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Xiaoqi Yin

dblp:158/5261 · DBLP profile ↗
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7ranked-venue papers
3as first author
2since 2021 · last 2022
0000-0002-4662-4762ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 58% Segmentation and scene understanding · 42%
Computer networks
2 papers
Content delivery and video streaming · 64% Network performance modeling · 36%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
neural radiance field
0.612022
Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation · CVPR 2022
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation
0.612022
Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation · CVPR 2022
Computer vision › Segmentation and scene understanding
panoptic segmentation
0.612022
Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation · CVPR 2022
Content delivery and video streaming
bitrate adaptation
0.522016
CS2P: Improving Video Bitrate Selection and Adaptation with Data-Driven Throughput Prediction · SIGCOMM 2016
A Control-Theoretic Approach for Dynamic Adaptive Video Streaming over HTTP · SIGCOMM 2015
Computer vision › Segmentation and scene understanding
3d semantic segmentation
0.412020
Virtual Multi-view Fusion for 3D Semantic Segmentation · ECCV (24) 2020
Computer vision › 3D vision › 3d scene understanding › multi-view understanding
multi-view fusion
0.412020
Virtual Multi-view Fusion for 3D Semantic Segmentation · ECCV (24) 2020
Network performance modeling › performance prediction
throughput prediction
0.212016
CS2P: Improving Video Bitrate Selection and Adaptation with Data-Driven Throughput Prediction · SIGCOMM 2016
Content delivery and video streaming
adaptive video streaming
0.212015
A Control-Theoretic Approach for Dynamic Adaptive Video Streaming over HTTP · SIGCOMM 2015
Network performance modeling
predictive control
0.212015
A Control-Theoretic Approach for Dynamic Adaptive Video Streaming over HTTP · SIGCOMM 2015
Rendering
novel view synthesis
0.212022
Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation · CVPR 2022
Content delivery and video streaming
quality of experience
0.122016
CS2P: Improving Video Bitrate Selection and Adaptation with Data-Driven Throughput Prediction · SIGCOMM 2016
A Control-Theoretic Approach for Dynamic Adaptive Video Streaming over HTTP · SIGCOMM 2015
Computer vision › Segmentation and scene understanding
semantic segmentation
0.112020
Virtual Multi-view Fusion for 3D Semantic Segmentation · ECCV (24) 2020

