Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ming Zhou 0006
dblp:16/1161-6
· DBLP profile ↗
10ranked-venue papers
3as first author
3since 2021 · last 2023
0000-0002-5701-1996ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 3 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 68% Multi-agent systems · 13% Efficient and distributed learning · 10% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
2.3 | 5 | 2023 | MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning · J. Mach. Learn. Res. 2023 Model-based Multi-agent Policy Optimization with Adaptive Opponent-wise Rollouts · IJCAI 2021 Multi-Agent Interactions Modeling with Correlated Policies · ICLR 2020 |
Machine learning › Efficient and distributed learning
distributed training |
0.7 | 1 | 2023 | MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning · J. Mach. Learn. Res. 2023 |
Machine learning › Reinforcement learning
parallel reinforcement learning |
0.7 | 1 | 2023 | MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning · J. Mach. Learn. Res. 2023 |
Machine learning › Reinforcement learning
exploration |
0.6 | 1 | 2022 | Promoting Quality and Diversity in Population-based Reinforcement Learning via Hierarchical Trajectory Space Exploration · ICRA 2022 |
Machine learning › Optimization for machine learning › evolutionary computation
quality-diversity |
0.6 | 1 | 2022 | Promoting Quality and Diversity in Population-based Reinforcement Learning via Hierarchical Trajectory Space Exploration · ICRA 2022 |
Machine learning › Reinforcement learning
policy optimization |
0.5 | 1 | 2021 | Model-based Multi-agent Policy Optimization with Adaptive Opponent-wise Rollouts · IJCAI 2021 |
Knowledge, reasoning and agents › Multi-agent systems › agent interaction › multi-agent interaction
multi-agent interaction modeling |
0.4 | 1 | 2020 | Multi-Agent Interactions Modeling with Correlated Policies · ICLR 2020 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
mean-field reinforcement learning |
0.3 | 1 | 2018 | Mean Field Multi-Agent Reinforcement Learning · ICML 2018 |
Machine learning › Reinforcement learning › population-based learning › evolutionary learning
population-based reinforcement learning |
0.2 | 1 | 2022 | Promoting Quality and Diversity in Population-based Reinforcement Learning via Hierarchical Trajectory Space Exploration · ICRA 2022 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
nash equilibrium |
0.1 | 1 | 2018 | Mean Field Multi-Agent Reinforcement Learning · ICML 2018 |
Methods — techniques the papers use, named apart from their topics
task dispatcher · 0.7stateless workers · 0.7variational autoencoder · 0.6trajectory embedding · 0.6determinantal point process · 0.6opponent modeling · 0.5model-based reinforcement learning · 0.5correlated policy modeling · 0.4reinforcement learning · 0.3actor-critic · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | MALib: A Parallel Framework for Population-based Multi-agent Reinforcement LearningabstractPopulation-based multi-agent reinforcement learning (PB-MARL) encompasses a range of methods that merge dynamic population selection with multi-agent reinforcement learning algorithms (MARL). While PB-MARL has demonstrated notable achievements in complex multi-agent tasks, its sequential execution is plagued by low computational efficiency due to the diversity in computing patterns and policy combinations. We propose a solution involving a stateless central task dispatcher and stateful workers to handle PB-MARL's subroutines, thereby capitalizing on parallelism across various components for efficient problem-solving. In line with this approach, we introduce MALib, a parallel framework that incorporates a task control model, independent data servers, and an abstraction of MARL training paradigms. The framework has undergone extensive testing and is available under the MIT license (https://github.com/sjtu-marl/malib) Ming Zhou 0006, Ziyu Wan, Hanjing Wang, Muning Wen, Runzhe Wu, Ying Wen 0001, Yaodong Yang 0001, Yong Yu 0001, Jun Wang 0012, Weinan Zhang 0001 |
J. Mach. Learn. Res. | 1 |
| 2022 | Promoting Quality and Diversity in Population-based Reinforcement Learning via Hierarchical Trajectory Space ExplorationabstractQuality Diversity (QD) algorithms in population-based reinforcement learning aim to optimize agents' returns and diversity among the population simultaneously. It is conducive to solving exploration problems in reinforcement learning and potentially getting multiple good and diverse strategies. However, previous methods typically define behavioral embedding in action space or outcome space, which neglect trajectory characteristics during the execution process. In this paper, we introduce a trajectory embedding model trained by Variational Autoencoder with similarity constraint to characterize trajectory features. Based on that, we propose a hierarchical trajectory-space exploration (HTSE) framework using Determinantal Point Processes (DPP) to generate high-quality and diverse solutions in the selection and mutation process. The experimental results show that our HTSE method effectively completes several simulated tasks, outperforming other Quality-Diversity Reinforcement Learning algorithms. Jiayu Miao, Tianze Zhou, Kun Shao, Ming Zhou 0006, Weinan Zhang 0001, Jianye Hao, Yong Yu 0001, Jun Wang 0012 |
