Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Charlene Jennett

dblp:16/5306 · also Charlene Ianthe Jennett · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 43% Usability and user experience research · 26% User interface design and tools · 22%
Network and information security
1 paper
Privacy and data protection · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › crowdsourcing
citizen science
0.212014
Designing for dabblers and deterring drop-outs in citizen science · CHI 2014
Collaborative and social computing › crowdsourcing
volunteer engagement
0.212014
Designing for dabblers and deterring drop-outs in citizen science · CHI 2014
Games and playful interaction › player experience
immersion in games
0.112008
Measuring and defining the experience of immersion in games · Int. J. Hum. Comput. Stud. 2008
Usability and user experience research
user experience evaluation
0.012008
Measuring and defining the experience of immersion in games · Int. J. Hum. Comput. Stud. 2008

Methods — techniques the papers use, named apart from their topics

eye tracking · 0.3survey · 0.2interviews · 0.2questionnaire · 0.1empirical study · 0.1
YearPublicationVenuePosition
2014 Designing for dabblers and deterring drop-outs in citizen science
abstract
In most online citizen science projects, a large proportion of participants contribute in small quantities. To investigate how low contributors differ from committed volunteers, we distributed a survey to members of the Old Weather project, followed by interviews with respondents selected according to a range of contribution levels. The studies reveal a complex relationship between motivations and contribution. Whilst high contributors were deeply engaged by social or competitive features, low contributors described a solitary experience of 'dabbling' in projects for short periods. Since the majority of participants exhibit this small-scale contribution pattern, there is great potential value in designing interfaces to tempt lone workers to complete 'just another page', or to lure early drop-outs back into participation. This includes breaking the work into components which can be tackled without a major commitment of time and effort, and providing feedback on the quality and value of these contributions.
Alexandra Eveleigh, Charlene Jennett, Ann Blandford, Philip Brohan, Anna Louise Cox
CHI2
2012 Too close for comfort: a study of the effectiveness and acceptability of rich-media personalized advertising
abstract
Online display advertising is predicted to make $29.53 billion this year. Advertisers believe targeted and personalized ads to be more effective, but many users are concerned about their privacy. We conducted a study where 30 participants completed a simulated holiday booking task; each page showing ads with different degrees of personalization. Participants fixated twice as long when ads contained their photo. Participants reported being more likely to notice ads with their photo, holiday destination, and name, but also increasing levels of discomfort with increasing personalization. We conclude that greater personalization in ad content may achieve higher levels of attention, but that the most personalized ads are also the least acceptable. The noticeability benefit in using someone's photo to make them look at an ad may be offset by the privacy cost. As more personal data becomes available to advertisers, it becomes important that these trade-offs are considered.
Miguel Malheiros, Charlene Jennett, Snehalee Patel, Sacha Brostoff, M. Angela Sasse
CHI2
2008 Measuring and defining the experience of immersion in games
Charlene Jennett, Anna Louise Cox, Paul A. Cairns, Samira Dhoparee, Andrew Epps, Tim Tijs, Alison Walton
Int. J. Hum. Comput. Stud.1