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Ziqi Wu

dblp:158/7663 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 100%
Artificial intelligence
1 paper
Efficient and distributed learning · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image restoration
image denoising
0.912025
Noise Calibration and Spatial-Frequency Interactive Network for STEM Image Enhancement · CVPR 2025
Image and video processing
image enhancement
0.912025
Noise Calibration and Spatial-Frequency Interactive Network for STEM Image Enhancement · CVPR 2025
Image and video processing
image restoration
0.912025
Noise Calibration and Spatial-Frequency Interactive Network for STEM Image Enhancement · CVPR 2025
Machine learning › Efficient and distributed learning › distributed training › edge training
device-cloud collaborative learning
0.612022
Walle: An End-to-End, General-Purpose, and Large-Scale Production System for Device-Cloud Collaborative Machine Learning · OSDI 2022
Machine learning › Efficient and distributed learning
distributed training
0.612022
Walle: An End-to-End, General-Purpose, and Large-Scale Production System for Device-Cloud Collaborative Machine Learning · OSDI 2022
Cloud and datacenter computing
cloud infrastructure
0.612022
Walle: An End-to-End, General-Purpose, and Large-Scale Production System for Device-Cloud Collaborative Machine Learning · OSDI 2022
Image and video processing › frequency domain analysis › frequency-domain image processing
spatial-frequency analysis
0.312025
Noise Calibration and Spatial-Frequency Interactive Network for STEM Image Enhancement · CVPR 2025

Methods — techniques the papers use, named apart from their topics

spatial-frequency interactive network · 0.9noise calibration · 0.9data synthesis · 0.9
YearPublicationVenuePosition
2025 Noise Calibration and Spatial-Frequency Interactive Network for STEM Image Enhancement
abstract
Scanning Transmission Electron Microscopy (STEM) enables the observation of atomic arrangements at sub-angstrom resolution, allowing for atomically resolved analysis of the physical and chemical properties of materials. However, due to the effects of noise, electron beam damage, sample thickness, etc, obtaining satisfactory atomic-level images is often challenging. Enhancing STEM images can reveal clearer structural details of materials. Nonetheless, existing STEM image enhancement methods usually overlook unique features in the frequency domain, and existing datasets lack realism and generality. To resolve these issues, in this paper, we develop noise calibration, data synthesis, and enhancement methods for STEM images. We first present a STEM noise calibration method, which is used to synthesize more realistic STEM images. The parameters of background noise, scan noise, and pointwise noise are obtained by statistical analysis and fitting of real STEM images containing atoms. Then we use these parameters to develop a more general dataset that considers both regular and random atomic arrangements and includes both HAADF and BF mode images. Finally, we design a spatial-frequency interactive network for STEM image enhancement, which can explore the information in the frequency domain formed by the periodicity of atomic arrangement. Experimental results show that our data is closer to real STEM images and achieves better enhancement performances together with our network. Code will be available at https://github.com/HeasonLee/SFIN.
Hesong Li, Ziqi Wu, Ruiwen Shao, Tao Zhang 0042, Ying Fu 0001
CVPR2
2022 Walle: An End-to-End, General-Purpose, and Large-Scale Production System for Device-Cloud Collaborative Machine Learning
Chengfei Lv, Chaoyue Niu, Renjie Gu, Xiaotang Jiang, Zhaode Wang, Ziqi Wu, Qiulin Yao, Congyu Huang, Panos Huang, Hui Shu, Jinde Song, Peng Lan, Guohuan Xu, Fei Wu 0001, Shaojie Tang 0001, Fan Wu 0006, Guihai Chen
OSDI7
2015 Position-based fluid control
abstract
We present a novel fluid control method that is capable of driving particle-based fluid simulation to match a rapidly changing target while keeping natural fluid-like motion. To achieve the desired behavior, we first generate control particles by sampling the target shape and then apply a non-linear constraint to each control particle, with its neighboring fluid particles keeping a constant fluid density within its influence region. This density constraint is highly in line with the incompressible nature of the fluid, which can drive the fluid to match the target shape in a natural way. In addition, to match a fast moving or deforming target, we add an adaptive spring for each fluid particle in the control region, connecting with its nearest control particle. The spring constraint takes effect only when the fluid particle is far from its corresponding control particle to avoid introducing artificial viscosity. Therefore, the fluid particles are well controlled even if the target shape changes rapidly. Furthermore, we integrate a velocity constraint to adjust the stiffness of the controlled fluid. All these three constraints are solved under position-based framework which enables our simulation fast, robust and well-suitable for interactive applications. We demonstrate the efficiency and effectiveness of our method in various scenarios in real time.
Xubo Yang, Ziqi Wu
I3D3