ICRA | 4 |
| 2021 | Model-based Multi-agent Policy Optimization with Adaptive Opponent-wise RolloutsabstractThis paper investigates the model-based methods in multi-agent reinforcement learning (MARL). We specify the dynamics sample complexity and the opponent sample complexity in MARL, and conduct a theoretic analysis of return discrepancy upper bound. To reduce the upper bound with the intention of low sample complexity during the whole learning process, we propose a novel decentralized model-based MARL method, named Adaptive Opponent-wise Rollout Policy Optimization (AORPO). In AORPO, each agent builds its multi-agent environment model, consisting of a dynamics model and multiple opponent models, and trains its policy with the adaptive opponent-wise rollout. We further prove the theoretic convergence of AORPO under reasonable assumptions. Empirical experiments on competitive and cooperative tasks demonstrate that AORPO can achieve improved sample efficiency with comparable asymptotic performance over the compared MARL methods. Weinan Zhang 0001, Xihuai Wang, Jian Shen 0003, Ming Zhou 0006 |
IJCAI | 4 |
| 2020 | Multi-Agent Interactions Modeling with Correlated Policies
Minghuan Liu, Ming Zhou 0006, Weinan Zhang 0001, Yuzheng Zhuang, Jun Wang 0012, Wulong Liu, Yong Yu 0001 |
ICLR | 2 |
| 2019 | CoRide: Joint Order Dispatching and Fleet Management for Multi-Scale Ride-Hailing PlatformsabstractHow to optimally dispatch orders to vehicles and how to trade off between immediate and future returns are fundamental questions for a typical ride-hailing platform. We model ride-hailing as a large-scale parallel ranking problem and study the joint decision-making task of order dispatching and fleet management in online ride-hailing platforms. This task brings unique challenges in the following four aspects. First, to facilitate a huge number of vehicles to act and learn efficiently and robustly, we treat each region cell as an agent and build a multi-agent reinforcement learning framework. Second, to coordinate the agents from different regions to achieve long-term benefits, we leverage the geographical hierarchy of the region grids to perform hierarchical reinforcement learning. Third, to deal with the heterogeneous and variant action space for joint order dispatching and fleet management, we design the action as the ranking weight vector to rank and select the specific order or the fleet management destination in a unified formulation. Fourth, to achieve the multi-scale ride-hailing platform, we conduct the decision-making process in a hierarchical way where a multi-head attention mechanism is utilized to incorporate the impacts of neighbor agents and capture the key agent in each scale. The whole novel framework is named as CoRide. Extensive experiments based on multiple cities real-world data as well as analytic synthetic data demonstrate that CoRide provides superior performance in terms of platform revenue and user experience in the task of city-wide hybrid order dispatching and fleet management over strong baselines. Jiarui Jin, Ming Zhou 0006, Weinan Zhang 0001, Minne Li, Zilong Guo, Zhiwei (Tony) Qin, Yan Jiao, Xiaocheng Tang, Jun Wang 0012, Guobin Wu 0001, Jieping Ye |
CIKM | 2 |
| 2019 | Multi-Agent Reinforcement Learning for Order-dispatching via Order-Vehicle Distribution MatchingabstractImproving the efficiency of dispatching orders to vehicles is a research hotspot in online ride-hailing systems. Most of the existing solutions for order-dispatching are centralized controlling, which require to consider all possible matches between available orders and vehicles. For large-scale ride-sharing platforms, there are thousands of vehicles and orders to be matched at every second which is of very high computational cost. In this paper, we propose a decentralized execution order-dispatching method based on multi-agent reinforcement learning to address the large-scale order-dispatching problem. Different from the previous cooperative multi-agent reinforcement learning algorithms, in our method, all agents work independently with the guidance from an evaluation of the joint policy since there is no need for communication or explicit cooperation between agents. Furthermore, we use KL-divergence optimization at each time step to speed up the learning process and to balance the vehicles (supply) and orders (demand). Experiments on both the explanatory environment and real-world simulator show that the proposed method outperforms the baselines in terms of accumulated driver income (ADI) and Order Response Rate (ORR) in various traffic environments. Besides, with the support of the online platform of Didi Chuxing, we designed a hybrid system to deploy our model. Ming Zhou 0006, Jiarui Jin, Weinan Zhang 0001, Zhiwei (Tony) Qin, Yan Jiao, Guobin Wu 0001, Yong Yu 0001, Jieping Ye |
CIKM | 1 |
