Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ulrich Lang 0002
dblp:16/3873-2
· DBLP profile ↗
12ranked-venue papers
3as first author
2since 2021 · last 2021
0000-0001-7166-0805ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 2 since 2021Systems, architecture and hardware · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 67% Visualization and visual analytics · 33% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
GPUs and heterogeneous computing · 50% Parallel and multicore computing · 25% Performance modeling and evaluation · 25% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
ray tracing |
0.5 | 1 | 2021 | Ray Tracing Structured AMR Data Using ExaBricks · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics
scientific visualization |
0.5 | 1 | 2021 | Ray Tracing Structured AMR Data Using ExaBricks · IEEE Trans. Vis. Comput. Graph. 2021 |
Rendering
volume rendering |
0.5 | 1 | 2021 | Binned k-d Tree Construction for Sparse Volume Data on Multi-Core and GPU Systems · IEEE Trans. Vis. Comput. Graph. 2021 |
Performance modeling and evaluation
benchmarking |
0.1 | 1 | 2021 | Binned k-d Tree Construction for Sparse Volume Data on Multi-Core and GPU Systems · IEEE Trans. Vis. Comput. Graph. 2021 |
GPUs and heterogeneous computing › GPU rendering
GPU ray tracing |
0.1 | 1 | 2021 | Ray Tracing Structured AMR Data Using ExaBricks · IEEE Trans. Vis. Comput. Graph. 2021 |
GPUs and heterogeneous computing
GPU rendering |
0.1 | 1 | 2021 | Binned k-d Tree Construction for Sparse Volume Data on Multi-Core and GPU Systems · IEEE Trans. Vis. Comput. Graph. 2021 |
Parallel and multicore computing › parallel computing
parallel rendering |
0.1 | 1 | 2021 | Binned k-d Tree Construction for Sparse Volume Data on Multi-Core and GPU Systems · IEEE Trans. Vis. Comput. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
summed-volume tables · 1.0space skipping · 1.0parallel construction · 1.0adaptive sampling · 1.0RTX ray tracing hardware · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Ray Tracing Structured AMR Data Using ExaBricksabstractStructured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data representations used by scientific simulations; however, efficiently rendering such data remains a challenge. We present an efficient approach for volume- and iso-surface ray tracing of Structured AMR data on GPU-equipped workstations, using a combination of two different data structures. Together, these data structures allow a ray tracing based renderer to quickly determine which segments along the ray need to be integrated and at what frequency, while also providing quick access to all data values required for a smooth sample reconstruction kernel. Our method makes use of the RTX ray tracing hardware for surface rendering, ray marching, space skipping, and adaptive sampling; and allows for interactive changes to the transfer function and implicit iso-surfacing thresholds. We demonstrate that our method achieves high performance with little memory overhead, enabling interactive high quality rendering of complex AMR data sets on individual GPU workstations. Ingo Wald, Stefan Zellmann, Will Usher 0001, Nathan Morrical, Ulrich Lang 0002, Valerio Pascucci |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2021 | Binned k-d Tree Construction for Sparse Volume Data on Multi-Core and GPU SystemsabstractWhile k-d trees are known to be effective for spatial indexing of sparse 3-d volume data, full reconstruction, e.g. due to changes to the alpha transfer function during rendering, is usually a costly operation with this hierarchical data structure. In a recent publication we showed how to port a clever state of the art k-d tree construction algorithm to a multi-core CPU architecture and by means of thorough optimization we were able to obtain interactive reconstruction rates for moderately sized to large data sets. The construction scheme is based on maintaining partial summed-volume tables that fit in the L1 cache of the multi-core CPU and that allow for fast occupancy queries. In this work we propose a GPU implementation of the parallel k-d tree construction algorithm and compare it with the original multi-core CPU implementation. We conduct a thorough comparative study that outlines performance and scalability of our implementation. Stefan Zellmann, Jürgen P. Schulze, Ulrich Lang 0002 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2019 | A Linear Time BVH Construction Algorithm for Sparse VolumesabstractWhile fast spatial index construction for triangle meshes has gained a lot of attention from the research community in recent years, fast tree construction algorithms for volume data are still rare and usually do not focus on real-time processing. We propose a linear time bounding volume hierarchy construction algorithm based on a popular method for surface ray tracing of triangle meshes that we adapt for direct volume rendering with sparse volumes. We aim at interactive to real-time construction rates and evaluate our algorithm using a GPU implementation. Stefan Zellmann, Matthias Hellmann, Ulrich Lang 0002 |
PacificVis | 3 |
