Demo Data from SIGIR 2026 / reviewers in the wild / expert
Beerend Ceulemans
dblp:154/1411
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2018
0000-0003-2340-326XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video processing · 40% Rendering · 30% Virtual and augmented reality · 30% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive video |
0.3 | 1 | 2018 | Robust Multiview Synthesis for Wide-Baseline Camera Arrays · IEEE Trans. Multim. 2018 |
Rendering
novel view synthesis |
0.3 | 1 | 2018 | Robust Multiview Synthesis for Wide-Baseline Camera Arrays · IEEE Trans. Multim. 2018 |
Image and video processing › color image processing
color correction |
0.2 | 1 | 2015 | Spatio-Temporally Consistent Color and Structure Optimization for Multiview Video Color Correction · IEEE Trans. Multim. 2015 |
Computer vision › 3D vision › image-based rendering
depth-based rendering |
0.1 | 1 | 2018 | Robust Multiview Synthesis for Wide-Baseline Camera Arrays · IEEE Trans. Multim. 2018 |
Methods — techniques the papers use, named apart from their topics
point cloud filtering · 0.7markov random field · 0.7color blending · 0.7laplacian matrix optimization · 0.2energy minimization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Synthesis of Shaking Video Using Motion Capture Data and Dynamic 3D Scene ModelingabstractImportant video processing methods such as video stabilization and deblurring often do not have ground-truth data available. This poses a great challenge in the development and parameter tunning of such methods. Synthetic shaken video is very useful to generate well-defined ground-truth datasets. Existing shaking video synthesis methods simulate shaky camera motion by performing 2D view warping using only a single 2D video, which does not always correspond to realistic 3D motions. In this paper, we introduce a novel shaking video synthesis approach. The proposed framework constructs the camera motion trajectory by making use of human motion information that is captured in the real-world. Moreover, we render the shaken video from man-made dynamic 3D scenes with detailed camera pose information. Our novel approach provides both accurate 2D visual content and camera motion trajectory in the 3D scene, which allows for evaluating the visual distortion as well as the offsets of the recovered camera trajectory. The proposed synthesis method of shaking video will benefit and ease future research on 3D-aware video stabilization. Shao-Ping Lu, Beerend Ceulemans, Miao Wang 0004, Adrian Munteanu 0001 |
ICIP | 3 |
| 2018 | Robust Multiview Synthesis for Wide-Baseline Camera ArraysabstractIn many advanced multimedia systems, multiview content can offer more immersion compared to classical stereoscopy. The feeling of immersiveness is increased substantially by offering motion-parallax, as well as stereopsis. This drives both the so-called free-navigation and super-multiview technologies. However, it is currently still challenging to acquire, store, process, and transmit this type of content. This paper presents a novel multiview-interpolation framework for wide-baseline camera arrays. The proposed method comprises several novel components, including point cloud-based filtering, improved de-ghosting, multireference color blending, and depth-aware MRF-based disocclusion in painting. The method offers robustness against depth errors caused by quantization and smoothing across object boundaries. Furthermore, the available input color and depth are maximally exploited while preventing propagation of unreliable information to virtual viewpoints. The experimental results show that the proposed method outperforms the state-of-the-art View Synthesis Reference Software (VSRS 4.1) both in objective terms as well as subjectively, based on a visual assessment on a high-end light-field three-dimensional display. Beerend Ceulemans, Shao-Ping Lu, Gauthier Lafruit, Adrian Munteanu 0001 |
IEEE Trans. Multim. | 1 |
| 2016 | Efficient MRF-based disocclusion inpainting in multiview videoabstractView synthesis using depth image-based rendering generates virtual viewpoints of a 3D scene based on texture and depth information from a set of available cameras. One of the core components in view synthesis is image inpainting which performs the reconstruction of areas that were occluded in the available cameras but are visible from the virtual viewpoint. Inpainting methods based on Markov random fields (MRFs) have been shown to be very effective in inpainting large areas in images. In this paper, we propose a novel MRF-based in-painting method for multiview video. The proposed method steers the MRF optimization towards completion from background to foreground and exploits the available depth information in order to avoid bleeding artifacts. The proposed approach allows for efficiently filling-in large disocclusion areas and greatly accelerates execution compared to traditional MRF-based inpainting techniques. The experimental results show that view synthesis based on the proposed inpainting method systematically improves performance over the state-of-the-art in multiview view synthesis. Average PSNR gains up to 1.88 dB compared to the MPEG View Synthesis Reference software were observed. Beerend Ceulemans, Shao-Ping Lu, Gauthier Lafruit, Peter Schelkens, Adrian Munteanu 0001 |
ICME | 1 |
| 2015 | Spatio-Temporally Consistent Color and Structure Optimization for Multiview Video Color CorrectionabstractWhen compared to conventional 2-D video, multiview video can significantly enhance the visual 3-D experience in 3-D applications by offering horizontal parallax. However, when processing images originating from different views, it is common that the colors between the different cameras are not well- calibrated . To solve this problem, a novel energy function -based color correction method for multiview camera setups is proposed to enforce that colors are as close as possible to those in the reference image but also that the overall structural information is well-preserved. The proposed system introduces a spatio-temporal correspondence matching method to ensure that each pixel in the input image gets bijectively mapped to a reference pixel. By combining this mapping with the original structural information, we construct a global optimization algorithm in a Laplacian matrix formulation and solve it using a sparse matrix solver. We further introduce a novel forward-reverse objective evaluation model to overcome the problem of lack of ground truth in this field. The visual comparisons are shown to outperform state-of-the-art multiview color correction methods, while the objective evaluation reports PSNR gains of up to 1.34 dB and SSIM gains of up to 3.2%, respectively. Shao-Ping Lu, Beerend Ceulemans, Adrian Munteanu 0001, Peter Schelkens |
IEEE Trans. Multim. | 2 |