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Luca Rossetto

dblp:156/1623 · DBLP profile ↗
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70ranked-venue papers
26as first author
48since 2021 · last 2026
0000-0002-5389-9465ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 66 · 26 first-author · 45 since 2021Databases, data management, data science and information retrieval · 18 · 2 first-author · 12 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Computer networks · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
11 papers
Multimedia analysis and retrieval · 100%
Databases, data mining, and information retrieval
6 papers
Information retrieval · 38% Knowledge graphs · 32% Graph data management · 13%
Artificial intelligence
3 papers
Question answering and dialogue systems · 55% Video understanding and tracking · 36% Information extraction and text analysis · 8%

Topics — the 26 heaviest of 30, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
video retrieval
1.842025
Overview of the First CASTLE Grand Challenge at ACM Multimedia 2025 · ACM Multimedia 2025
Open Challenges of Interactive Video Search and Evaluation · ACM Multimedia 2022
vitrivr: A Flexible Retrieval Stack Supporting Multiple Query Modes for Searching in Multimedia Collections · ACM Multimedia 2016
Multimedia analysis and retrieval › video retrieval
interactive video search
1.122022
Open Challenges of Interactive Video Search and Evaluation · ACM Multimedia 2022
Interactive Video Retrieval in the Age of Deep Learning - Detailed Evaluation of VBS 2019 · IEEE Trans. Multim. 2021
Natural language and speech › Question answering and dialogue systems
knowledge base question answering
0.912025
NLQxform-UI: An Interactive and Intuitive Scholarly Question Answering System · SIGIR 2025
Graph data management
graph query processing
0.912025
MeGraS: An Open-Source Store for Multimodal Knowledge Graphs · ACM Multimedia 2025
Knowledge graphs
knowledge graph querying
0.912025
NLQxform-UI: An Interactive and Intuitive Scholarly Question Answering System · SIGIR 2025
Knowledge graphs
multimodal knowledge graph
0.912025
MeGraS: An Open-Source Store for Multimodal Knowledge Graphs · ACM Multimedia 2025
Information retrieval › query understanding
query representation
0.912025
Towards a Universal Query Representation for Multimodal Information Retreival · ACM Multimedia 2025
Information retrieval
retrieval models
0.912025
Towards a Universal Query Representation for Multimodal Information Retreival · ACM Multimedia 2025
Multimedia analysis and retrieval › video content analysis
egocentric video analysis
0.912025
The CASTLE 2024 Dataset: Advancing the Art of Multimodal Understanding · ACM Multimedia 2025
Multimedia analysis and retrieval › cross-modal retrieval
multimodal information retrieval
0.912025
Towards a Universal Query Representation for Multimodal Information Retreival · ACM Multimedia 2025
Multimedia analysis and retrieval › multimedia analysis
multimodal understanding
0.912025
The CASTLE 2024 Dataset: Advancing the Art of Multimodal Understanding · ACM Multimedia 2025
Multimedia analysis and retrieval › video understanding
multimodal video understanding
0.912025
Overview of the First CASTLE Grand Challenge at ACM Multimedia 2025 · ACM Multimedia 2025
Multimedia analysis and retrieval › video understanding
video question answering
0.912025
Overview of the First CASTLE Grand Challenge at ACM Multimedia 2025 · ACM Multimedia 2025
Computer vision › Video understanding and tracking
deep video understanding
0.612022
A Multi-Stream Approach for Video Understanding · ACM Multimedia 2022
Multimedia analysis and retrieval › video retrieval
known-item search
0.612022
Open Challenges of Interactive Video Search and Evaluation · ACM Multimedia 2022
Multimedia analysis and retrieval › video annotation
semantic video annotation
0.612022
A Multi-Stream Approach for Video Understanding · ACM Multimedia 2022
Information retrieval
search engines
0.522025
NLQxform-UI: An Interactive and Intuitive Scholarly Question Answering System · SIGIR 2025
Open-Source Multimedia Retrieval with vitrivr-engine · ACM Multimedia 2025
Indexing and storage engines › vector index
feature vector indexing
0.412020
Cottontail DB: An Open Source Database System for Multimedia Retrieval and Analysis · ACM Multimedia 2020
Database system architecture and tuning
multimedia database systems
0.412020
Cottontail DB: An Open Source Database System for Multimedia Retrieval and Analysis · ACM Multimedia 2020
Knowledge graphs › knowledge graph construction
multimodal knowledge graph construction
0.412020
Towards Using Semantic-Web Technologies for Multi-Modal Knowledge Graph Construction · ACM Multimedia 2020
Information retrieval › web search
scholarly search
0.312025
NLQxform-UI: An Interactive and Intuitive Scholarly Question Answering System · SIGIR 2025
Multimedia analysis and retrieval › multimedia dataset construction
multimodal dataset
0.312025
The CASTLE 2024 Dataset: Advancing the Art of Multimodal Understanding · ACM Multimedia 2025
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
content-based multimedia retrieval
0.212016
vitrivr: A Flexible Retrieval Stack Supporting Multiple Query Modes for Searching in Multimedia Collections · ACM Multimedia 2016
Multimedia analysis and retrieval › image retrieval
sketch-based retrieval
0.212016
vitrivr: A Flexible Retrieval Stack Supporting Multiple Query Modes for Searching in Multimedia Collections · ACM Multimedia 2016
Multimedia analysis and retrieval
image annotation
0.212024
Estimating the Semantic Density of Visual Media · ACM Multimedia 2024
Natural language and speech › Information extraction and text analysis
relation extraction
0.112020
Towards Using Semantic-Web Technologies for Multi-Modal Knowledge Graph Construction · ACM Multimedia 2020

Methods — techniques the papers use, named apart from their topics

segmentation · 1.7kNN · 1.7SPARQL query generation · 1.7multi-stream fusion · 1.1graph representation · 1.1semantic web technologies · 0.9multimodal detectors · 0.9similarity space interfaces · 0.6deep model · 0.6log analysis · 0.5deep learning features · 0.5relevance feedback · 0.2feature extraction · 0.2
YearPublicationVenuePosition
2026 Introduction to the 9th Annual Lifelog Search Challenge, LSC'26
abstract
The ACM Lifelog Search Challenge (LSC) is an annual comparative benchmarking exercise that brings together researchers in the field of multimedia retrieval to evaluate interactive search systems using a large-scale multimodal lifelog dataset. This paper presents an overview of the ninth edition of the challenge (LSC’26), held as a workshop during the ACM International Conference on Multimedia Retrieval (ICMR ’26) in Amsterdam. To broaden its scope, the workshop now features three submission tracks: the traditional Challenge Track for real-time search performance, a new General Lifelog Research Track for theoretical and architectural advancements, and an additional Open Source Track aimed at enhancing reproducibility and reducing barriers to entry for new participants.
