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Constantin Brosda

dblp:16/10147 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Games and playful interaction · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › interactive art
interactive dance performance
0.112015
The Smartphone Project: An Augmented Dance Performance · CHI 2015

Methods — techniques the papers use, named apart from their topics

user study · 0.2
YearPublicationVenuePosition
2017 Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games
Leif Oppermann, Steffen Schaal, Manuela Eisenhardt, Constantin Brosda, Heike Müller, Silke Bartsch
ACE4
2015 The Smartphone Project: An Augmented Dance Performance
abstract
The Smartphone Project (TSP) is an interactive dance-performance in a professional setting that exploits the communication channels provided by smartphone-apps as a new material in the dance-theatre domain. We present an account of the experience and its staging. Based on an initial study with 36 participants from the audience, we present results and discuss lessons learned from this project that might guide similar future work.
Leif Oppermann, Clemens Putschli, Constantin Brosda, Oleksandr Lobunets, Fabien Prioville
CHI3