Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shravan K. Veerapaneni
dblp:16/2
· DBLP profile ↗
4ranked-venue papers
0as first author
2since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 3 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
3 papers |
High-performance computing · 39% Emerging computing paradigms · 28% Parallel and multicore computing · 16% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Emerging computing paradigms
quantum computing |
0.5 | 1 | 2021 | Overcoming barriers to scalability in variational quantum Monte Carlo · SC 2021 |
High-performance computing
scientific computing systems |
0.4 | 3 | 2021 | Overcoming barriers to scalability in variational quantum Monte Carlo · SC 2021 Parallel Fast Gauss Transform · SC 2010 Petascale Direct Numerical Simulation of Blood Flow on 200K Cores and Heterogeneous Architectures · SC 2010 |
Parallel and multicore computing › parallelization strategies
distributed-memory parallelization |
0.1 | 1 | 2021 | Overcoming barriers to scalability in variational quantum Monte Carlo · SC 2021 |
High-performance computing › scientific computing systems › computational fluid dynamics
blood flow simulation |
0.1 | 1 | 2010 | Petascale Direct Numerical Simulation of Blood Flow on 200K Cores and Heterogeneous Architectures · SC 2010 |
High-performance computing › scientific computing systems
computational fluid dynamics |
0.1 | 1 | 2010 | Petascale Direct Numerical Simulation of Blood Flow on 200K Cores and Heterogeneous Architectures · SC 2010 |
GPUs and heterogeneous computing › CPU-GPU heterogeneous computing
CPU-GPU parallelism |
0.1 | 1 | 2010 | Petascale Direct Numerical Simulation of Blood Flow on 200K Cores and Heterogeneous Architectures · SC 2010 |
GPUs and heterogeneous computing
heterogeneous architecture |
0.1 | 1 | 2010 | Petascale Direct Numerical Simulation of Blood Flow on 200K Cores and Heterogeneous Architectures · SC 2010 |
Parallel and multicore computing
parallel algorithms |
0.1 | 1 | 2010 | Parallel Fast Gauss Transform · SC 2010 |
High-performance computing
performance optimization at scale |
0.1 | 1 | 2010 | Petascale Direct Numerical Simulation of Blood Flow on 200K Cores and Heterogeneous Architectures · SC 2010 |
GPUs and heterogeneous computing
GPU computing |
0.0 | 1 | 2010 | Petascale Direct Numerical Simulation of Blood Flow on 200K Cores and Heterogeneous Architectures · SC 2010 |
Processor architecture and microarchitecture
multithreading |
0.0 | 1 | 2010 | Petascale Direct Numerical Simulation of Blood Flow on 200K Cores and Heterogeneous Architectures · SC 2010 |
Parallel and multicore computing › parallel algorithms
parallel algorithm design |
0.0 | 1 | 2010 | Parallel Fast Gauss Transform · SC 2010 |
Methods — techniques the papers use, named apart from their topics
markov chain monte carlo · 0.5gradient-based optimization · 0.5autoregressive model · 0.5vectorization · 0.1plane-wave representation · 0.1nonlinear solid mechanics · 0.1n-body hydrodynamic interactions · 0.1distributed-memory parallelism · 0.1diagonal translation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Behavioral Cloning in Atari Games Using a Combined Variational Autoencoder and Predictor ModelabstractWe explore an approach to behavioral cloning in video games. We are motivated to pursue a learning architecture that is data efficient and provides opportunity for interpreting player strategies and replicating player actions in unseen situations. To this end, we have developed a generative model that learns latent features of a game that can be used for training an action predictor. Specifically, our architecture combines a Variational Autoencoder with a discriminator mapping the latent space to action predictions (predictor). We compare our model performance to two different behavior cloning architectures: a discriminative model (a Convolutional Neural Network) mapping game states directly to actions, and a Variational Autoencoder with a predictor trained separately. Finally, we demonstrate how we can use the advantage of generative modeling to sample new states from the latent space of the Variational Autoencoder to analyze player actions and provide meaning to certain latent features. Siddhant Tandon, David J. Gorsich, Alex A. Gorodetsky, Shravan K. Veerapaneni |
CEC | 5 |
