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Oscar J. Romero

dblp:157/6720 · DBLP profile ↗
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9ranked-venue papers
6as first author
3since 2021 · last 2026
0000-0002-4470-8209ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Accessibility and assistive technology · 40% Human-AI interaction · 26% Design research and methods · 15%
Artificial intelligence
2 papers
Information extraction and text analysis · 50% Question answering and dialogue systems · 50%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › assistive technology for visual impairment
assistive technology for blind and low-vision users
1.012026
Navigation and Interaction for Blind Users via a Cognitive Architecture · AAAI 2026
Human-AI interaction
conversational agents
1.012026
Navigation and Interaction for Blind Users via a Cognitive Architecture · AAAI 2026
Design research and methods
research through design
0.612022
Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet · CHI 2022
Accessibility and assistive technology
screen reader accessibility
0.612022
Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet · CHI 2022
Human-robot interaction › affective interaction
rapport
0.312017
Cognitive-Inspired Conversational-Strategy Reasoner for Socially-Aware Agents · IJCAI 2017
Natural language and speech › Question answering and dialogue systems › natural language interface
natural language command understanding
0.212015
Toward Mobile Robots Reasoning Like Humans · AAAI 2015
Natural language and speech › Information extraction and text analysis › natural language semantics › semantic interpretation
semantic perception
0.212015
Toward Mobile Robots Reasoning Like Humans · AAAI 2015

