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David Zilch

dblp:158/7982 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
avatar embodiment
0.212016
FaceBo: Real-time face and body tracking for faithful avatar synthesis · VR 2016
Virtual and augmented reality
immersive interaction
0.212016
FaceBo: Real-time face and body tracking for faithful avatar synthesis · VR 2016
Virtual and augmented reality › multi-user interaction
social interaction
0.112016
FaceBo: Real-time face and body tracking for faithful avatar synthesis · VR 2016

Methods — techniques the papers use, named apart from their topics

markerless tracking · 0.2
YearPublicationVenuePosition
2016 FaceBo: Real-time face and body tracking for faithful avatar synthesis
abstract
This paper introduces a low-cost framework capable of combining both real-time markerless face and body tracking for faithful avatar embodiment in Virtual Reality (VR). We discuss suitable hardware and software solutions and present a first prototype. This work lays the technological basis for further research on the importance of the appearance and behavioral realism of avatars, e.g., for the illusion of virtual body ownership, for social interactions in VR, as well as for VR entertainment applications (immersive games or movies).
Jean-Luc Lugrin, David Zilch, Daniel Roth 0001, Gary Bente, Marc Erich Latoschik
VR2