Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shucheng Gong
dblp:155/7341
· DBLP profile ↗
2ranked-venue papers
2as first author
1since 2021 · last 2025
0009-0001-6964-8257ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 44% Computational photography and imaging · 44% Visual content generation and editing · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos · ACM Multimedia 2025 |
Computational photography and imaging › high dynamic range imaging
HDR reconstruction |
0.9 | 1 | 2025 | Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos · ACM Multimedia 2025 |
Visual content generation and editing › camera control
camera path optimization |
0.3 | 1 | 2025 | Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
physical imaging model · 0.9exposure time optimization · 0.9camera response function estimation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Casual3DHDR: High Dynamic Range 3D Gaussian Splatting from Casually Captured VideosabstractPhoto-realistic novel view synthesis from multi-view images, such as neural radiance field (NeRF) and 3D Gaussian Splatting (3DGS), has gained significant attention for its superior performance. However, most existing methods rely on low dynamic range (LDR) images, limiting their ability to capture detailed scenes in high-contrast environments. While some prior works address high dynamic range (HDR) scene reconstruction, they typically require multi-view sharp images with varying exposure times captured at fixed camera positions-a process that is time-consuming and impractical. To make data acquisition more flexible, we propose Casual3DHDR, a robust one-stage method that reconstructs 3D HDR scenes from casually-captured auto-exposure (AE) videos, even under severe motion blur and unknown, varying exposure times. Our approach integrates a continuous camera trajectory into a unified physical imaging model, jointly optimizing exposure times, camera poses, and the camera response function (CRF). Extensive experiments on synthetic and real-world datasets demonstrate that Casual3DHDR outperforms existing methods in robustness and rendering quality. Shucheng Gong, Lingzhe Zhao, Wenpu Li, Hong Xie 0002, Shiyu Zhao 0002, Peidong Liu 0001 |
ACM Multimedia | 1 |
| 2014 | Constructing Decision Trees for Unstructured Data
Shucheng Gong, Hongyan Liu 0002 |
ADMA | 1 |