| 2021 | Overcoming barriers to scalability in variational quantum Monte CarloabstractThe variational quantum Monte Carlo (VQMC) method received significant attention in the recent past because of its ability to overcome the curse of dimensionality inherent in many-body quantum systems. Close parallels exist between VQMC and the emerging hybrid quantum-classical computational paradigm of variational quantum algorithms. VQMC overcomes the curse of dimensionality by performing alternating steps of Monte Carlo sampling from a parametrized quantum state followed by gradient-based optimization. While VQMC has been applied to solve high-dimensional problems, it is known to be difficult to parallelize, primarily owing to the Markov Chain Monte Carlo (MCMC) sampling step. In this work, we explore the scalability of VQMC when autoregressive models, with exact sampling, are used in place of MCMC. This approach can exploit distributed-memory, shared-memory and/or GPU parallelism in the sampling task without any bottlenecks. In particular, we demonstrate GPU-scalability of VQMC for solving up to ten-thousand dimensional combinatorial optimization problems. Tianchen Zhao, Saibal De, James Stokes, Shravan K. Veerapaneni |
SC | 5 |
| 2010 | Petascale Direct Numerical Simulation of Blood Flow on 200K Cores and Heterogeneous ArchitecturesabstractWe present a fast, petaflop-scalable algorithm for Stokesian particulate flows. Our goal is the direct simulation of blood, which we model as a mixture of a Stokesian fluid (plasma) and red blood cells (RBCs). Directly simulating blood is a challenging multiscale, multiphysics problem. We report simulations with up to 200 million deformable RBCs. The largest simulation amounts to 90 billion unknowns in space. In terms of the number of cells, we improve the state-of-the art by several orders of magnitude: the previous largest simulation, at the same physical fidelity as ours, resolved the flow of O(1,000-10,000) RBCs. Our approach has three distinct characteristics: (1) we faithfully represent the physics of RBCs by using nonlinear solid mechanics to capture the deformations of each cell; (2) we accurately resolve the long-range, N-body, hydrodynamic interactions between RBCs (which are caused by the surrounding plasma); and (3) we allow for the highly non-uniform distribution of RBCs in space. The new method has been implemented in the software library MOBO (for “Moving Boundaries”). We designed MOBO to support parallelism at all levels, including inter-node distributed memory parallelism, intra-node shared memory parallelism, data parallelism (vectorization), and fine-grained multithreading for GPUs. We have implemented and optimized the majority of the computation kernels on both Intel/AMD x86 and NVidia's Tesla/Fermi platforms for single and double floating point precision. Overall, the code has scaled on 256 CPU-GPUs on the Teragrid's Lincoln cluster and on 200,000 AMD cores of the Oak Ridge national Laboratory's Jaguar PF system. In our largest simulation, we have achieved 0.7 Petaflops/s of sustained performance on Jaguar. Abtin Rahimian, Ilya Lashuk, Shravan K. Veerapaneni, Aparna Chandramowlishwaran, Dhairya Malhotra, Logan Moon, Rahul S. Sampath, Aashay Shringarpure, Jeffrey S. Vetter, Richard W. Vuduc, Denis Zorin, George Biros |
SC | 3 |
| 2010 | Parallel Fast Gauss TransformabstractWe present fast adaptive parallel algorithms to compute the sum of N Gaussians at N points. Direct sequential computation of this sum would take O(N2) time. The parallel time complexity estimates for our algorithms are O (N/np) for uniform point distributions and O (N/nplog N/+ nplog np) for nonuniform distributions using npCPUs. We incorporate a planewave representation of the Gaussian kernel which permits "diagonal translation". We use parallel octrees and a new scheme for translating the plane-waves to efficiently handle nonuniform distributions. Computing the transform to six-digit accuracy at 120 billion points took approximately 140 seconds using 4096 cores on the Jaguar supercomputer at the Oak Ridge National Laboratory. Our implementation is kernel-independent and can handle other "Gaussian-type" kernels even when an explicit analytic expression for the kernel is not known. These algorithms form a new class of core computational machinery for solving parabolic PDEs on massively parallel architectures. Rahul S. Sampath, Hari Sundar, Shravan K. Veerapaneni |
SC | 3 |