Ly-Duyen Tran, Werner Bailer, Duc-Tien Dang-Nguyen, Graham Healy, Steve Hodges 0001, Björn Þór Jónsson 0001, Wolfgang Hürst, Luca Rossetto, Klaus Schöffmann, Minh-Triet Tran, Liting Zhou, Cathal Gurrin
ICMR8
2026 Beyond the Blob: Demonstrating MeGraS for Multimodal Knowledge Graph Interaction
Luca Rossetto, Florian Ruosch
MMM (4)1
2026 Applications of Multimodal Knowledge Graphs in Modeling Multimedia
Florian Ruosch, Luca Rossetto
MMM (1)2
2026 On the Brittleness of CLIP Text Encoders
Ly-Duyen Tran, Luca Rossetto
MMM (2)2
2025 Introduction to the 8th Annual Lifelog Search Challenge, LSC'25
abstract
For the eighth time since 2018, the ACM Lifelog Search Challenge (LSC) was run to compare interactive lifelog search systems in a live metrics-based challenge. The goal of the LSC workshop is to comparatively evaluate the capabilities of systems accessing a large multimodal lifelog. LSC'25 attracted eleven participating teams, each of which had developed an innovative interactive lifelog retrieval system. The benchmark was organised in a hybrid manner (due to political issues in 2025) at the LSC workshop at ACM ICMR'25 in Chicago, USA. This short paper summarises the LSC workshop setting and presents the participating lifelog search systems.
Cathal Gurrin, Liting Zhou, Graham Healy, Ly-Duyen Tran, Luca Rossetto, Werner Bailer, Duc-Tien Dang-Nguyen, Steve Hodges 0001, Björn Þór Jónsson 0001, Minh-Triet Tran, Klaus Schöffmann
ICMR5
2025 Open-Source Multimedia Retrieval with vitrivr-engine
abstract
The vitrivr multimedia retrieval stack has been shown to be versatile and effective in many areas and application domains. In this paper, we present vitrivr's new retrieval engine, the vitrivr-engine, a flexible and highly configurable information extraction and query processing solution with support for a broad range of media types.
Ralph Gasser, Rahel Arnold, Laura Rettig, Heiko Schuldt, Raphael Waltenspül, Luca Rossetto
ACM Multimedia6
2025 The CASTLE 2024 Dataset: Advancing the Art of Multimodal Understanding
abstract
Egocentric video has seen increased interest in recent years, as it is used in a range of areas. However, most existing datasets are limited to a single perspective. In this paper, we present the CASTLE 2024 dataset, a multimodal collection containing ego- and exo-centric (i.e., first- and third-person perspective) video and audio from 15 time-aligned sources, as well as other sensor streams and auxiliary data. The dataset was recorded by volunteer participants over four days in a common location and includes the point of view of 10 participants, with an additional 5 fixed cameras providing an exocentric perspective. The entire dataset contains over 600 hours of UHD video recorded at 50 frames per second. In contrast to other datasets, CASTLE 2024 does not contain any partial censoring, such as blurred faces or distorted audio. The dataset is available via https://castle-dataset.github.io/.
Luca Rossetto, Werner Bailer, Duc-Tien Dang-Nguyen, Graham Healy, Björn Þór Jónsson 0001, Onanong Kongmeesub, Hoang Bao Le, Stevan Rudinac, Klaus Schöffmann, Florian Spiess 0001, Ly-Duyen Tran, Minh-Triet Tran, Quang-Linh Tran, Cathal Gurrin
ACM Multimedia1
2025 Overview of the First CASTLE Grand Challenge at ACM Multimedia 2025
abstract
The inaugural edition of the CASTLE grand challenge was held at ACM Multimedia 2025. The focus of the CASTLE challenge is to advance the state-of-the-art in analysis and understanding of multimodal data, especially centered around multistream ego- and exo-centric video. In this first instance of the challenge, participants had to solve three types of tasks - event instance search, object instance search, and question answering - in a fully automatic or interactive setting.
Luca Rossetto, Werner Bailer, Cathal Gurrin, Duc-Tien Dang-Nguyen, Klaus Schöffmann, Ly-Duyen Tran
ACM Multimedia1
2025 MeGraS: An Open-Source Store for Multimodal Knowledge Graphs
abstract
Multimodal knowledge graphs often separate easily represented information (text) from that which is not (multimedia documents like images, videos, or audio). This severely limits query expressiveness, as the engines lack access to the node contents stored externally. We present MeGraS, the MediaGraph Store, a novel storage and query engine for multimodal knowledge graphs. By storing multimedia documents directly in the graph, MeGraS allows the query engine to leverage their content for enhanced capabilities, making it natively capable of performing operations such as k-NN, segmentation, or deriving non-materialized relations based on visual features. To demonstrate this, we incorporate and extend the pattern-matching query language SPARQL, resulting in a unified framework for storing and managing multimodal knowledge graphs with advanced expressiveness. MeGraS is available as open-source software: http://megras.org
Luca Rossetto, Florian Ruosch
ACM Multimedia1
2025 Towards a Universal Query Representation for Multimodal Information Retreival
abstract
The field of information retrieval, especially when targeting multimodal content, has found ways of satisfying a broad range of information needs, which can be expressed in a multitude of ways. In contrast to related fields, such as relational databases, no universal way of representing the queries to be answered by a retrieval system has emerged. In this paper, we present an initial proposal for a universal query representation mechanism for multimodal information retrieval. The proposed approach imperatively expresses arbitrary information needs, using a DAG of query primitives. We show how such a representation can be used for both feature extraction and query processing pipelines and how it can serve as a foundation towards a query language for information retrieval.
