexander Ivanov 0004, Tim Au Yeung, Kathryn Blair, Kurtis Thorvald Danyluk, Georgina Freeman, Marcus Friedel, Carmen Hull, Michael Yuk-Shing Hung, Sydney Pratte, Wesley Willett |
CHI | 7 |
| 2022 | Simultaneous Worlds: Supporting Fluid Exploration of Multiple Data Sets via Physical Models
Carmen Hull, Søren Knudsen, Sheelagh Carpendale, Wesley Willett |
Graphics Interface | 1 |
| 2022 | Generative Design Inspiration for Glyphs with DiatomsabstractWe introduce Diatoms, a technique that generates design inspiration for glyphs by sampling from palettes of mark shapes, encoding channels, and glyph scaffold shapes. Diatoms allows for a degree of randomness while respecting constraints imposed by columns in a data table: their data types and domains as well as semantic associations between columns as specified by the designer. We pair this generative design process with two forms of interactive design externalization that enable comparison and critique of the design alternatives. First, we incorporate a familiar small multiples configuration in which every data point is drawn according to a single glyph design, coupled with the ability to page between alternative glyph designs. Second, we propose a small permutables design gallery, in which a single data point is drawn according to each alternative glyph design, coupled with the ability to page between data points. We demonstrate an implementation of our technique as an extension to Tableau featuring three example palettes, and to better understand how Diatoms could fit into existing design workflows, we conducted interviews and chauffeured demos with 12 designers. Finally, we reflect on our process and the designers' reactions, discussing the potential of our technique in the context of visualization authoring systems. Ultimately, our approach to glyph design and comparison can kickstart and inspire visualization design, allowing for the serendipitous discovery of shape and channel combinations that would have otherwise been overlooked. Matthew Brehmer, Robert Kosara, Carmen Hull |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2017 | Building with Data: Architectural Models as Inspiration for Data PhysicalizationabstractIn this paper we analyze the role of physical scale models in the architectural design process and apply insights from architecture for the creation and use of data physicalizations. Based on a survey of the architecture literature on model making and ten interviews with practicing architects, we describe the role of physical models as a tool for exploration and communication. From these observations, we identify trends in the use of physical models in architecture, which have the potential to inform the design of data physicalizations. We identify four functions of architectural modeling that can be directly adapted for use in the process of building rich data models. Finally, we discuss how the visualization community can apply observations from architecture to the design of new data physicalizations. Carmen Hull, Wesley Willett |
CHI | 1 |