Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Gangshan Jing

dblp:155/9859 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0003-0066-204XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Mathematical optimization · 70% Distributed computing theory · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Mathematical optimization › constrained optimization
convex feasibility
0.412020
Distributed algorithms for solving the convex feasibility problems · Sci. China Inf. Sci. 2020
Mathematical optimization › continuous optimization
convex optimization
0.412020
Distributed algorithms for solving the convex feasibility problems · Sci. China Inf. Sci. 2020
Distributed computing theory
distributed algorithms
0.412020
Distributed algorithms for solving the convex feasibility problems · Sci. China Inf. Sci. 2020
Mathematical optimization
distributed optimization
0.112020
Distributed algorithms for solving the convex feasibility problems · Sci. China Inf. Sci. 2020

Methods — techniques the papers use, named apart from their topics

distributed algorithm · 0.4
YearPublicationVenuePosition
2025 Angle Rigidity-Based Communication-Free Adaptive Formation Control for Nonlinear Multiagent Systems With Prescribed Performance
abstract
Angle-constrained formation control has garnered significant attention owing to the advantage of interedge angles invariant under translation, rotation, and scaling. However, most existing approaches addressing this problem are applicable only to single- or double-integrator dynamics, which are often impractical in real-world scenarios. In this article, an angle rigidity-based adaptive formation control framework is introduced for nonlinear multiagent systems subject to mismatched uncertainties. The proposed control framework integrates a prescribed performance control approach with a recursive backstepping procedure, offering several key advantages: the capability to handle unmatched system uncertainties, the preservation of angle rigidity throughout the formation process, and the assurance that the triangulated formation shape is asymptotically achieved without risking collisions between neighboring agents. Furthermore, since the control input of each agent only requires local information related to its neighbors, which can be obtained locally from its own sensors, the proposed control method can be deployed in a communication-free environment. The effectiveness of the proposed control algorithms is validated by extensive numerical simulation.
Kun Li 0028, Yujuan Wang 0001, Gangshan Jing, Yongduan Song 0001, Lihua Xie 0001
IEEE Trans. Cybern.3
2020 Distributed algorithms for solving the convex feasibility problems
Kaihong Lu, Gangshan Jing, Long Wang 0001
Sci. China Inf. Sci.2
2019 Distributed Algorithms for Searching Generalized Nash Equilibrium of Noncooperative Games
abstract
In this paper, the distributed Nash equilibrium (NE) searching problem is investigated, where the feasible action sets are constrained by nonlinear inequalities and linear equations. Different from most of the existing investigations on distributed NE searching problems, we consider the case where both cost functions and feasible action sets depend on actions of all players, and each player can only have access to the information of its neighbors. To address this problem, a continuous-time distributed gradient-based projected algorithm is proposed, where a leader-following consensus algorithm is employed for each player to estimate actions of others. Under mild assumptions on cost functions and graphs, it is shown that players' actions asymptotically converge to a generalized NE. Simulation examples are presented to demonstrate the effectiveness of the theoretical results.
Kaihong Lu, Gangshan Jing, Long Wang 0001
IEEE Trans. Cybern.2
2017 Consensus of Multiagent Systems With Distance-Dependent Communication Networks
abstract
In this paper, we study the consensus problem of discrete-time and continuous-time multiagent systems with distance-dependent communication networks, respectively. The communication weight between any two agents is assumed to be a nonincreasing function of their distance. First, we consider the networks with fixed connectivity. In this case, the interaction between adjacent agents always exists but the influence could possibly become negligible if the distance is long enough. We show that consensus can be reached under arbitrary initial states if the decay rate of the communication weight is less than a given bound. Second, we study the networks with distance-dependent connectivity. It is assumed that any two agents interact with each other if and only if their distance does not exceed a fixed range. With the validity of some conditions related to the property of the initial communication graph, we prove that consensus can be achieved asymptotically. Third, we present some applications of the main results to opinion consensus problems and formation control problems. Finally, several simulation examples are presented to illustrate the effectiveness of the theoretical findings.In this paper, we study the consensus problem of discrete-time and continuous-time multiagent systems with distance-dependent communication networks, respectively. The communication weight between any two agents is assumed to be a nonincreasing function of their distance. First, we consider the networks with fixed connectivity. In this case, the interaction between adjacent agents always exists but the influence could possibly become negligible if the distance is long enough. We show that consensus can be reached under arbitrary initial states if the decay rate of the communication weight is less than a given bound. Second, we study the networks with distance-dependent connectivity. It is assumed that any two agents interact with each other if and only if their distance does not exceed a fixed range. With the validity of some conditions related to the property of the initial communication graph, we prove that consensus can be achieved asymptotically. Third, we present some applications of the main results to opinion consensus problems and formation control problems. Finally, several simulation examples are presented to illustrate the effectiveness of the theoretical findings.
Gangshan Jing, Yuanshi Zheng, Long Wang 0001
IEEE Trans. Neural Networks Learn. Syst.1