Demo Data from SIGIR 2026 / reviewers in the wild / expert
Xinchen Yan
dblp:160/2807
· DBLP profile ↗
19ranked-venue papers
4as first author
10since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 19 · 4 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 2 first-author · 9 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
16 papers |
Generative modeling · 35% 3D vision · 29% Segmentation and scene understanding · 10% | |
| Computer graphics and multimedia
6 papers |
Visual content generation and editing · 48% Rendering · 29% Geometric modeling and processing · 12% |
Topics — the 30 heaviest of 55, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › depth estimation › multi-task depth estimation
depth and surface normal estimation |
0.9 | 1 | 2025 | Orchid: Image Latent Diffusion for Joint Appearance and Geometry Generation · ICCV 2025 |
Machine learning › Generative modeling › diffusion model
latent diffusion model |
0.9 | 1 | 2025 | Orchid: Image Latent Diffusion for Joint Appearance and Geometry Generation · ICCV 2025 |
Machine learning › Generative modeling
3d generative model |
0.7 | 1 | 2023 | GINA-3D: Learning to Generate Implicit Neural Assets in the Wild · CVPR 2023 |
Robotics › Autonomous driving › perception
3d perception |
0.7 | 1 | 2023 | Unsupervised 3D Perception with 2D Vision-Language Distillation for Autonomous Driving · ICCV 2023 |
Computer vision › 3D vision › 3d generation
3d scene generation |
0.7 | 1 | 2023 | GINA-3D: Learning to Generate Implicit Neural Assets in the Wild · CVPR 2023 |
Machine learning › Efficient and distributed learning
auto labeling |
0.7 | 1 | 2023 | Unsupervised 3D Perception with 2D Vision-Language Distillation for Autonomous Driving · ICCV 2023 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image Priors · CVPR 2023 |
Machine learning › Generative modeling › diffusion model
diffusion prior |
0.7 | 1 | 2023 | NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image Priors · CVPR 2023 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image Priors · CVPR 2023 |
Computer vision › 3D vision › 3d object detection
open-vocabulary 3d object detection |
0.7 | 1 | 2023 | Unsupervised 3D Perception with 2D Vision-Language Distillation for Autonomous Driving · ICCV 2023 |
Computer vision › Segmentation and scene understanding
panoptic segmentation |
0.6 | 1 | 2022 | Waymo Open Dataset: Panoramic Video Panoptic Segmentation · ECCV (29) 2022 |
Robotics › Autonomous driving
perception and prediction |
0.6 | 1 | 2022 | Motion Inspired Unsupervised Perception and Prediction in Autonomous Driving · ECCV (38) 2022 |
Machine learning › Learning paradigms
unsupervised learning |
0.6 | 1 | 2022 | Motion Inspired Unsupervised Perception and Prediction in Autonomous Driving · ECCV (38) 2022 |
Computer vision › Segmentation and scene understanding › panoptic segmentation
video panoptic segmentation |
0.6 | 1 | 2022 | Waymo Open Dataset: Panoramic Video Panoptic Segmentation · ECCV (29) 2022 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
large-scale scene reconstruction |
0.6 | 1 | 2022 | Block-NeRF: Scalable Large Scene Neural View Synthesis · CVPR 2022 |
Rendering
neural radiance fields |
0.6 | 1 | 2022 | Block-NeRF: Scalable Large Scene Neural View Synthesis · CVPR 2022 |
Rendering
neural rendering |
0.6 | 1 | 2022 | Block-NeRF: Scalable Large Scene Neural View Synthesis · CVPR 2022 |
Machine learning › Generative modeling
variational autoencoder |
0.5 | 2 | 2018 | MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamics · ECCV (5) 2018 Learning Structured Output Representation using Deep Conditional Generative Models · NIPS 2015 |
Computer vision › 3D vision
3d human reconstruction |
0.5 | 1 | 2021 | S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling · CVPR 2021 |
Robotics › Robot manipulation › robot simulation
sensor simulation |
0.5 | 1 | 2021 | GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving · CVPR 2021 |
Computer animation and physical simulation
character animation |
0.5 | 1 | 2021 | S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling · CVPR 2021 |
Visual content generation and editing › image editing
image compositing |
0.5 | 1 | 2021 | GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving · CVPR 2021 |
Visual content generation and editing
image editing |
0.5 | 2 | 2020 | Learning Hierarchical Semantic Image Manipulation through Structured Representations · NeurIPS 2018 SemanticAdv: Generating Adversarial Examples via Attribute-Conditioned Image Editing · ECCV (14) 2020 |
Machine learning › Generative modeling › diffusion model
3d shape generation |
0.4 | 1 | 2020 | PT2PC: Learning to Generate 3D Point Cloud Shapes from Part Tree Conditions · ECCV (6) 2020 |
Security and privacy of machine learning
adversarial example |
0.4 | 1 | 2020 | SemanticAdv: Generating Adversarial Examples via Attribute-Conditioned Image Editing · ECCV (14) 2020 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.4 | 2 | 2021 | Learning Structured Output Representation using Deep Conditional Generative Models · NIPS 2015 GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving · CVPR 2021 |
