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Taewoo Kim 0004

dblp:16/2599-4 · DBLP profile ↗
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4ranked-venue papers
4as first author
1since 2021 · last 2025
0000-0002-7750-3736ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 first-author · 1 since 2021Systems, architecture and hardware · 3 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 90% Motion planning and robot control · 10%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dexterous manipulation
1.322025
Learning Dexterous Bimanual Catch Skills Through Adversarial-Cooperative Heterogeneous-Agent Reinforcement Learning · ICRA 2025
C-3PO: Cyclic-Three-Phase Optimization for Human-Robot Motion Retargeting based on Reinforcement Learning · ICRA 2020
Robotics › Robot manipulation › dexterous manipulation
bimanual dexterous manipulation
0.912025
Learning Dexterous Bimanual Catch Skills Through Adversarial-Cooperative Heterogeneous-Agent Reinforcement Learning · ICRA 2025
Robotics › Robot manipulation
grasping
0.912025
Learning Dexterous Bimanual Catch Skills Through Adversarial-Cooperative Heterogeneous-Agent Reinforcement Learning · ICRA 2025
Robotics › Robot manipulation › grasping › multifingered hand
multifingered hand control
0.912025
Learning Dexterous Bimanual Catch Skills Through Adversarial-Cooperative Heterogeneous-Agent Reinforcement Learning · ICRA 2025
Robotics › Robot manipulation
motion retargeting
0.412020
C-3PO: Cyclic-Three-Phase Optimization for Human-Robot Motion Retargeting based on Reinforcement Learning · ICRA 2020
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for robot control
0.312025
Learning Dexterous Bimanual Catch Skills Through Adversarial-Cooperative Heterogeneous-Agent Reinforcement Learning · ICRA 2025
Robotics › Motion planning and robot control
robot learning
0.312025
Learning Dexterous Bimanual Catch Skills Through Adversarial-Cooperative Heterogeneous-Agent Reinforcement Learning · ICRA 2025

Methods — techniques the papers use, named apart from their topics

heterogeneous-agent reinforcement learning · 0.9adversarial reward scheme · 0.9inverse kinematics · 0.4deep reinforcement learning · 0.4
YearPublicationVenuePosition
2025 Learning Dexterous Bimanual Catch Skills Through Adversarial-Cooperative Heterogeneous-Agent Reinforcement Learning
abstract
Robotic catching has traditionally focused on single-handed systems, which are limited in their ability to handle larger or more complex objects. In contrast, bimanual catching offers significant potential for improved dexterity and object handling but introduces new challenges in coordination and control. In this paper, we propose a novel framework for learning dexterous bimanual catching skills using Heterogeneous-Agent Reinforcement Learning (HARL). Our approach introduces an adversarial reward scheme, where a throw agent increases the difficulty of throws-adjusting speed-while a catch agent learns to coordinate both hands to catch objects under these evolving conditions. We evaluate the framework in simulated environments using 15 different objects, demonstrating robustness and versatility in handling diverse objects. Our method achieved approximately a$2 x$increase in catching reward compared to single-agent baselines across$\mathbf{1 5}$diverse objects.
Taewoo Kim 0004, Youngwoo Yoon, Jaehong Kim 0001
ICRA1
2020 C-3PO: Cyclic-Three-Phase Optimization for Human-Robot Motion Retargeting based on Reinforcement Learning
abstract
Motion retargeting between heterogeneous polymorphs with different sizes and kinematic configurations requires a comprehensive knowledge of (inverse) kinematics. Moreover, it is non-trivial to provide a kinematic independent general solution. In this study, we developed a cyclic three-phase optimization method based on deep reinforcement learning for human-robot motion retargeting. The motion retargeting learning is performed using refined data in a latent space by the cyclic and filtering paths of our method. In addition, the human- in-the-loop based three-phase approach provides a framework for the improvement of the motion retargeting policy by both quantitative and qualitative manners. Using the proposed C- 3PO method, we were successfully able to learn the motion retargeting skill between the human skeleton and motion of the multiple robots such as NAO, Pepper, Baxter and C-3PO.
Taewoo Kim 0004, Joo-Haeng Lee
ICRA1
2019 TeachMe: Three-phase learning framework for robotic motion imitation based on interactive teaching and reinforcement learning
abstract
Motion imitation is a fundamental communication skill for a robot; especially, as a nonverbal interaction with a human. Owing to kinematic configuration differences between the human and the robot, it is challenging to determine the appropriate mapping between the two pose domains. Moreover, technical limitations while extracting 3D motion details, such as wrist joint movements from human motion videos, results in significant challenges in motion retargeting. Explicit mapping over different motion domains indicates a considerably inefficient solution. To solve these problems, we propose a three-phase reinforcement learning scheme to enable a NAO robot to learn motions from human pose skeletons extracted from video inputs. Our learning scheme consists of three phases: (i) phase one for learning preparation, (ii) phase two for a simulation-based reinforcement learning, and (iii) phase three for a human-in-the-loop-based reinforcement learning. In phase one, embeddings of the motions of a human skeleton and robot are learned by an autoencoder. In phase two, the NAO robot learns a rough imitation skill using reinforcement learning that translates the learned embeddings. In the last phase, the robot learns motion details that were not considered in the previous phases by interactively setting rewards based on direct teaching instead of the method used in the previous phase. Especially, it is to be noted that a relatively smaller number of interactive inputs are required for motion details in phase three when compared to the large volume of training sets required for overall imitation in phase two. The experimental results demonstrate that the proposed method improves the imitation skills efficiently for hand waving and saluting motions obtained from NTU-DB.
Taewoo Kim 0004, Joo-Haeng Lee
RO-MAN1
2016 A multiple kernel convolution score method for bin picking of plastic packed object
abstract
In this paper, an object detection and localization method for bin picking of plastic wrapped objects is described. Since such objects are deformable and have non-Lambertian surfaces, it is difficult to apply conventional feature point approaches or edge based template matching. To solve this problem, we propose a new method which is called “KCS (kernel convolution score)”. It measures the total score of convolution between local image and multiple kernels which are generated according to the characteristics of the target object. The local image having maximum score is considered as the most promising object for picking. In the last part of this paper, the limitation of existing edge and template matching in the given problem is discussed with the experimental results. Performance evaluation shows that the proposed method could localize the object which is appropriate for picking up with 91.67% success rate.
Taewoo Kim 0004, Jaeyeon Lee 0001, Hooman Lee, Joongbae Kim
IROS1