Demo Data from SIGIR 2026 / reviewers in the wild / expert
Anne Wu
dblp:154/2770
· DBLP profile ↗
9ranked-venue papers
3as first author
7since 2021 · last 2025
0000-0003-2436-8486ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 3 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 49% Speech recognition and synthesis · 16% Language models and text generation · 12% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 14 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › reward design › reward shaping
dense reward shaping |
0.9 | 1 | 2025 | Imitation Learning from a Single Temporally Misaligned Video · ICML 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.9 | 1 | 2025 | Imitation Learning from a Single Temporally Misaligned Video · ICML 2025 |
Robotics › Robot manipulation
learning from demonstration |
0.9 | 1 | 2025 | Imitation Learning from a Single Temporally Misaligned Video · ICML 2025 |
Natural language and speech › Language models and text generation › alignment
preference alignment |
0.9 | 1 | 2025 | Aligning Spoken Dialogue Models from User Interactions · ICML 2025 |
Machine learning › Reinforcement learning
preference learning |
0.9 | 1 | 2025 | Aligning Spoken Dialogue Models from User Interactions · ICML 2025 |
Natural language and speech › Question answering and dialogue systems › human-computer dialogue
real-time conversation |
0.9 | 1 | 2025 | Aligning Spoken Dialogue Models from User Interactions · ICML 2025 |
Machine learning › Reinforcement learning
reward design |
0.9 | 1 | 2025 | Imitation Learning from a Single Temporally Misaligned Video · ICML 2025 |
Natural language and speech › Speech recognition and synthesis
spoken dialogue model |
0.9 | 1 | 2025 | Aligning Spoken Dialogue Models from User Interactions · ICML 2025 |
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
language-conditioned reinforcement learning |
0.7 | 1 | 2023 | lilGym: Natural Language Visual Reasoning with Reinforcement Learning · ACL (1) 2023 |
Natural language and speech › Speech recognition and synthesis
speech representation learning |
0.5 | 1 | 2021 | VoxPopuli: A Large-Scale Multilingual Speech Corpus for Representation Learning, Semi-Supervised Learning and Interpretation · ACL/IJCNLP (1) 2021 |
Natural language and speech › Language models and text generation
large language model |
0.3 | 1 | 2025 | Retrospective Learning from Interactions · ACL (1) 2025 |
Natural language and speech › Question answering and dialogue systems
multi-turn interaction |
0.3 | 1 | 2025 | Retrospective Learning from Interactions · ACL (1) 2025 |
Computer vision › Vision and language
visual reasoning |
0.2 | 1 | 2023 | lilGym: Natural Language Visual Reasoning with Reinforcement Learning · ACL (1) 2023 |
Natural language and speech › Machine translation
speech translation |
0.1 | 1 | 2021 | VoxPopuli: A Large-Scale Multilingual Speech Corpus for Representation Learning, Semi-Supervised Learning and Interpretation · ACL/IJCNLP (1) 2021 |
Methods — techniques the papers use, named apart from their topics
retrospection · 1.7multimodal interaction · 1.7sequence matching · 0.9preference learning · 0.9ordered coverage alignment · 0.9offline alignment · 0.9AI feedback · 0.9self-supervised representation learning · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Retrospective Learning from InteractionsabstractMulti-turn interactions between large language models (LLMs) and users naturally include implicit feedback signals. If an LLM responds in an unexpected way to an instruction, the user is likely to signal it by rephrasing the request, expressing frustration, or pivoting to an alternative task. Such signals are task-independent and occupy a relatively constrained subspace of language, allowing the LLM to identify them even if it fails on the actual task. We introduce ReSpect, a method to learn from such signals in past interactions via retrospection without additional annotations. We deploy ReSpect in a new multimodal interaction scenario, where humans instruct a multimodal LLM to solve an abstract reasoning task with a combinatorial solution space. Through thousands of interactions with humans, we show how ReSpect gradually improves task completion rate from 31% to 82%, all without any external annotation. Zizhao Chen, Mustafa Omer Gul, Gloria Geng, Anne Wu, Yoav Artzi |
ACL (1) | 5 |
| 2025 | Imitation Learning from a Single Temporally Misaligned VideoabstractWe examine the problem of learning sequential tasks from a single visual demonstration.
A key challenge arises when demonstrations are temporally misaligned due to variations in timing, differences in embodiment, or inconsistencies in execution. Existing approaches treat imitation as a distribution-matching problem, aligning individual frames between the agent and the demonstration. However, we show that such frame-level matching fails to enforce temporal ordering or ensure consistent progress.
Our key insight is that matching should instead be defined at the level of sequences.
We propose that perfect matching occurs when one sequence successfully covers all the subgoals in the same order as the other sequence.
We present ORCA (ORdered Coverage Alignment), a dense per-timestep reward function that measures the probability of the agent covering demonstration frames in the correct order.
On temporally misaligned demonstrations, we show that agents trained with the ORCA reward achieve $4.5$x improvement ($0.11 \rightarrow 0.50$ average normalized returns) for Meta-world tasks and $6.6$x improvement ($6.55 \rightarrow 43.3$ average returns) for Humanoid-v4 tasks compared to the best frame-level matching algorithms.
