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David Puljiz

dblp:155/1172 · DBLP profile ↗
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5ranked-venue papers
3as first author
1since 2021 · last 2021
0000-0002-8966-3091ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorSystems, architecture and hardware · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 62% Immersive interaction · 38%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
robot programming
0.412019
Sensorless Hand Guidance Using Microsoft Hololens · HRI 2019
Immersive interaction
augmented reality interaction
0.112019
Sensorless Hand Guidance Using Microsoft Hololens · HRI 2019
Immersive interaction
spatial registration
0.112019
Sensorless Hand Guidance Using Microsoft Hololens · HRI 2019

Methods — techniques the papers use, named apart from their topics

registration algorithm · 0.4hand tracking · 0.4
YearPublicationVenuePosition
2021 Collection of Metaphors for Human-Robot Interaction
abstract
The word “robot” frequently conjures unrealistic expectations of utilitarian perfection: tireless, efficient and flawless agents. However, real-world robots are far from perfect—they fail and make mistakes. Thus, roboticists should consider altering their current assumptions and cultivating new perspectives that account for a more complete range of robot roles, behaviors, and interactions. To encourage this, we explore the use of metaphors for generating novel ideas and reframing existing problems, eliciting new perspectives of human-robot interaction. Our work makes two contributions. We (1) surface current assumptions that accompany the term “robots,” and (2) present a collection of alternative perspectives of interaction with robots through metaphors. By identifying assumptions, we provide a comprehensible list of aspects to reconsider regarding robots’ physicality, roles, and behaviors. Through metaphors, we propose new ways of examining how we can use, relate to, and co-exist with the robots that will share our future.
Patrícia Alves-Oliveira, Maria Luce Lupetti, Michal Luria, Diana Löffler, Mafalda Samuelsson-Gamboa, Lea Albaugh, Waki Kamino, Anastasia K. Ostrowski, David Puljiz, Pedro Reynolds-Cuéllar, Marcus Scheunemann, Michael Suguitan, Dan Lockton
Conference on Designing Interactive Systems9
2020 What the HoloLens Maps Is Your Workspace: Fast Mapping and Set-up of Robot Cells via Head Mounted Displays and Augmented Reality
abstract
Classical methods of modelling and mapping robot work cells are time consuming, expensive and involve expert knowledge. We present a novel approach to mapping and cell setup using modern Head Mounted Displays (HMDs) that possess self-localisation and mapping capabilities. We leveraged these capabilities to create a point cloud of the environment and build an OctoMap - a voxel occupancy grid representation of the robot's workspace for path planning. Through the use of Augmented Reality (AR) interactions, the user can edit the created Octomap and add safety zones. We perform comprehensive tests of the HoloLens' depth sensing capabilities and the quality of the resultant point cloud. A high-end laser scanner is used to provide the ground truth for the evaluation of the point cloud quality. The amount of false-positive and false-negative voxels in the OctoMap are also tested.
David Puljiz, Franziska Krebs, Fabian Bösing, Björn Hein
IROS1
2019 Sensorless Hand Guidance Using Microsoft Hololens
abstract
Hand guidance of robots has proven to be a useful tool both for programming trajectories and in kinesthetic teaching. However hand guidance is usually relegated to robots possessing joint-torque sensors (JTS). Here we propose to extend hand guidance to robots lacking those sensors through the use of an Augmented Reality (AR) device, namely Microsoft's Hololens. Augmented reality devices have been envisioned as a helpful addition to ease both robot programming and increase situational awareness of humans working in close proximity to robots. We reference the robot by using a registration algorithm to match a robot model to the spatial mesh. The in-built hand tracking capabilities are then used to calculate the position of the hands relative to the robot. By decomposing the hand movements into orthogonal rotations we achieve a completely sensorless hand guidance without any need to build a dynamic model of the robot itself. We did the first tests our approach on a commonly used industrial manipulator, the KUKA KR-5.
David Puljiz, Erik Stöhr, Katharina S. Riesterer, Björn Hein, Torsten Kröger
HRI1
2019 General Hand Guidance Framework using Microsoft HoloLens
abstract
Hand guidance emerged from the safety requirements for collaborative robots, namely possessing joint-torque sensors. Since then it has proven to be a powerful tool for easy trajectory programming, allowing lay-users to reprogram robots intuitively. Going beyond, a robot can learn tasks by user demonstrations through kinesthetic teaching, enabling robots to generalise tasks and further reducing the need for reprogramming. However, hand guidance is still mostly relegated to collaborative robots. Here we propose a method that does not require any sensors on the robot or in the robot cell, by using a Microsoft HoloLens augmented reality head mounted display. We reference the robot using a registration algorithm to match the robot model to the spatial mesh. The in-built hand tracking and localisation capabilities are then used to calculate the position of the hands relative to the robot. By decomposing the hand movements into orthogonal rotations and propagating it down through the kinematic chain, we achieve a generalised hand guidance without the need to build a dynamic model of the robot itself. We tested our approach on a commonly used industrial manipulator, the KUKA KR-5.
David Puljiz, Erik Stöhr, Katharina S. Riesterer, Björn Hein, Torsten Kröger
IROS1
2018 Towards a Real-Time Environment Reconstruction for VR-Based Teleoperation Through Model Segmentation
abstract
Over the next few years, more and more autonomous mobile robot systems will find their way into modern shop floors. However, it will be necessary to provide human-machine interfaces for interventions in unexpected situations like system-deadlocks, algorithm failures or inabilities. Using virtual or mixed reality-technologies, multi-modal teleoperation offers potential for being a suitable human-machine interface. Essential challenges in this field are, among others, a real-time remote control, a time-efficient and holistic environment detection using multiple sensors, a noise-reduced visualization of sensor-data, and capabilities of object recognition. This paper summarizes research results regarding an architecture capable of a near realtime, interoperable, and operator-supporting teleoperation. The focus of this paper is on a method to efficiently process and visualize point-clouds to meet high frame rate demands of virtual reality applications. To provide near real-time feedback of the robot and its environment over large distances, the presented method is capable to segment known objects from unknown objects to reduce bandwidth requirements. The results of this paper were evaluated using a industrial articulated robotic arm for teleoperation via a long distance UDP/IP communication.
Sebastian Kohn, Andreas Blank, David Puljiz, Lothar Zenkel, Oswald Bieber, Björn Hein, Jörg Franke
IROS3