Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ikhsanul Habibie
dblp:159/5555
· DBLP profile ↗
7ranked-venue papers
3as first author
4since 2021 · last 2024
0009-0008-7411-8243ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 65% Generative modeling · 23% Face, body and person analysis · 12% | |
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 100% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis · CVPR 2024 |
Computer animation and physical simulation › gesture generation
co-speech gesture generation |
0.8 | 1 | 2024 | ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis · CVPR 2024 |
Computer animation and physical simulation
gesture generation |
0.8 | 1 | 2024 | ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis · CVPR 2024 |
Computer animation and physical simulation › facial animation
speech-driven facial animation |
0.7 | 1 | 2023 | Imitator: Personalized Speech-driven 3D Facial Animation · ICCV 2023 |
Computer vision › 3D vision
3d human reconstruction |
0.5 | 1 | 2021 | Monocular Real-Time Full Body Capture With Inter-Part Correlations · CVPR 2021 |
Computer vision › 3D vision › pose estimation
hand pose and shape estimation |
0.4 | 1 | 2020 | Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data · CVPR 2020 |
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
monocular hand pose estimation |
0.4 | 1 | 2020 | Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data · CVPR 2020 |
Computer vision › 3D vision
3d human pose estimation |
0.4 | 1 | 2019 | In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations · CVPR 2019 |
Computer vision › 3D vision › 3d human pose estimation
in-the-wild 3d pose estimation |
0.4 | 1 | 2019 | In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations · CVPR 2019 |
Computer vision › 3D vision › 3d human pose estimation
monocular 3d pose estimation |
0.4 | 1 | 2019 | In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations · CVPR 2019 |
Computer animation and physical simulation › audio-driven animation
speech-driven animation |
0.2 | 1 | 2024 | ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis · CVPR 2024 |
Machine learning › Generative modeling › face synthesis
facial expression synthesis |
0.2 | 1 | 2023 | Imitator: Personalized Speech-driven 3D Facial Animation · ICCV 2023 |
Computer vision › 3D vision
3d face reconstruction |
0.1 | 1 | 2021 | Monocular Real-Time Full Body Capture With Inter-Part Correlations · CVPR 2021 |
Computer animation and physical simulation
motion capture |
0.1 | 1 | 2020 | Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data · CVPR 2020 |
Methods — techniques the papers use, named apart from their topics
guidance objectives · 1.5diffusion model · 1.5transformer · 1.3style transfer · 1.3bilabial consonant loss · 1.3multi-modal training data · 0.9feed-forward 3d joint detection · 0.9statistical face model · 0.5neural network architecture · 0.5multi-dataset training · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture SynthesisabstractGestures play a key role in human communication. Recent methods for co-speech gesture generation, while managing to generate beat-aligned motions, struggle generating gestures that are semantically aligned with the utterance. Compared to beat gestures that align naturally to the audio signal, semantically coherent gestures require modeling the complex interactions between the language and human motion, and can be controlled by focusing on certain words. Therefore, we present ConvoFusion, a diffusion-based approach for multi-modal gesture synthesis, which can not only generate gestures based on multi-modal speech inputs, but can also facilitate controllability in gesture synthesis. Our method proposes two guidance objectives that allow the users to modulate the impact of different conditioning modalities (e.g. audio vs text) as well as to choose certain words to be emphasized during gesturing. Our method is versatile in that it can be trained either for generating monologue gestures or even the conversational gestures. To further advance the research on multi-party interactive gestures, the DndGroup Gesture dataset is released, which contains 6 hours of gesture data showing 5 people interacting with one another. We compare our method with several recent works and demonstrate effectiveness of our method on a variety of tasks. We urge the reader to watch our supplementary video at our webpage. Muhammad Hamza Mughal, Rishabh Dabral, Ikhsanul Habibie, Lucia Donatelli, Marc Habermann, Christian Theobalt |
CVPR | 3 |
| 2023 | Imitator: Personalized Speech-driven 3D Facial AnimationabstractSpeech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input audio without considering the identity-specific speaking style and facial idiosyncrasies, thus, resulting in unrealistic and inaccurate lip movements. To address this, we present Imitator, a speech-driven facial expression synthesis method, which learns identity-specific details from a short input video and produces novel facial expressions matching the identity-specific speaking style and facial idiosyncrasies of the target actor. Specifically, we train a style-agnostic transformer on a large facial expression dataset which we use as a prior for audio-driven facial expressions. We utilize this prior to optimize for identity-specific speaking style based on a short reference video. To train the prior, we introduce a novel loss function based on detected bilabial consonants to ensure plausible lip closures and consequently improve the realism of the generated expressions. Through detailed experiments and user studies, we show that our approach improves Lip-Sync by 49% and produces expressive facial animations from input audio while preserving the actor’s speaking style. Project page: https://balamuruganthambiraja.github.io/Imitator Balamurugan Thambiraja, Ikhsanul Habibie, Mohammad Sadegh Ali Akbarian, Darren Cosker, Christian Theobalt, Justus Thies |