Luca Rossetto, Heiko Schuldt, Ralph Gasser
ACM Multimedia1
2025 Feature-Driven Video Segmentation and Advanced Querying with vitrivr-Engine
Luca Rossetto, Ralph Gasser
MMM (5)1
2025 Simplified Video Retrieval in Virtual Reality with vitrivr-VR
Florian Spiess 0001, Luca Rossetto, Heiko Schuldt
MMM (5)2
2025 NLQxform-UI: An Interactive and Intuitive Scholarly Question Answering System
abstract
Most scholarly search services only provide basic text-matching or similarity-based searches, with limited operations that require manual configuration, such as sorting and filtering by specific metadata attributes. These capabilities are insufficient for researchers who often have queries that involve complex constraints and operations, such as ''enumerating the authors of a given paper along with the venues where they have published other papers.'' In this work, we develop an interactive and intuitive scholarly question answering system called NLQxform-UI, which allows users to pose complex queries in the form of natural language questions. It is capable of automatically translating these questions into SPARQL queries that can be executed over the DBLP knowledge graph to retrieve expected answers. Furthermore, the users can interact with each step of the answering process and browse the final results in a web-based interface. A video recording of our system is available at https://youtu.be/elq8CPykiyk Additionally, the system has been completely open-sourced: https://github.com/ruijie-wang-uzh/NLQxform-UI
Ruijie Wang 0003, Zhiruo Zhang, Luca Rossetto, Florian Ruosch, Abraham Bernstein
SIGIR3
2025 Performance Evaluation in Multimedia Retrieval
abstract
Performance evaluation in multimedia retrieval, as in the information retrieval domain at large, relies heavily on retrieval experiments, employing a broad range of techniques and metrics. These can involve human-in-the-loop and machine-only settings for the retrieval process itself and the subsequent verification of results. Such experiments can be elaborate and use-case-specific, which can make them difficult to compare or replicate. In this article, we present a formal model to express all relevant aspects of such retrieval experiments, as well as a flexible open-source evaluation infrastructure that implements the model. These contributions intend to make a step towards lowering the hurdles for conducting retrieval experiments and improving their reproducibility.
Loris Sauter, Ralph Gasser, Heiko Schuldt, Abraham Bernstein, Luca Rossetto
ACM Trans. Multim. Comput. Commun. Appl.5
2025 Effects of Human Cognition-Inspired Task Presentation on Interactive Video Retrieval
abstract
Interactive video retrieval is a cooperative process between humans and retrieval systems. Large-scale evaluation campaigns, however, often overlook human factors, such as the effects of perception, attention, and memory, when assessing media retrieval systems. Consequently, their setups fall short of emulating realistic retrieval scenarios. In this article, we study the effect of task target presentation on the rate of retrieval success in a large crowdsourced experiment. To do this, we design novel task presentation modes based on concepts in media memorability, implement the pipelines necessary for processing target video segments, and build a custom experimental platform for the final evaluation. Our findings demonstrate that the way in which the target of a video retrieval task is presented has a substantial influence on the difficulty of the retrieval task and that individuals can successfully retrieve a target video segment despite reducing or even altering the provided hints, opening up a discussion around future evaluation protocols in the domain of interactive media retrieval.
Nina Willis, Abraham Bernstein, Luca Rossetto
ACM Trans. Multim. Comput. Commun. Appl.3
2025 Whom do Explanations Serve? A Systematic Literature Survey of User Characteristics in Explainable Recommender Systems Evaluation
abstract
Adding explanations to recommender systems is said to have multiple benefits, such as increasing user trust or system transparency. Previous work from other application areas suggests that specific user characteristics impact the users’ perception of the explanation. However, we rarely find this type of evaluation for recommender systems explanations. This paper addresses this gap by surveying 124 papers in which recommender systems explanations were evaluated in user studies. We analyzed their participant descriptions and study results where the impact of user characteristics on the explanation effects was measured. Our findings suggest that the results from the surveyed studies predominantly cover specific users who do not necessarily represent the users of recommender systems in the evaluation domain. This may seriously hamper the generalizability of any insights we may gain from current studies on explanations in recommender systems. We further find inconsistencies in the data reporting, which impacts the reproducibility of the reported results. Hence, we recommend actions to move toward a more inclusive and reproducible evaluation.
Kathrin Wardatzky, Oana Inel, Luca Rossetto, Abraham Bernstein
Trans. Recomm. Syst.3
2024 A Comparison of Late-Fusion Training Strategies for Quad-Modal Joint Embeddings
abstract
Multimodal methods that align the semantics of two data modalities-usually text and image-have become increasingly widespread in recent years. While such bi-modal alignments have received much attention, less work has been done toward aligning more than two modalities. This paper explores several strategies for training late-fusion joint-embedding models with up to four simultaneous modalities. We show that, even on a comparatively small dataset, there are clear and disproportional advantages when considering all modalities concurrently rather than consecutively. The results indicate that, when aligning multiple modalities, a training set with even weak alignment between all modalities substantially outperforms the use of several pair-wise alignments and that the addition of a modality can disproportionally increase alignment quality across all modalities.