Methods — techniques the papers use, named apart from their topics

meta-learned initialization · 1.1analysis-by-synthesis · 1.1multilayer perceptron · 0.6multi-layer perceptron · 0.6virtual view synthesis · 0.4multi-view fusion · 0.4hidden markov model · 0.2clustering · 0.2model predictive control · 0.2control theory · 0.2
YearPublicationVenuePosition
2022 Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation
abstract
We present Panoptic Neural Fields (PNF), an object-aware neural scene representation that decomposes a scene into a set of objects (things) and background (stuff). Each object is represented by an oriented 3D bounding box and a multi-layer perceptron (MLP) that takes position, direction, and time and outputs density and radiance. The background stuff is represented by a similar MLP that additionally outputs semantic labels. Each object MLPs are instance-specific and thus can be smaller and faster than previous object-aware approaches, while still leveraging category-specific priors incorporated via meta-learned initialization. Our model builds a panoptic radiance field representation of any scene from just color images. We use off-the-shelf algorithms to predict camera poses, object tracks, and 2D image semantic segmentations. Then we jointly optimize the MLP weights and bounding box parameters using analysis-by-synthesis with self-supervision from color images and pseudo-supervision from predicted semantic segmentations. During experiments with real-world dynamic scenes, we find that our model can be used effectively for several tasks like novel view synthesis, 2D panoptic segmentation, 3D scene editing, and multiview depth prediction.
Abhijit Kundu, Kyle Genova, Xiaoqi Yin, Alireza Fathi, Caroline Pantofaru, Leonidas J. Guibas, Andrea Tagliasacchi, Frank Dellaert, Thomas A. Funkhouser
CVPR3
2021 Learning 3D Semantic Segmentation with only 2D Image Supervision
abstract
With the recent growth of urban mapping and autonomous driving efforts, there has been an explosion of raw 3D data collected from terrestrial platforms with lidar scanners and color cameras. However, due to high labeling costs, ground-truth 3D semantic segmentation annotations are limited in both quantity and geographic diversity, while also being difficult to transfer across sensors. In contrast, large image collections with ground-truth semantic segmentations are readily available for diverse sets of scenes. In this paper, we investigate how to use only those labeled 2D image collections to supervise training 3D semantic segmentation models. Our approach is to train a 3D model from pseudo-labels derived from 2D semantic image segmentations using multi-view fusion. We address several novel issues with this approach, including how to select trusted pseudo-labels, how to sample 3D scenes with rare object categories, and how to decouple input features from 2D images from pseudo-labels during training. The proposed network architecture, 2D3DNet, achieves significantly better performance (+6.2-11.4 mIoU) than baselines during experiments on a new urban dataset with lidar and images captured in 20 cities across 5 continents.
Kyle Genova, Xiaoqi Yin, Abhijit Kundu, Caroline Pantofaru, Forrester Cole, Avneesh Sud, Brian Brewington, Brian Shucker, Thomas A. Funkhouser
3DV2
2020 Virtual Multi-view Fusion for 3D Semantic Segmentation
Abhijit Kundu, Xiaoqi Yin, Alireza Fathi, David A. Ross, Brian Brewington, Thomas A. Funkhouser, Caroline Pantofaru
ECCV (24)2
2020 An Optimized Algorithm to Construct QC-LDPC Matrix in Compressed Sensing "In Prepress"
Xiaoqi Yin, Jiansheng Qian, Xingge Guo, Guohua Lin
J. Web Eng.1
2016 CS2P: Improving Video Bitrate Selection and Adaptation with Data-Driven Throughput Prediction
abstract
Bitrate adaptation is critical in ensuring good users’ quality-of-experience (QoE) in Internet video delivery system. Several efforts have argued that accurate throughput prediction can dramatically improve (1) initial bitrate selection for low startup delay and high initial resolution; (2) midstream bitrate adaptation for high QoE. However, prior ef- forts did not systematically quantify real-world throughput predictability or develop good prediction algorithms. To bridge this gap, this paper makes three key technical contributions: First, we analyze the throughput characteristics in a dataset with 20M+ sessions. We find: (a) Sessions sharing similar key features (e.g., ISP, region) present similar initial values and dynamical patterns; (b) There is a natural “stateful” dynamical behavior within a given session. Second, building on these insights, we develop CS2P, a better throughput prediction system. CS2P leverages data-driven approach to learn (a) clusters of similar sessions, (b) an initial throughput predictor, and (c) a Hidden-Markov-Model based midstream predictor modeling the stateful evolution of throughput. Third, we develop a prototype system and show by trace-driven simulation and real-world experiments that CS2P outperforms state-of-art by 40% and 50% median pre- diction error respectively for initial and midstream through- put and improves QoE by 14% over buffer-based adaptation algorithm.
Yi Sun 0004, Xiaoqi Yin, Junchen Jiang, Vyas Sekar, Fuyuan Lin, Nanshu Wang, Bruno Sinopoli
SIGCOMM2
2015 A Control-Theoretic Approach for Dynamic Adaptive Video Streaming over HTTP
abstract
User-perceived quality-of-experience (QoE) is critical in Internet video applications as it impacts revenues for content providers and delivery systems. Given that there is little support in the network for optimizing such measures, bottlenecks could occur anywhere in the delivery system. Consequently, a robust bitrate adaptation algorithm in client-side players is critical to ensure good user experience. Previous studies have shown key limitations of state-of-art commercial solutions and proposed a range of heuristic fixes. Despite the emergence of several proposals, there is still a distinct lack of consensus on: (1) How best to design this client-side bitrate adaptation logic (e.g., use rate estimates vs. buffer occupancy); (2) How well specific classes of approaches will perform under diverse operating regimes (e.g., high throughput variability); or (3) How do they actually balance different QoE objectives (e.g., startup delay vs. rebuffering). To this end, this paper makes three key technical contributions. First, to bring some rigor to this space, we develop a principled control-theoretic model to reason about a broad spectrum of strategies. Second, we propose a novel model predictive control algorithm that can optimally combine throughput and buffer occupancy information to outperform traditional approaches. Third, we present a practical implementation in a reference video player to validate our approach using realistic trace-driven emulations.
Xiaoqi Yin, Abhishek Jindal, Vyas Sekar, Bruno Sinopoli
SIGCOMM1
2014 Toward a Principled Framework to Design Dynamic Adaptive Streaming Algorithms over HTTP
abstract
Client-side bitrate adaptation algorithms play a critical role in delivering a good quality of experience for Internet video. Many studies have shown that current solutions perform suboptimally, and despite the proliferation of several proposals in this space, both from commercial providers and researchers, there is still a distinct lack of clarity and consensus w.r.t. several natural questions: (1) What objectives does/should such an algorithm optimize? (2) What environment signals such as buffer occupancy or throughput estimates should an algorithm use in its control loop? (3) How sensitive is an algorithm to operating conditions (e.g., bandwidth stability, buffer size, available bitrates)? This work attempts to bring clarity to this discussion by casting adaptive bitrate streaming as a model-based predictive control problem. We demonstrate the initial promise of shedding light on these questions using this control-theoretic abstraction.
Xiaoqi Yin, Vyas Sekar, Bruno Sinopoli
HotNets1