ICCV | 2 |
| 2021 | Monocular Real-Time Full Body Capture With Inter-Part CorrelationsabstractWe present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network architecture that exploits correlations between body and hands at high computational efficiency. Unlike previous works, our approach is jointly trained on multiple datasets focusing on hand, body or face separately, without requiring data where all the parts are annotated at the same time, which is much more difficult to create at sufficient variety. The possibility of such multi-dataset training enables superior generalization ability. In contrast to earlier monocular full body methods, our approach captures more expressive 3D face geometry and color by estimating the shape, expression, albedo and illumination parameters of a statistical face model. Our method achieves competitive accuracy on public benchmarks, while being significantly faster and providing more complete face reconstructions. Yuxiao Zhou 0001, Marc Habermann, Ikhsanul Habibie, Ayush Tewari, Christian Theobalt, Feng Xu 0005 |
CVPR | 3 |
| 2021 | Learning Speech-driven 3D Conversational Gestures from VideoabstractWe propose the first approach to synthesize the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN architecture that leverages the inherent correlation between facial expression and hand gestures. Synthesis of conversational body gestures is a multi-modal problem since many similar gestures can plausibly accompany the same input speech. To synthesize plausible body gestures in this setting, we train a Generative Adversarial Network (GAN) based model that measures the plausibility of the generated sequences of 3D body motion when paired with the input audio features. We also contribute a new corpus that contains more than 33 hours of annotated data from in-the-wild videos of talking people. To this end, we apply state-of-the-art monocular approaches for 3D body and hand pose estimation as well as 3D face performance capture to the video corpus. In this way, we can train on orders of magnitude more data than previous algorithms that resort to complex in-studio motion capture solutions, and thereby train more expressive synthesis algorithms. Our experiments and user study show the state-of-the-art quality of our speech-synthesized full 3D character animations. Ikhsanul Habibie, Weipeng Xu, Dushyant Mehta, Lingjie Liu, Hans-Peter Seidel, Gerard Pons-Moll, Mohamed A. Elgharib, Christian Theobalt |
IVA | 1 |
| 2020 | Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal DataabstractWe present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new learning based architecture designed such that it can make use of all the sources of available hand training data: image data with either 2D or 3D annotations, as well as stand-alone 3D animations without corresponding image data. It features a 3D hand joint detection module and an inverse kinematics module which regresses not only 3D joint positions but also maps them to joint rotations in a single feed-forward pass. This output makes the method more directly usable for applications in computer vision and graphics compared to only regressing 3D joint positions. We demonstrate that our architectural design leads to a significant quantitative and qualitative improvement over the state of the art on several challenging benchmarks. We will make our code publicly available for future research. Yuxiao Zhou 0001, Marc Habermann, Weipeng Xu, Ikhsanul Habibie, Christian Theobalt, Feng Xu 0005 |
CVPR | 4 |
| 2019 | In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D RepresentationsabstractConvolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of in-the-wild images with humans, providing accurate 3D annotations to such in-the-wild corpora is hardly feasible in practice. Most existing 3D labelled data sets are either synthetically created or feature in-studio images. 3D pose estimation algorithms trained on such data often have limited ability to generalize to real world scene diversity. We therefore propose a new deep learning based method for monocular 3D human pose estimation that shows high accuracy and generalizes better to in-the-wild scenes. It has a network architecture that comprises a new disentangled hidden space encoding of explicit 2D and 3D features, and uses supervision by a new learned projection model from predicted 3D pose. Our algorithm can be jointly trained on image data with 3D labels and image data with only 2D labels. It achieves state-of-the-art accuracy on challenging in-the-wild data. Ikhsanul Habibie, Weipeng Xu, Dushyant Mehta, Gerard Pons-Moll, Christian Theobalt |
CVPR | 1 |
| 2017 | A Recurrent Variational Autoencoder for Human Motion Synthesis
Ikhsanul Habibie, Daniel Holden, Jonathan Schwarz, Joseph Yearsley, Taku Komura |
BMVC | 1 |