Domenic Luca Fürer, Abraham Bernstein, Luca Rossetto
CBMI3
2024 QAGCN: Answering Multi-relation Questions via Single-Step Implicit Reasoning over Knowledge Graphs
Ruijie Wang 0003, Luca Rossetto, Michael Cochez, Abraham Bernstein
ESWC (1)2
2024 Introduction to the Seventh Annual Lifelog Search Challenge, LSC'24
abstract
For the seventh time since 2018, the Lifelog Search Challenge (LSC) benchmarked interactive lifelog search systems in a live challenge. The LSC goal is to comparatively evaluate system capabilities to access large multimodal lifelogs comprising hundreds of thousands of records. LSC'24 attracted an unprecedented record number of twenty-one participating teams, where each team proposes innovative ideas implemented to new or already established interactive lifelog retrieval systems. The benchmark was organised in front of a live audience at the LSC workshop at ACM ICMR'24 in Phuket, Thailand. This short paper summarises the LSC workshop setting and presents the participating lifelog search systems.
Cathal Gurrin, Liting Zhou, Graham Healy, Werner Bailer, Duc-Tien Dang-Nguyen, Steve Hodges 0001, Björn Þór Jónsson 0001, Jakub Lokoc, Luca Rossetto, Minh-Triet Tran, Klaus Schöffmann
ICMR9
2024 OpenLifelogCam - A Low-Cost Open-Source Wearable Camera Platform
abstract
The capture and subsequent analysis of egocentric imagery in the form of Lifelogs can be useful in several application areas. However, suitable hardware to record such data is not always available or can be cost-prohibitive. This paper introduced the OpenLifelogCam, an open-source hardware wearable camera platform that is designed to be customizable enough to cover a broad range of possible applications while being as cheap as possible to construct even in low volumes.
Luca Rossetto
ICMR1
2024 Reproducibility Companion Paper of "MMSF: A Multimodal Sentiment-Fused Method to Recognize Video Speaking Style"
abstract
To support the replication of "MMSF: A Multimodal Sentiment-Fused Method to Recognize Video Speaking Style", which was presented at ICMR'23, this companion paper provides the details of the artifacts. Speaking style recognition is aimed at recognizing the styles of conversations, which provides a fine-grained description about talking. In the original paper, we proposed a novel multimodal sentiment-fused method, MMSF, which extracts and integrates visual, audio and textual features of videos and introduced sentiment in MMSF with cross-attention mechanism to enhance the video feature to recognize speaking styles. In this paper, we explain the details of the implement code and the dataset used for experiments.
Fan Yu 0003, Beibei Zhang 0005, Yaqun Fang, Jia Bei, Tongwei Ren, Jiyi Li, Luca Rossetto
ICMR7
2024 Estimating the Semantic Density of Visual Media
abstract
Image descriptions provide precious information for a myriad of visual media management tasks ranging from image classification to image search. The value of such curated collections comes from their diverse content and their accompanying extensive annotations. Such annotations are typically supplied by communities, where users (often volunteers) curate labels and/or descriptions of images. Supporting users in their quest to increase (overall) description completeness where possible is, therefore, of utmost importance.
Luca Rossetto, Cristina Sarasua, Abraham Bernstein
ACM Multimedia1
2024 A New Retrieval Engine for Vitrivr
Ralph Gasser, Rahel Arnold, Fynn Faber, Heiko Schuldt, Raphael Waltenspül, Luca Rossetto
MMM (4)6
2024 Augmented Reality Photo Presentation and Content-Based Image Retrieval on Mobile Devices with AR-Explorer
Loris Sauter, Tim Bachmann, Heiko Schuldt, Luca Rossetto
MMM (4)4
2024 Exploring Multimedia Vector Spaces with vitrivr-VR
Florian Spiess 0001, Luca Rossetto, Heiko Schuldt
MMM (4)2
2023 Novice-Friendly Text-based Video Search with vitrivr
abstract
Video retrieval still offers many challenges which can so far only be effectively mediated through interactive, human-in-the-loop retrieval approaches. The vitrivr multimedia retrieval stack offers a broad range of query mechanisms to enable users to perform such interactive retrieval. While these multiple mechanisms offer various options to experienced users, they can be difficult to use for novices. In this paper, we present a minimal user interface geared towards novice users that only exposes a subset of vitrivr’s functionality but simplifies user interaction.
Loris Sauter, Heiko Schuldt, Raphael Waltenspül, Luca Rossetto
CBMI4
2023 Introduction to the Sixth Annual Lifelog Search Challenge, LSC'23
abstract
For the sixth time since 2018, the Lifelog Search Challenge (LSC) was organized as a comparative benchmarking exercise for various interactive lifelog search systems. The goal of this international competition is to test system capabilities to access large multimodal lifelogs. LSC’23 attracted twelve participanting teams, each of whom had developed a competitive interactive lifelog retrieval system. The benchmark was organized in front of live audience at the LSC workshop at ACM ICMR’23. As in previous editions, this introductory paper presents the LSC workshop and introduces the participating lifelog search systems.
Cathal Gurrin, Björn Þór Jónsson 0001, Duc-Tien Dang-Nguyen, Graham Healy, Jakub Lokoc, Liting Zhou, Luca Rossetto, Minh-Triet Tran, Wolfgang Hürst, Werner Bailer, Klaus Schöffmann
ICMR7
2023 A Comparison of Video Browsing Performance between Desktop and Virtual Reality Interfaces
abstract
Interactive retrieval with user-friendly and performant interfaces remains a necessity for video retrieval, even in light of significant gains in retrieval performance through multi-modal encoders. In recent years, novel interaction modalities such as virtual reality (VR) and augmented reality (AR) have gained popularity, but the best way to adapt paradigms from traditional retrieval interfaces, especially for result browsing and interaction, remains an open research question. In this paper, we compare two video retrieval interfaces in a controlled setting to gain insight into the differences in video browsing between VR and desktop interfaces. We formulate hypotheses explaining why there might be performance differences between the two interfaces, define metrics to test the hypotheses, and show results based on data gathered at an evaluation campaign. Our results show that VR interfaces can be competitive in browsing performance and indicate that there can even be an advantage when browsing larger result sets in VR.