| 2019 | iRODS metadata management for a cancer genome analysis workflowabstractBACKGROUND: The massive amounts of data from next generation sequencing (NGS) methods pose various challenges with respect to data security, storage and metadata management. While there is a broad range of data analysis pipelines, these challenges remain largely unaddressed to date. RESULTS: We describe the integration of the open-source metadata management system iRODS (Integrated Rule-Oriented Data System) with a cancer genome analysis pipeline in a high performance computing environment. The system allows for customized metadata attributes as well as fine-grained protection rules and is augmented by a user-friendly front-end for metadata input. This results in a robust, efficient end-to-end workflow under consideration of data security, central storage and unified metadata information. CONCLUSIONS: Integrating iRODS with an NGS data analysis pipeline is a suitable method for addressing the challenges of data security, storage and metadata management in NGS environments. Lech Nieroda, Lukas Maas, Scott Thiebes, Ulrich Lang 0002, Ali Sunyaev, Viktor Achter, Martin Peifer |
BMC Bioinform. | 4 |
| 2018 | Integrative analysis and machine learning on cancer genomics data using the Cancer Systems Biology Database (CancerSysDB)abstractBACKGROUND: Recent cancer genome studies on many human cancer types have relied on multiple molecular high-throughput technologies. Given the vast amount of data that has been generated, there are surprisingly few databases which facilitate access to these data and make them available for flexible analysis queries in the broad research community. If used in their entirety and provided at a high structural level, these data can be directed into constantly increasing databases which bear an enormous potential to serve as a basis for machine learning technologies with the goal to support research and healthcare with predictions of clinically relevant traits. RESULTS: We have developed the Cancer Systems Biology Database (CancerSysDB), a resource for highly flexible queries and analysis of cancer-related data across multiple data types and multiple studies. The CancerSysDB can be adopted by any center for the organization of their locally acquired data and its integration with publicly available data from multiple studies. A publicly available main instance of the CancerSysDB can be used to obtain highly flexible queries across multiple data types as shown by highly relevant use cases. In addition, we demonstrate how the CancerSysDB can be used for predictive cancer classification based on whole-exome data from 9091 patients in The Cancer Genome Atlas (TCGA) research network. CONCLUSIONS: Our database bears the potential to be used for large-scale integrative queries and predictive analytics of clinically relevant traits. Rasmus Krempel, Pranav Kulkarni, Annie Yim, Ulrich Lang 0002, Bianca Habermann, Peter Frommolt |
BMC Bioinform. | 4 |
| 2010 | A virtual workspace for distributed design and engineering tasksabstractThe development and production of consumer goods is increasingly affected by a world-wide distribution and specialization of development and production locations. Efficient IT tools are required for synchronizing decision makers, developer teams and production planners. In this paper we present the Paul Benölken, Martin Wewior, Ulrich Lang 0002 |
CollaborateCom | 3 |
| 2003 | The parallelized perspective shear-warp algorithm for volume rendering
Jürgen P. Schulze, Ulrich Lang 0002 |
Parallel Comput. | 2 |
| 2001 | The Perspective Shear-Warp Algorithm in a Virtual EnvironmentabstractSince the original paper of Lacroute and Levoy (1994), where the shear-warp factorization was also shown for perspective projections, a lot of work has been carried out using the shear-warp factorization with parallel projections. However, none of it has proved or improved the algorithm for the perspective projection. Also in Lacroute's Volpack library, the perspective shear-warp volume rendering algorithm is missing. This paper reports on an implementation of the perspective shear-warp algorithm, which includes enhancements for its application in immersive virtual environments. Furthermore, a mathematical proof for the correctness of the permutation of projection and warp is provided, so far a basic assumption of the shear-warp perspective projection. Jürgen P. Schulze, Roland Niemeier, Ulrich Lang 0002 |
IEEE Visualization | 3 |
| 1998 | A scalable virtual environment for large scale scientific data analysis
Dirk Rantzau, Ulrich Lang 0002 |
Future Gener. Comput. Syst. | 2 |
| 1995 | Perspectives of collaborative supercomputing and networking in European Aerospace research and industry
Ulrich Lang 0002, J. P. Peltier, Paul Christ 0001, Stefan Rill, Dirk Rantzau, Harald Nebel, Andreas Wierse, Ruth E. Lang, Sylvain Causse, Frédéric Juaneda, Michel Grave, Peter J. Haas |
Future Gener. Comput. Syst. | 1 |
| 1993 | Scientific visualization in a supercomputer network at RUS
Ulrich Lang 0002, Ruth E. Lang, Roland Rühle |
Comput. Graph. | 1 |
| 1991 | Integration of Visualization and Scientific Calculation in a Software SystemabstractThe problems and advantages of integrating scientific computations and visualization into one common program system are examined. An important point is the direct feedback of information from the visualization into an ongoing simulation. Some strong and weak points of the varying approaches in different software packages are shown. The visualization component of the authors' program system and the advantages of its integration into the overall system are explained. The weak points in their system and the work remaining to deal with them are described.> Ulrich Lang 0002, Ruth E. Lang, Roland Rühle |
IEEE Visualization | 1 |