We also provide empirical analysis showing that ORCA is robust to varying levels of temporal misalignment. The project website is at https://portal-cornell.github.io/orca/ William Huey, Huaxiaoyue Wang, Anne Wu, Yoav Artzi, Sanjiban Choudhury |
ICML | 3 |
| 2025 | Aligning Spoken Dialogue Models from User InteractionsabstractWe propose a novel preference alignment framework for improving spoken dialogue models on real-time conversations from user interactions. Current preference learning methods primarily focus on text-based language models, and are not directly suited to the complexities of real-time speech interactions, with richer dynamics (e.g. interruption, interjection) and no explicit segmentation between speaker turns.We create a large-scale dataset of more than 150,000 preference pairs from raw multi-turn speech conversations, annotated with AI feedback, to cover preferences over both linguistic content and temporal context variations. We leverage offline alignment methods to finetune a full-duplex autoregressive speech-to-speech model. Extensive experiments demonstrate that feedback on generic conversations can be consistently effective in improving spoken dialogue models to produce more factual, safer and more contextually aligned interactions. We deploy the finetuned model and conduct holistic human evaluations to assess the impact beyond single-turn conversations. Our findings shed light on the importance of a well-calibrated balance among various dynamics, crucial for natural real-time speech dialogue systems. Anne Wu, Laurent Mazaré, Neil Zeghidour, Alexandre Défossez |
ICML | 1 |
| 2023 | lilGym: Natural Language Visual Reasoning with Reinforcement LearningabstractWe present lilGym, a new benchmark for language-conditioned reinforcement learning in visual environments.lilGym is based on 2,661 highly-compositional human-written natural language statements grounded in an interactive visual environment.We introduce a new approach for exact reward computation in every possible world state by annotating all statements with executable Python programs.Each statement is paired with multiple start states and reward functions to form thousands of distinct Markov Decision Processes of varying difficulty.We experiment with lilGym with different models and learning regimes.Our results and analysis show that while existing methods are able to achieve non-trivial performance, lilGym forms a challenging open problem.lilGym is available at https://lil.nlp.cornell.edu/lilgym/. Anne Wu, Kianté Brantley, Noriyuki Kojima, Yoav Artzi |
ACL (1) | 1 |
| 2021 | VoxPopuli: A Large-Scale Multilingual Speech Corpus for Representation Learning, Semi-Supervised Learning and InterpretationabstractChanghan Wang, Morgane Riviere, Ann Lee, Anne Wu, Chaitanya Talnikar, Daniel Haziza, Mary Williamson, Juan Pino, Emmanuel Dupoux. Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing (Volume 1: Long Papers). 2021. Changhan Wang, Morgane Rivière, Ann Lee 0001, Anne Wu, Chaitanya Talnikar, Daniel Haziza, Mary Williamson, Juan Pino 0001, Emmanuel Dupoux |
ACL/IJCNLP (1) | 4 |
| 2021 | CoVoST 2 and Massively Multilingual Speech Translation
Changhan Wang, Anne Wu, Jiatao Gu, Juan Pino 0001 |
Interspeech | 2 |
| 2021 | Large-Scale Self- and Semi-Supervised Learning for Speech TranslationabstractIn this paper, we improve speech translation (ST) through effectively leveraging large quantities of unlabeled speech and text data in different and complementary ways. We explore both pretraining and self-training by using the large Libri-Light speech audio corpus and language modeling with CommonCrawl. Our experiments improve over the previous state of the art by 2.6 BLEU on average on all four considered CoVoST 2 language pairs via a simple recipe of combining wav2vec 2.0 pretraining, a single iteration of self-training and decoding with a language model. Different to existing work, our approach does not leverage any other supervision than ST data. Code and models will be publicly released. Changhan Wang, Anne Wu, Juan Pino 0001, Alexei Baevski, Michael Auli, Alexis Conneau |
Interspeech | 2 |
| 2020 | Self-Supervised Representations Improve End-to-End Speech TranslationabstractEnd-to-end speech-to-text translation can provide a simpler and smaller system but is facing the challenge of data scarcity.Pre-training methods can leverage unlabeled data and have been shown to be effective on data-scarce settings.In this work, we explore whether self-supervised pre-trained speech representations can benefit the speech translation task in both highand low-resource settings, whether they can transfer well to other languages, and whether they can be effectively combined with other common methods that help improve low-resource end-to-end speech translation such as using a pre-trained highresource speech recognition system.We demonstrate that selfsupervised pre-trained features can consistently improve the translation performance, and cross-lingual transfer allows to extend to a variety of languages without or with little tuning. Anne Wu, Changhan Wang, Juan Pino 0001, Jiatao Gu |
INTERSPEECH | 1 |
| 2020 | CoVoST: A Diverse Multilingual Speech-To-Text Translation CorpusabstractSpoken language translation has recently witnessed a resurgence in popularity, thanks to the development of end-to-end models and the creation of new corpora, such as Augmented LibriSpeech and MuST-C. Existing datasets involve language pairs with English as a source language, involve very specific domains or are low resource. We introduce CoVoST, a multilingual speech-to-text translation corpus from 11 languages into English, diversified with over 11,000 speakers and over 60 accents. We describe the dataset creation methodology and provide empirical evidence of the quality of the data. We also provide initial benchmarks, including, to our knowledge, the first end-to-end many-to-one multilingual models for spoken language translation. CoVoST is released under CC0 license and free to use. We also provide additional evaluation data derived from Tatoeba under CC licenses. Changhan Wang, Juan Pino 0001, Anne Wu, Jiatao Gu |
LREC | 3 |