Florian Spiess 0001, Ralph Gasser, Silvan Heller, Heiko Schuldt, Luca Rossetto
ICMR5
2023 Link-Rot in Web-Sourced Multimedia Datasets
Viktor Lakic, Luca Rossetto, Abraham Bernstein
MMM (1)2
2023 Exploring Effective Interactive Text-Based Video Search in vitrivr
Loris Sauter, Ralph Gasser, Silvan Heller, Luca Rossetto, Colin Saladin, Florian Spiess 0001, Heiko Schuldt
MMM (1)4
2023 Traceable Asynchronous Workflows in Video Retrieval with vitrivr-VR
Florian Spiess 0001, Silvan Heller, Luca Rossetto, Loris Sauter, Philipp Weber, Heiko Schuldt
MMM (1)3
2023 Interactive video retrieval in the age of effective joint embedding deep models: lessons from the 11th VBS
Jakub Lokoc, Stelios Andreadis, Werner Bailer, Aaron Duane, Cathal Gurrin, Zhixin Ma 0001, Nicola Messina, Thao-Nhu Nguyen, Ladislav Peska, Luca Rossetto, Loris Sauter, Konstantin Schall, Klaus Schöffmann, Omar Shahbaz Khan, Florian Spiess 0001, Lucia Vadicamo, Stefanos Vrochidis
Multim. Syst.10
2022 Introduction to the Fifth Annual Lifelog Search Challenge, LSC'22
abstract
For the fifth time since 2018, the Lifelog Search Challenge (LSC) facilitated a benchmarking exercise to compare interactive search systems designed for multimodal lifelogs. LSC'22 attracted nine participating research groups who developed interactive lifelog retrieval systems enabling fast and effective access to lifelogs. The systems competed in front of a hybrid audience at the LSC workshop at ACM ICMR'22. This paper presents an introduction to the LSC workshop, the new (larger) dataset used in the competition, and introduces the participating lifelog search systems.
Cathal Gurrin, Liting Zhou, Graham Healy, Björn Þór Jónsson 0001, Duc-Tien Dang-Nguyen, Jakub Lokoc, Minh-Triet Tran, Wolfgang Hürst, Luca Rossetto, Klaus Schöffmann
ICMR9
2022 A Multi-Stream Approach for Video Understanding
abstract
The automatic annotation of higher-level semantic information in long-form video content is still a challenging task. The Deep Video Understanding (DVU) Challenge aims at catalyzing progress in this area by offering common data and tasks. In this paper, we present our contribution to the 3rd DVU challenge. Our approach consists of multiple information streams extracted from both the visual and the audio modality. The streams can build on information generated by previous streams to increase their semantic descriptiveness. Finally, the output of all streams can be aggregated in order to produce a graph representation of the input movie to represent the semantic relationships between the relevant characters.
Lutharsanen Kunam, Luca Rossetto, Abraham Bernstein
ACM Multimedia2
2022 Open Challenges of Interactive Video Search and Evaluation
abstract
During the last 10 years of Video Browser Showdown (VBS), there were many different approaches tested for known-item search and ad-hoc search tasks. Undoubtedly, teams incorporating state-of-the-art models from the machine learning domain had an advantage over teams focusing just on interactive interfaces. On the other hand, VBS results indicate that effective means of interaction with a search system is still necessary to accomplish challenging search tasks. In this tutorial, we summarize successful deep models tested at the Video Browser Showdown as well as interfaces designed on top of corresponding distance/similarity spaces. Our broad experience with competition organization and evaluation will be presented as well, focusing on promising findings and also challenging problems from the most recent iterations of the Video Browser Showdown.
Jakub Lokoc, Klaus Schöffmann, Werner Bailer, Luca Rossetto, Björn Þór Jónsson 0001
ACM Multimedia4
2022 IMuR 2022: Introduction to the 2nd Workshop on Interactive Multimedia Retrieval
abstract
The retrieval of multimedia content remains a difficult problem where a high accuracy or specificity can often only be achieved interactively, with a user working closely and iteratively with a retrieval system. While there exist several venues for the exchange of insights in the area of information retrieval in general and multimedia retrieval specifically, there is little discussion on such interactive retrieval approaches. The Workshop on Interactive Multimedia Retrieval offers such a venue. Held for the 2nd time in 2022, it attracted a diverse set of contributions, six of which were accepted for presentation. The following provides a brief overview of the workshop itself as well as the contributions of 2022.
Luca Rossetto, Werner Bailer, Jakub Lokoc, Klaus Schöffmann
ACM Multimedia1
2022 Multi-modal Interactive Video Retrieval with Temporal Queries
Silvan Heller, Rahel Arnold, Ralph Gasser, Viktor Gsteiger, Mahnaz Parian-Scherb, Luca Rossetto, Loris Sauter, Florian Spiess 0001, Heiko Schuldt
MMM (2)6
2022 A Task Category Space for User-Centric Comparative Multimedia Search Evaluations
Jakub Lokoc, Werner Bailer, Kai Uwe Barthel, Cathal Gurrin, Silvan Heller, Björn Þór Jónsson 0001, Ladislav Peska, Luca Rossetto, Klaus Schöffmann, Lucia Vadicamo, Stefanos Vrochidis, Jiaxin Wu 0001
MMM (1)8
2022 Multi-modal Video Retrieval in Virtual Reality with vitrivr-VR
Florian Spiess 0001, Ralph Gasser, Silvan Heller, Mahnaz Parian-Scherb, Luca Rossetto, Loris Sauter, Heiko Schuldt
MMM (2)5
2022 HyText - A Scene-Text Extraction Method for Video Retrieval
Alexander Theus, Luca Rossetto, Abraham Bernstein
MMM (2)2
2021 Gesture of Interest: Gesture Search for Multi-Person, Multi-Perspective TV Footage
abstract
In real-world datasets, specifically in TV recordings, videos are often multi-person and multi-angle, which poses significant challenges for gesture recognition and retrieval. In addition to being of interest to linguists, gesture retrieval is a novel and challenging application for multimedia retrieval. In this paper, we propose a novel method for spatio-temporal gesture retrieval based on visual and pose information which can retrieve similar gestures in multi-person scenes through continuous shots. The attention-aware features, extracted from human pose key-points, together with a sophisticated pre-processing module, alleviate the susceptibility of gesture retrieval to background noise and occlusion. We have evaluated our method on a subset of the NewsScape Dataset. Our experimental results demonstrate the effectiveness of the proposed method in retrieving similar results in occluded scenes as measured by the quality of the top 5 results.
