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Shucheng Gong

dblp:155/7341 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2025
0009-0001-6964-8257ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 44% Computational photography and imaging · 44% Visual content generation and editing · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos · ACM Multimedia 2025
Computational photography and imaging › high dynamic range imaging
HDR reconstruction
0.912025
Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos · ACM Multimedia 2025
Visual content generation and editing › camera control
camera path optimization
0.312025
Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

physical imaging model · 0.9exposure time optimization · 0.9camera response function estimation · 0.9
YearPublicationVenuePosition
2025 Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos
abstract
Photo-realistic novel view synthesis from multi-view images, such as neural radiance field (NeRF) and 3D Gaussian Splatting (3DGS), has gained significant attention for its superior performance. However, most existing methods rely on low dynamic range (LDR) images, limiting their ability to capture detailed scenes in high-contrast environments. While some prior works address high dynamic range (HDR) scene reconstruction, they typically require multi-view sharp images with varying exposure times captured at fixed camera positions-a process that is time-consuming and impractical. To make data acquisition more flexible, we propose Casual3DHDR, a robust one-stage method that reconstructs 3D HDR scenes from casually-captured auto-exposure (AE) videos, even under severe motion blur and unknown, varying exposure times. Our approach integrates a continuous camera trajectory into a unified physical imaging model, jointly optimizing exposure times, camera poses, and the camera response function (CRF). Extensive experiments on synthetic and real-world datasets demonstrate that Casual3DHDR outperforms existing methods in robustness and rendering quality.
Shucheng Gong, Lingzhe Zhao, Wenpu Li, Hong Xie 0002, Shiyu Zhao 0002, Peidong Liu 0001
ACM Multimedia1
2014 Constructing Decision Trees for Unstructured Data
Shucheng Gong, Hongyan Liu 0002
ADMA1