Computer vision › 3D vision
3d shape reconstruction |
0.3 | 2 | 2018 | Perspective Transformer Nets: Learning Single-View 3D Object Reconstruction without 3D Supervision · NIPS 2016 Learning 6-DOF Grasping Interaction via Deep Geometry-Aware 3D Representations · ICRA 2018 |
Robotics › Robot manipulation › grasping
6-dof grasping |
0.3 | 1 | 2018 | Learning 6-DOF Grasping Interaction via Deep Geometry-Aware 3D Representations · ICRA 2018 |
Robotics › Robot manipulation
grasping |
0.3 | 1 | 2018 | Learning 6-DOF Grasping Interaction via Deep Geometry-Aware 3D Representations · ICRA 2018 |
Machine learning › Generative modeling › diffusion model
human motion generation |
0.3 | 1 | 2018 | MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamics · ECCV (5) 2018 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 2.4variational autoencoder · 2.1vision-language model · 0.7vision-language distillation · 0.7triplane latent representation · 0.7multi-modal auto labeling · 0.7implicit neural representation · 0.7generative modeling · 0.7depth regularization · 0.7generative adversarial network · 0.6scene decomposition · 0.6learned pose refinement · 0.6appearance embedding · 0.6neural implicit functions · 0.5image blending · 0.5geometry-aware rendering · 0.5data augmentation · 0.5LiDAR fusion · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Orchid: Image Latent Diffusion for Joint Appearance and Geometry GenerationabstractWe introduce Orchid, a unified latent diffusion model that learns a joint appearance-geometry prior to generate color, depth, and surface normal images in a single diffusion process. This unified approach is more efficient and coherent than current pipelines that use separate models for appearance and geometry. Orchid is versatile - it directly generates color, depth, and normal images from text, supports joint monocular depth and normal estimation with color-conditioned finetuning, and seamlessly inpaints large 3D regions by sampling from the joint distribution. It leverages a novel Variational Autoencoder (VAE) that jointly encodes RGB, relative depth, and surface normals into a shared latent space, combined with a latent diffusion model that denoises these latents. Our extensive experiments demonstrate that Orchid delivers competitive performance against SOTA task-specific methods for geometry prediction, even surpassing them in normal-prediction accuracy and depth-normal consistency. It also inpaints color-depth-normal images jointly, with more qualitative realism than existing multi-step methods. Akshay Krishnan, Xinchen Yan, Vincent Casser, Abhijit Kundu |
ICCV | 2 |
| 2023 | NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image Priorsabstract2D-to-3D reconstruction is an ill-posed problem, yet humans are good at solving this problem due to their prior knowledge of the 3D world developed over years. Driven by this observation, we propose NeRDi, a single-view NeRF synthesis framework with general image priors from 2D diffusion models. Formulating single-view reconstruction as an image-conditioned 3D generation problem, we optimize the NeRF representations by minimizing a diffusion loss on its arbitrary view renderings with a pretrained image diffusion model under the input-view constraint. We leverage off-the-shelf vision-language models and introduce a two-section language guidance as conditioning inputs to the diffusion model. This is essentially helpful for improving multiview content coherence as it narrows down the general image prior conditioned on the semantic and visual features of the single-view input image. Additionally, we introduce a geometric loss based on estimated depth maps to regularize the underlying 3D geometry of the NeRF. Experimental results on the DTU MVS dataset show that our method can synthesize novel views with higher quality even compared to existing methods trained on this dataset. We also demonstrate our generalizability in zero-shot NeRF synthesis for in-the-wild images. Congyue Deng, Chiyu Max Jiang, Charles R. Qi, Xinchen Yan, Leonidas J. Guibas, Dragomir Anguelov |
CVPR | 4 |
| 2023 | GINA-3D: Learning to Generate Implicit Neural Assets in the WildabstractModeling the 3D world from sensor data for simulation is a scalable way of developing testing and validation environments for robotic learning problems such as autonomous driving. However, manually creating or recreating real-world-like environments is difficult, expensive, and not scalable. Recent generative model techniques have shown promising progress to address such challenges by learning 3D assets using only plentiful 2D images - but still suffer limitations as they leverage either human-curated image datasets or renderings from manually-created synthetic 3D environments. In this paper, we introduce GINA-3D, a generative model that uses real-world driving data from camera and LiDAR sensors to create realistic 3D implicit neural assets of diverse vehicles and pedestrians. Compared to the existing image datasets, the real-world driving setting poses new challenges due to occlusions, lighting-variations and