Mahnaz Parian-Scherb, Claire Walzer, Luca Rossetto, Silvan Heller, Stéphane Dupont, Heiko Schuldt
CBMI3
2021 Introduction to the Fourth Annual Lifelog Search Challenge, LSC'21
abstract
The Lifelog Search Challenge (LSC) is an annual benchmarking challenge for comparing approaches to interactive retrieval from multi-modal lifelogs. LSC'21, the fourth challenge, attracted sixteen participants, each of which had developed interactive retrieval systems for large multimodal lifelogs. These interactive retrieval systems participated in a comparative evaluation in front of an online live-audience at the LSC workshop at ACM ICMR'21. This overview presents the motivation for LSC'21, the lifelog dataset used in the competition, and the participating systems.
Cathal Gurrin, Björn Þór Jónsson 0001, Klaus Schöffmann, Duc-Tien Dang-Nguyen, Jakub Lokoc, Minh-Triet Tran, Wolfgang Hürst, Luca Rossetto, Graham Healy
ICMR8
2021 VideoGraph - Towards Using Knowledge Graphs for Interactive Video Retrieval
Luca Rossetto, Matthias Baumgartner, Narges Ashena, Florian Ruosch, Romana Pernisch, Lucien Heitz, Abraham Bernstein
MMM (2)1
2021 Considering Human Perception and Memory in Interactive Multimedia Retrieval Evaluations
Luca Rossetto, Werner Bailer, Abraham Bernstein
MMM (1)1
2021 A System for Interactive Multimedia Retrieval Evaluations
Luca Rossetto, Ralph Gasser, Loris Sauter, Abraham Bernstein, Heiko Schuldt
MMM (2)1
2021 Competitive Interactive Video Retrieval in Virtual Reality with vitrivr-VR
Florian Spiess 0001, Ralph Gasser, Silvan Heller, Luca Rossetto, Loris Sauter, Heiko Schuldt
MMM (2)4
2021 Interactive Video Retrieval in the Age of Deep Learning - Detailed Evaluation of VBS 2019
abstract
Despite the fact that automatic content analysis has made remarkable progress over the last decade - mainly due to significant advances in machine learning - interactive video retrieval is still a very challenging problem, with an increasing relevance in practical applications. The Video Browser Showdown (VBS) is an annual evaluation competition that pushes the limits of interactive video retrieval with state-of-the-art tools, tasks, data, and evaluation metrics. In this paper, we analyse the results and outcome of the 8th iteration of the VBS in detail. We first give an overview of the novel and considerably larger V3C1 dataset and the tasks that were performed during VBS 2019. We then go on to describe the search systems of the six international teams in terms of features and performance. And finally, we perform an in-depth analysis of the per-team success ratio and relate this to the search strategies that were applied, the most popular features, and problems that were experienced. A large part of this analysis was conducted based on logs that were collected during the competition itself. This analysis gives further insights into the typical search behavior and differences between expert and novice users. Our evaluation shows that textual search and content browsing are the most important aspects in terms of logged user interactions. Furthermore, we observe a trend towards deep learning based features, especially in the form of labels generated by artificial neural networks. But nevertheless, for some tasks, very specific content-based search features are still being used. We expect these findings to contribute to future improvements of interactive video search systems.
Luca Rossetto, Ralph Gasser, Jakub Lokoc, Werner Bailer, Klaus Schöffmann, Bernd Münzer, Tomás Soucek, Phuong Anh Nguyen 0002, Paolo Bolettieri, Andreas Leibetseder, Stefanos Vrochidis
IEEE Trans. Multim.1
2021 Is the Reign of Interactive Search Eternal? Findings from the Video Browser Showdown 2020
abstract
Comprehensive and fair performance evaluation of information retrieval systems represents an essential task for the current information age. Whereas Cranfield-based evaluations with benchmark datasets support development of retrieval models, significant evaluation efforts are required also for user-oriented systems that try to boost performance with an interactive search approach. This article presents findings from the 9th Video Browser Showdown, a competition that focuses on a legitimate comparison of interactive search systems designed for challenging known-item search tasks over a large video collection. During previous installments of the competition, the interactive nature of participating systems was a key feature to satisfy known-item search needs, and this article continues to support this hypothesis. Despite the fact that top-performing systems integrate the most recent deep learning models into their retrieval process, interactive searching remains a necessary component of successful strategies for known-item search tasks. Alongside the description of competition settings, evaluated tasks, participating teams, and overall results, this article presents a detailed analysis of query logs collected by the top three performing systems, SOMHunter, VIRET, and vitrivr. The analysis provides a quantitative insight to the observed performance of the systems and constitutes a new baseline methodology for future events. The results reveal that the top two systems mostly relied on temporal queries before a correct frame was identified. An interaction log analysis complements the result log findings and points to the importance of result set and video browsing approaches. Finally, various outlooks are discussed in order to improve the Video Browser Showdown challenge in the future.