| 2019 | Generative adversarial exploration for reinforcement learningabstractExploration is crucial for training the optimal reinforcement learning (RL) policy, where the key is to discriminate whether a state visiting is novel. Most previous work focuses on designing heuristic rules or distance metrics to check whether a state is novel without considering such a discrimination process that can be learned. In this paper, we propose a novel method called generative adversarial exploration (GAEX) to encourage exploration in RL via introducing an intrinsic reward output from a generative adversarial network, where the generator provides fake samples of states that help discriminator identify those less frequently visited states. Thus the agent is encouraged to visit those states which the discriminator is less confident to judge as visited. GAEX is easy to implement and of high training efficiency. In our experiments, we apply GAEX into DQN and the DQN-GAEX algorithm achieves convincing performance on challenging exploration problems, including the game Venture, Montezuma's Revenge and Super Mario Bros, without further fine-tuning on complicate learning algorithms. To our knowledge, this is the first work to employ GAN in RL exploration problems. Weijun Hong, Menghui Zhu, Minghuan Liu, Weinan Zhang 0001, Ming Zhou 0006, Yong Yu 0001, Peng Sun 0011 |
DAI | 5 |
| 2019 | Factorized Q-learning for large-scale multi-agent systemsabstractDeep Q-learning has achieved significant success in single-agent decision making tasks. However, it is challenging to extend Q-learning to large-scale multi-agent scenarios, due to the explosion of action space resulting from the complex dynamics between the environment and the agents. In this paper, we propose to make the computation of multi-agent Q-learning tractable by treating the Q-function (w.r.t. state and joint-action) as a high-order high-dimensional tensor and then approximate it with factorized pairwise interactions. Furthermore, we utilize a composite deep neural network architecture for computing the factorized Q-function, share the model parameters among all the agents within the same group, and estimate the agents' optimal joint actions through a coordinate descent type algorithm. All these simplifications greatly reduce the model complexity and accelerate the learning process. Extensive experiments on two different multi-agent problems demonstrate the performance gain of our proposed approach in comparison with strong baselines, particularly when there are a large number of agents. Ming Zhou 0006, Yong Chen 0008, Ying Wen 0001, Yaodong Yang 0001, Yufeng Su, Weinan Zhang 0001, Dell Zhang, Jun Wang 0012 |
DAI | 1 |
| 2018 | MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective IntelligenceabstractWe introduce MAgent, a platform to support research and development of many-agent reinforcement learning. Unlike previous research platforms on single or multi-agent reinforcement learning, MAgent focuses on supporting the tasks and the applications that require hundreds to millions of agents. Within the interactions among a population of agents, it enables not only the study of learning algorithms for agents' optimal polices, but more importantly, the observation and understanding of individual agent's behaviors and social phenomena emerging from the AI society, including communication languages, leaderships, altruism. MAgent is highly scalable and can host up to one million agents on a single GPU server. MAgent also provides flexible configurations for AI researchers to design their customized environments and agents. In this demo, we present three environments designed on MAgent and show emerged collective intelligence by learning from scratch. Lianmin Zheng, Han Cai, Ming Zhou 0006, Weinan Zhang 0001, Jun Wang 0012, Yong Yu 0001 |
AAAI | 4 |
| 2018 | Mean Field Multi-Agent Reinforcement LearningabstractExisting multi-agent reinforcement learning methods are limited typically to a small number of agents. When the agent number increases largely, the learning becomes intractable due to the curse of the dimensionality and the exponential growth of agent interactions. In this paper, we present Mean Field Reinforcement Learning where the interactions within the population of agents are approximated by those between a single agent and the average effect from the overall population or neighboring agents; the interplay between the two entities is mutually reinforced: the learning of the individual agent’s optimal policy depends on the dynamics of the population, while the dynamics of the population change according to the collective patterns of the individual policies. We develop practical mean field Q-learning and mean field Actor-Critic algorithms and analyze the convergence of the solution to Nash equilibrium. Experiments on Gaussian squeeze, Ising model, and battle games justify the learning effectiveness of our mean field approaches. In addition, we report the first result to solve the Ising model via model-free reinforcement learning methods. Yaodong Yang 0001, Rui Luo 0001, Minne Li, Ming Zhou 0006, Weinan Zhang 0001, Jun Wang 0012 |
ICML | 4 |