longtail distributions. GINA-3D tackles these challenges by decoupling representation learning and generative modeling into two stages with a learned triplane latent structure, inspired by recent advances in generative modeling of images. To evaluate our approach, we construct a large-scale object-centric dataset containing over 520K images of vehicles and pedestrians from the Waymo Open Dataset, and a new set of 80K images of longtail instances such as construction equipment, garbage trucks, and cable cars. We compare our model with existing approaches and demonstrate that it achieves state-of-the-art performance in quality and diversity for both generated images and geometries. Bokui Shen, Xinchen Yan, Charles R. Qi, Mahyar Najibi, Boyang Deng, Leonidas J. Guibas, Dragomir Anguelov |
CVPR | 2 |
| 2023 | Unsupervised 3D Perception with 2D Vision-Language Distillation for Autonomous DrivingabstractClosed-set 3D perception models trained on only a predefined set of object categories can be inadequate for safety critical applications such as autonomous driving where new object types can be encountered after deployment. In this paper, we present a multi-modal auto labeling pipeline capable of generating amodal 3D bounding boxes and tracklets for training models on open-set categories without 3D human labels. Our pipeline exploits motion cues inherent in point cloud sequences in combination with the freely available 2D image-text pairs to identify and track all traffic participants. Compared to the recent studies in this domain, which can only provide class-agnostic auto labels limited to moving objects, our method can handle both static and moving objects in the unsupervised manner and is able to output open-vocabulary semantic labels thanks to the proposed vision-language knowledge distillation. Experiments on the Waymo Open Dataset show that our approach outperforms the prior work by significant margins on various unsupervised 3D perception tasks. Mahyar Najibi, Jingwei Ji, Charles R. Qi, Xinchen Yan, Scott Ettinger, Dragomir Anguelov |
ICCV | 5 |
| 2022 | Block-NeRF: Scalable Large Scene Neural View SynthesisabstractWe present Block-NeRF, a variant of Neural Radiance Fields that can represent large-scale environments. Specifically, we demonstrate that when scaling NeRF to render city-scale scenes spanning multiple blocks, it is vital to de-compose the scene into individually trained NeRFs. This decomposition decouples rendering time from scene size, enables rendering to scale to arbitrarily large environments, and allows per-block updates of the environment. We adopt several architectural changes to make NeRF robust to data captured over months under different environmental conditions. We add appearance embeddings, learned pose refinement, and controllable exposure to each individual NeRF, and introduce a procedure for aligning appearance between adjacent NeRFs so that they can be seamlessly combined. We build a grid of Block-NeRFs from 2.8 million images to create the largest neural scene representation to date, capable of rendering an entire neighborhood of San Francisco. Matthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan, Ben Mildenhall, Pratul P. Srinivasan, Jonathan T. Barron, Henrik Kretzschmar |
CVPR | 3 |
| 2022 | Waymo Open Dataset: Panoramic Video Panoptic Segmentation
Jieru Mei, Alex Zihao Zhu, Xinchen Yan, Hang Yan 0002, Siyuan Qiao, Liang-Chieh Chen, Henrik Kretzschmar |
ECCV (29) | 3 |
| 2022 | Motion Inspired Unsupervised Perception and Prediction in Autonomous Driving
Mahyar Najibi, Jingwei Ji, Charles R. Qi, Xinchen Yan, Scott Ettinger, Dragomir Anguelov |
ECCV (38) | 5 |
| 2021 | GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-DrivingabstractScalable sensor simulation is an important yet challenging open problem for safety-critical domains such as self-driving. Current works in image simulation either fail to be photorealistic or do not model the 3D environment and the dynamic objects within, losing high-level control and physical realism. In this paper, we present GeoSim, a geometry-aware image composition process which synthesizes novel urban driving scenarios by augmenting existing images with dynamic objects extracted from other scenes and rendered at novel poses. Towards this goal, we first build a diverse bank of 3D objects with both realistic geometry and appearance from sensor data. During simulation, we perform a novel geometry-aware simulation-by-composition procedure which 1) proposes plausible and realistic object placements into a given scene, 2) renders novel views of dynamic objects from the asset bank, and 3) composes and blends the rendered image segments. The resulting synthetic images are realistic, traffic-aware, and geometrically consistent, allowing our approach to scale to complex use cases. We demonstrate two such important applications: long-range realistic video simulation across multiple camera sensors, and synthetic data generation for data augmentation on downstream segmentation tasks. Please check https://tmux.top/publication/geosim/ for high-resolution video results. Yun Chen 0014, Frieda Rong, Shivam Duggal, Shenlong Wang, Xinchen Yan, Sivabalan Manivasagam, Shangjie Xue, Ersin Yumer, Raquel Urtasun |