Jakub Lokoc, Patrik Veselý, Frantisek Mejzlík, Gregor Kovalcík, Tomás Soucek, Luca Rossetto, Klaus Schöffmann, Werner Bailer, Cathal Gurrin, Loris Sauter, Jaeyub Song, Stefanos Vrochidis, Jiaxin Wu 0001, Björn Þór Jónsson 0001
ACM Trans. Multim. Comput. Commun. Appl.6
2020 Are You Watching Closely? Content-based Retrieval of Hand Gestures
abstract
Gestures play an important role in our daily communications. However, recognizing and retrieving gestures in-the-wild is a challenging task which is not explored thoroughly in literature. In this paper, we explore the problem of identifying and retrieving gestures in a large-scale video dataset provided by the computer vision community and based on queries recorded in-the-wild. Our proposed pipeline, I3DEF, is based on the extraction of spatio-temporal features from intermediate layers of an I3D network, a state-of-the-art network for action recognition, and the fusion of the output of feature maps from RGB and optical flow input. The obtained embeddings are used to train a triplet network to capture the similarity between gestures. We further explore the effect of a person and body part masking step for improving both retrieval performance and recognition rate. Our experiments show the ability of I3DEF to recognize and retrieve gestures which are similar to the queries independently of the depth modality. This performance holds both for queries taken from the test data, and for queries using recordings from different people performing relevant gestures in a different setting.
Mahnaz Parian-Scherb, Luca Rossetto, Heiko Schuldt, Stéphane Dupont
ICMR2
2020 Towards Using Semantic-Web Technologies for Multi-Modal Knowledge Graph Construction
abstract
While a multitude of approaches for extracting semantic information from multimedia documents has emerged in recent years, isolating any form of holistic semantic representation from a larger type of document, such as a movie, is not yet feasible. In this paper we present our approaches used in the first instance of the Deep Video Understanding Challenge, using a combination of several multi-modal detectors and an integration scheme informed by methods from the semantic web context in order to determine the capabilities limitations of currently available methods for the extraction of semantic relations between the characters and locations relevant to the narrative of a movie.
Matthias Baumgartner, Luca Rossetto, Abraham Bernstein
ACM Multimedia2
2020 Cottontail DB: An Open Source Database System for Multimedia Retrieval and Analysis
abstract
Multimedia retrieval and analysis are two important areas in "Big data" research. They have in common that they work with feature vectors as proxies for the media objects themselves. Together with metadata such as textual descriptions or numbers, these vectors describe a media object in its entirety, and must therefore be considered jointly for both storage and retrieval.
Ralph Gasser, Luca Rossetto, Silvan Heller, Heiko Schuldt
ACM Multimedia2
2020 Combining Boolean and Multimedia Retrieval in vitrivr for Large-Scale Video Search
Loris Sauter, Mahnaz Parian-Scherb, Ralph Gasser, Silvan Heller, Luca Rossetto, Heiko Schuldt
MMM (2)5
2019 V3C1 Dataset: An Evaluation of Content Characteristics
abstract
In this work we analyze content statistics of the V3C1 dataset, which is the first partition of theVimeo Creative Commons Collection (V3C). The dataset has been designed to represent true web videos in the wild, with good visual quality and diverse content characteristics, and will serve as evaluation basis for the Video Browser Showdown 2019-2021 and TREC Video Retrieval (TRECVID) Ad-Hoc Video Search tasks 2019-2021. The dataset comes with a shot segmentation (around 1 million shots) for which we analyze content specifics and statistics. Our research shows that the content of V3C1 is very diverse, has no predominant characteristics and provides a low self-similarity. Thus it is very well suited for video retrieval evaluations as well as for participants of TRECVID AVS or the VBS.
Fabian Berns, Luca Rossetto, Klaus Schöffmann, Christian Beecks, George Awad
ICMR2
2019 Multimodal Multimedia Retrieval with vitrivr
abstract
The steady growth of multimedia collections - both in terms of size and heterogeneity - necessitates systems that are able to conjointly deal with several types of media as well as large volumes of data. This is especially true when it comes to satisfying a particular information need, i.e., retrieving a particular object of interest from a large collection. Nevertheless, existing multimedia management and retrieval systems are mostly organized in silos and treat different media types separately. Hence, they are limited when it comes to crossing these silos for accessing objects. In this paper, we present vitrivr, a general-purpose content-based multimedia retrieval stack. In addition to the keyword search provided by most media management systems, vitrivr also exploits the object's content in order to facilitate different types of similarity search. This can be done within and, most importantly, across different media types giving rise to new, interesting use cases. To the best of our knowledge, the full vitrivr stack is unique in that it seamlessly integrates support for four different types of media, namely images, audio, videos, and 3D models.
Ralph Gasser, Luca Rossetto, Heiko Schuldt
ICMR2
2019 Interactive Video Retrieval in the Age of Deep Learning
abstract
We present a tutorial focusing on video retrieval tasks, where state-of-the-art deep learning approaches still benefit from interactive decisions of users. The tutorial covers general introduction to the interactive video retrieval research area, state-of-the-art video retrieval systems, evaluation campaigns and recently observed results. Moreover, a significant part of the tutorial is dedicated to a practical exercise with three selected state-of-the-art systems in the form of an interactive video retrieval competition. Participants of this tutorial will gain a practical experience and also a general insight of the interactive video retrieval topic, which is a good start to focus their research on unsolved challenges in this area.
Jakub Lokoc, Klaus Schöffmann, Werner Bailer, Luca Rossetto, Cathal Gurrin
ICMR4
2019 Deep Learning-Based Concept Detection in vitrivr
Luca Rossetto, Mahnaz Parian-Scherb, Ralph Gasser, Ivan Giangreco, Silvan Heller, Heiko Schuldt
MMM (2)1
2019 V3C - A Research Video Collection
Luca Rossetto, Heiko Schuldt, George Awad, Asad A. Butt
MMM (1)1
2018 Competitive Video Retrieval with vitrivr
Luca Rossetto, Ivan Giangreco, Ralph Gasser, Heiko Schuldt
MMM (2)1
2018 The Long Tail of Web Video
Luca Rossetto, Heiko Schuldt
MMM (2)1
2017 "Hey, vitrivr!" - A Multimodal UI for Video Retrieval
Prateek Goel, Ivan Giangreco, Luca Rossetto, Claudiu Tanase, Heiko Schuldt
ECIR3
2017 Multimodal Video Retrieval with the 2017 IMOTION System
abstract
The IMOTION system is a multimodal content-based video search and browsing application offering a rich set of query modes on the basis of a broad range of different features. It is able to scale with the size of the collection due to its underlying flexible polystore called ADAMpro and its very effective retrieval engine Cineast, optimized for multi-feature fusion. IMOTION is simultaneously geared towards precision-focused searches, i.e., known-item search with image or text queries, and recall-focused, exploratory searches. In this demo, we will present the 2017 IMOTION system deployed on the IACC.3 collection consisting of 600 hours of Internet Archive video, which was also used in the TRECVID 2016 Ad-Hoc Video Search and in the 2017 Video Browser Showdown (VBS) challenge in which IMOTION ranked first. Conference attendees will have the chance to interact with the 2017 IMOTION system and quickly solve various retrieval tasks.