Methods — techniques the papers use, named apart from their topics

object detection · 1.0large language model · 1.0augmented reality · 1.0reflective case study · 0.6design experiment · 0.6cognitive modeling · 0.6decision-making · 0.3decision making · 0.3semantic perception · 0.2cognitive architecture · 0.2
YearPublicationVenuePosition
2026 Navigation and Interaction for Blind Users via a Cognitive Architecture
abstract
Navigating new indoor spaces and interacting with the environment presents many challenges for people who are blind or have low vision (BLV). To address these challenges, we prototyped a smartphone-based conversational assistant that helps BLV people navigate and interact with their environment. The prototype utilizes a cognitive architecture to integrate three different technologies: (i) augmented-reality spatial anchors for high-precision localization and access to static information about the environment; (ii) real-time object/people detection for information about the environment and obstacle avoidance; and (iii) a conversational agent}that uses large language models (LLMs) for information extraction, conversational interaction, and turn-by-turn navigation. We assess the impact of different technologies on human performance by measuring user task time and errors. We found that conversational interaction holistically integrates the different technologies to deliver a better user experience while significantly reducing task completion time.
Oscar J. Romero, Anthony Tomasic, Elizabeth J. Carter, John Zimmerman, Aaron Steinfeld
AAAI1
2022 Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet
abstract
Design produces valuable knowledge by offering new perspectives that reframe problematic situations. Research through Design (RtD) contributes new frames along with design work demonstrating a frame's value. Interestingly, RtD papers rarely describe how reframing happens. This gap in documentation unintentionally implies a romantic account of design, it implies that the first step of an RtD project is to have a brilliant idea. This is especially problematic in cases where the reframing causes a pivot that leads to a new research program. To help address this gap, we describe a case where through a series of three design experiments we experienced a research pivot. We describe how our work to improve web-table navigation for screen-reader users broke our frame. The break led to a new research program focused on constructing a conversational internet. This paper offers our case along with reflection on reporting design work that drives reframing.
John Zimmerman, Aaron Steinfeld, Anthony Tomasic, Oscar J. Romero
CHI4
2021 A Task-Oriented Dialogue Architecture via Transformer Neural Language Models and Symbolic Injection
abstract
Recently, transformer language models have been applied to build both task-and non-taskoriented dialogue systems.Although transformers perform well on most of the NLP tasks, they perform poorly on context retrieval and symbolic reasoning.Our work aims to address this limitation by embedding the model in an operational loop that blends both natural language generation and symbolic injection.We evaluated our system on the multi-domain DSTC8 data set and reported joint goal accuracy of 75.8% (ranked among the first half positions), intent accuracy of 97.4% (which is higher than the reported literature), and a 15% improvement for success rate compared to a baseline with no symbolic injection.These promising results suggest that transformer language models can not only generate proper system responses but also symbolic representations that can further be used to enhance the overall quality of the dialogue management as well as serving as scaffolding for complex conversational reasoning.
Oscar J. Romero, Antian Wang, John Zimmerman, Aaron Steinfeld, Anthony Tomasic
SIGDIAL1
2020 A Long-Term Evaluation of Adaptive Interface Design for Mobile Transit Information
abstract
Personalization of user experience has a long history of success in the HCI community. More recently the community has focused on adaptive user interfaces, supported by machine learning, that reduce interaction efforts and improves user experience by collapsing transactions and pre-filtering results. However, generally, these more recent results have only been demonstrated in the laboratory environment. In this paper, we share the case of a deployed mobile transit app that adapts based on users’ previous usage. We examine the impact of adaptation, both good and bad, and user abandonment rates. We conducted an 18-month assessment where 2,616 participants (with and without vision impairments) were recruited and participated in an A/B study. Finally, we draw some insights on some unusual effects that appear over the long term.
Oscar J. Romero, Alexander Haig, Lynn Kirabo, Qian Yang 0004, John Zimmerman, Anthony Tomasic, Aaron Steinfeld
MobileHCI1
2019 Dynamic Service Composition Orchestrated by Cognitive Agents in Mobile and Pervasive Computing
abstract
Automatic service composition in mobile and pervasive computing faces many challenges due to the complex nature of the environment. Common approaches address service composition from optimization perspectives which are not feasible in practice due to the intractability of the problem, limited computational resources of smart devices, service host's mobility, and time constraints. Our main contribution is the development of a cognitively-inspired agent-based service composition model focused on bounded rationality rather than optimality, which allows the system to compensate for limited resources by selectively filtering out continuous streams of data. The evaluation of our approach shows promising results when compared against state-of-the-art service composition models.
Oscar J. Romero
SERVICES1
2018 SOGO: A Social Intelligent Negotiation Dialogue System
abstract
In this paper, we propose a semi-automatic social intelligent negotiation dialogue system that interweaves task utterance with conversational strategies to engage human users in negotiation. Our two-phase system operates sequentially in a reasoning-and-generation loop: In the task phase, we leverage an off-the-shelf end-to-end dialogue model for negotiation to build a dialogue manager which decides the next system's task intention. Then, during the social phase, we employ a theory-driven, template-based natural language generator to realize the task intention as a genre of social conversational strategy. Subsequently, a set of conversational strategies are presented to a human expert who decides the final sentence to be uttered by the dialogue system. Compared to the baseline system, our proposed social intelligent dialogue system achieves a higher agreement rate and more "good deals" with humans while building interpersonal rapport.
Oscar J. Romero, Alexander I. Rudnicky
IVA2
2017 Cognitive-Inspired Conversational-Strategy Reasoner for Socially-Aware Agents
abstract
In this work we propose a novel module for a dialogue system that allows a conversational agent to utter phrases that do not just meet the system's task intentions, but also work towards achieving the system's social intentions. The module - a Social Reasoner - takes the task goals the system must achieve and decides the appropriate conversational style and strategy with which the dialogue system describes the information the user desires so as to boost the strength of the relationship between the user and system (rapport), and therefore the user's engagement and willingness to divulge the information the agent needs to efficiently and effectively achieve the user's goals. Our Social Reasoner is inspired both by analysis of empirical data of friends and stranger dyads engaged in a task, and by prior literature in fields as diverse as reasoning processes in cognitive and social psychology, decision-making, sociolinguistics and conversational analysis. Our experiments demonstrated that, when using the Social Reasoner in a Dialogue System, the rapport level between the user and system increases in more than 35% in comparison with those cases where no Social Reasoner is used.
Oscar J. Romero, Justine Cassell
IJCAI1
2015 Toward Mobile Robots Reasoning Like Humans
abstract
Robots are increasingly becoming key players in human-robot teams. To become effective teammates, robots must possess profound understanding of an environment, be able to reason about the desired commands and goals within a specific context, and be able to communicate with human teammates in a clear and natural way. To address these challenges, we have developed an intelligence architecture that combines cognitive components to carry out high-level cognitive tasks, semantic perception to label regions in the world, and a natural language component to reason about the command and its relationship to the objects in the world. This paper describes recent developments using this architecture on a fielded mobile robot platform operating in unknown urban environments. We report a summary of extensive outdoor experiments; the results suggest that a multidisciplinary approach to robotics has the potential to create competent human-robot teams.
Jean Oh, Arne Suppé, Felix Duvallet, Abdeslam Boularias, Luis E. Navarro-Serment, Martial Hebert, Anthony Stentz, Jerry Vinokurov, Oscar J. Romero, Christian Lebiere, Robert M. Dean
AAAI9
2014 Cognitive Modeling of Behavioral Experiments in Network Science Using ACT-R Architecture
Oscar J. Romero, Christian Lebiere
MABS1