Demo Data from SIGIR 2026 / reviewers in the wild / expert
David Zilch
dblp:158/7982
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction
avatar embodiment |
0.2 | 1 | 2016 | FaceBo: Real-time face and body tracking for faithful avatar synthesis · VR 2016 |
Virtual and augmented reality
immersive interaction |
0.2 | 1 | 2016 | FaceBo: Real-time face and body tracking for faithful avatar synthesis · VR 2016 |
Virtual and augmented reality › multi-user interaction
social interaction |
0.1 | 1 | 2016 | FaceBo: Real-time face and body tracking for faithful avatar synthesis · VR 2016 |
Methods — techniques the papers use, named apart from their topics
markerless tracking · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | FaceBo: Real-time face and body tracking for faithful avatar synthesisabstractThis paper introduces a low-cost framework capable of combining both real-time markerless face and body tracking for faithful avatar embodiment in Virtual Reality (VR). We discuss suitable hardware and software solutions and present a first prototype. This work lays the technological basis for further research on the importance of the appearance and behavioral realism of avatars, e.g., for the illusion of virtual body ownership, for social interactions in VR, as well as for VR entertainment applications (immersive games or movies). Jean-Luc Lugrin, David Zilch, Daniel Roth 0001, Gary Bente, Marc Erich Latoschik |
VR | 2 |