Luca Rossetto, Ivan Giangreco, Claudiu Tanase, Heiko Schuldt
ICMR1
2017 Enhanced Retrieval and Browsing in the IMOTION System
Luca Rossetto, Ivan Giangreco, Claudiu Tanase, Heiko Schuldt, Stéphane Dupont, Omar Seddati
MMM (2)1
2017 Interactive video search tools: a detailed analysis of the video browser showdown 2015
abstract
Interactive video retrieval tools developed over the past few years are emerging as powerful alternatives to automatic retrieval approaches by giving the user more control as well as more responsibilities. Current research tries to identify the best combinations of image, audio and text features that combined with innovative UI design maximize the tools performance. We present the last installment of the Video Browser Showdown 2015 which was held in conjunction with the International Conference on MultiMedia Modeling 2015 (MMM 2015) and has the stated aim of pushing for a better integration of the user into the search process. The setup of the competition including the used dataset and the presented tasks as well as the participating tools will be introduced . The performance of those tools will be thoroughly presented and analyzed. Interesting highlights will be marked and some predictions regarding the research focus within the field for the near future will be made.
Claudiu Cobârzan, Klaus Schöffmann, Werner Bailer, Wolfgang Hürst, Adam Blazek, Jakub Lokoc, Stefanos Vrochidis, Kai Uwe Barthel, Luca Rossetto
Multim. Tools Appl.9
2016 vitrivr: A Flexible Retrieval Stack Supporting Multiple Query Modes for Searching in Multimedia Collections
abstract
vitrivr is an open source full-stack content-based multimedia retrieval system with focus on video. Unlike the majority of the existing multimedia search solutions, vitrivr is not limited to searching in metadata, but also provides content-based search and thus offers a large variety of different query modes which can be seamlessly combined: Query by sketch, which allows the user to draw a sketch of a query image and/or sketch motion paths, Query by example, keyword search, and relevance feedback. The vitrivr architecture is self-contained and addresses all aspects of multimedia search, from offline feature extraction, database management to frontend user interaction. The system is composed of three modules: a web-based frontend which allows the user to input the query (e.g., add a sketch) and browse the retrieved results (vitrivr-ui), a database system designed for interactive search in large-scale multimedia collections (ADAM), and a retrieval engine that handles feature extraction and feature-based retrieval (Cineast). The vitrivr source is available on GitHub under the MIT open source (and similar) licenses and is currently undergoing several upgrades as part of the Google Summer of Code 2016.
Luca Rossetto, Ivan Giangreco, Claudiu Tanase, Heiko Schuldt
ACM Multimedia1
2016 Searching in Video Collections Using Sketches and Sample Images - The Cineast System
Luca Rossetto, Ivan Giangreco, Silvan Heller, Claudiu Tanase, Heiko Schuldt
MMM (2)1
2016 IMOTION - Searching for Video Sequences Using Multi-Shot Sketch Queries
Luca Rossetto, Ivan Giangreco, Silvan Heller, Claudiu Tanase, Heiko Schuldt, Stéphane Dupont, Omar Seddati, Tevfik Metin Sezgin, Ozan Can Altiok, Yusuf Sahillioglu
MMM (2)1
2016 iAutoMotion - an Autonomous Content-Based Video Retrieval Engine
Luca Rossetto, Ivan Giangreco, Claudiu Tanase, Heiko Schuldt, Stéphane Dupont, Omar Seddati, Tevfik Metin Sezgin, Yusuf Sahillioglu
MMM (2)1
2016 Dealing with Ambiguous Queries in Multimodal Video Retrieval
Luca Rossetto, Claudiu Tanase, Heiko Schuldt
MMM (1)1
2015 IMOTION - A Content-Based Video Retrieval Engine
Luca Rossetto, Ivan Giangreco, Heiko Schuldt, Stéphane Dupont, Omar Seddati, Tevfik Metin Sezgin, Yusuf Sahillioglu
MMM (2)1
2014 Cineast: A Multi-feature Sketch-Based Video Retrieval Engine
abstract
Despite the tremendous importance and availability of large video collections, support for video retrieval is still rather limited and is mostly tailored to very concrete use cases and collections. In image retrieval, for instance, standard keyword search on the basis of manual annotations and content-based image retrieval, based on the similarity to query image (s), are well established search paradigms, both in academic prototypes and in commercial search engines. Recently, with the proliferation of sketch-enabled devices, also sketch-based retrieval has received considerable attention. The latter two approaches are based on intrinsic image features and rely on the representation of the objects of a collection in the feature space. In this paper, we present Cineast, a multi-feature sketch-based video retrieval engine. The main objective of Cineast is to enable a smooth transition from content-based image retrieval to content-based video retrieval and to support powerful search paradigms in large video collections on the basis of user-provided sketches as query input. Cineast is capable of retrieving video sequences based on edge or color sketches as query input and even supports one or multiple exemplary video sequences as query input. Moreover, Cineast also supports a novel approach to sketch-based motion queries by allowing a user to specify the motion of objects within a video sequence by means of (partial) flow fields, also specified via sketches. Using an emergent combination of multiple different features, Cineast is able to universally retrieve video (sequences) without the need for prior knowledge or semantic understanding. The evaluation with a general purpose video collection has shown the effectiveness and the efficiency of the Cineast approach.
Luca Rossetto, Ivan Giangreco, Heiko Schuldt
ISM1