Demo Data from SIGIR 2026 / reviewers in the wild / expert
Changguo Yu
dblp:156/1169
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › texture mapping › environment mapping
environment map sampling |
0.2 | 1 | 2016 | Tone-Mapped Mean-Shift Based Environment Map Sampling · IEEE Trans. Vis. Comput. Graph. 2016 |
Rendering › monte carlo rendering
importance sampling |
0.2 | 1 | 2016 | Tone-Mapped Mean-Shift Based Environment Map Sampling · IEEE Trans. Vis. Comput. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
tone mapping · 0.2split-and-merge · 0.2mean-shift clustering · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Tone-Mapped Mean-Shift Based Environment Map SamplingabstractIn this paper, we present a novel approach for environment map sampling, which is an effective and pragmatic technique to reduce the computational cost of realistic rendering and get plausible rendering images. The proposed approach exploits the advantage of adaptive mean-shift image clustering with aid of tone-mapping, yielding oversegmented strata that have uniform intensities and capture shapes of light regions. The resulted strata, however, have unbalanced importance metric values for rendering, and the strata number is not user-controlled. To handle these issues, we develop an adaptive split-and-merge scheme that refines the strata and obtains a better balanced strata distribution. Compared to the state-of-the-art methods, our approach achieves comparable and even better rendering quality in terms of SSIM, RMSE and HDRVDP2 image quality metrics. Experimental results further show that our approach is more robust to the variation of viewpoint, environment rotation, and sample number. Wei Feng 0005, Changguo Yu |
IEEE Trans. Vis. Comput. Graph. | 4 |