CVPR | 5 |
| 2021 | S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human ModelingabstractConstructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with different shape, pose and clothing, it is critical to develop methods that can automatically reconstruct and animate humans at scale from real world data. Towards this goal, we represent the pedestrian’s shape, pose and skinning weights as neural implicit functions that are directly learned from data. This representation enables us to handle a wide variety of different pedestrian shapes and poses without explicitly fitting a human parametric body model, allowing us to handle a wider range of human geometries and topologies. We demonstrate the effectiveness of our approach on various datasets and show that our reconstructions outperform existing state-of-the-art methods. Furthermore, our re-animation experiments show that we can generate 3D human animations at scale from a single RGB image (and/or an optional LiDAR sweep) as input. Ze Yang 0003, Shenlong Wang, Sivabalan Manivasagam, Zeng Huang, Wei-Chiu Ma, Xinchen Yan, Ersin Yumer, Raquel Urtasun |
CVPR | 6 |
| 2021 | Safety-Oriented Pedestrian Occupancy ForecastingabstractIn this paper we address an important problem in self-driving, forecasting multi-pedestrian motion and their shared scene occupancy map, which is critical for safe navigation. Our contributions are two-fold. First, we advocate for predicting both the individual motions as well as the scene occupancy map in order to effectively deal with missing detections caused by postprocessing, e.g. confidence thresholding and non-maximum suppression. Second, we propose a Scene-Actor Graph Neural Network (SA-GNN) which captures the interactions among pedestrians within the same scene, including those that have not been detected, by preserving the relative spatial information of pedestrians via 2D convolution and via message passing. We show that our scene-occupancy predictions are more accurate than those from state-of-the-art motion forecasting methods, while also matching their performance in pedestrian motion forecasting metrics on two large-scale real-world datasets, nuScenes and ATG4D. Katie Luo, Sergio Casas 0002, Renjie Liao 0001, Xinchen Yan, Yuwen Xiong, Wenyuan Zeng, Raquel Urtasun |
IROS | 4 |
| 2020 | PT2PC: Learning to Generate 3D Point Cloud Shapes from Part Tree Conditions
Kaichun Mo, He Wang 0010, Xinchen Yan, Leonidas J. Guibas |
ECCV (6) | 3 |
| 2020 | SemanticAdv: Generating Adversarial Examples via Attribute-Conditioned Image Editing
Haonan Qiu, Chaowei Xiao, Xinchen Yan, Honglak Lee, Bo Li 0026 |
ECCV (14) | 4 |
| 2018 | MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamics
Xinchen Yan, Akash Rastogi, Ruben Villegas, Kalyan Sunkavalli, Eli Shechtman, Sunil Hadap, Ersin Yumer, Honglak Lee |
ECCV (5) | 1 |
| 2018 | Learning 6-DOF Grasping Interaction via Deep Geometry-Aware 3D RepresentationsabstractThis paper focuses on the problem of learning 6- DOF grasping with a parallel jaw gripper in simulation. Our key idea is constraining and regularizing grasping interaction learning through 3D geometry prediction. We introduce a deep geometry-aware grasping network (DGGN) that decomposes the learning into two steps. First, we learn to build mental geometry-aware representation by reconstructing the scene (i.e., 3D occupancy grid) from RGBD input via generative 3D shape modeling. Second, we learn to predict grasping outcome with its internal geometry-aware representation. The learned outcome prediction model is used to sequentially propose grasping solutions via analysis-by-synthesis optimization. Our contributions are fourfold: (1) To best of our knowledge, we are presenting for the first time a method to learn a 6-DOF grasping net from RGBD input; (2) We build a grasping dataset from demonstrations in virtual reality with rich sensory and interaction annotations. This dataset includes 101 everyday objects spread across 7 categories, additionally, we propose a data augmentation strategy for effective learning; (3) We demonstrate that the learned geometry-aware representation leads to about 10% relative performance improvement over the baseline CNN on grasping objects from our dataset. (4) We further demonstrate that the model generalizes to novel viewpoints and object instances. Xinchen Yan, Jasmine Hsu, Mohammad Khansari 0002, Arkanath Pathak, Abhinav Gupta 0001, James Davidson, Honglak Lee |
ICRA | 1 |
| 2018 | Learning Hierarchical Semantic Image Manipulation through Structured RepresentationsabstractUnderstanding, reasoning, and manipulating semantic concepts of images have been a fundamental research problem for decades. Previous work mainly focused on direct manipulation of natural image manifold through color strokes, key-points, textures, and holes-to-fill. In this work, we present a novel hierarchical framework for semantic image manipulation. Key to our hierarchical framework is that we employ structured semantic layout as our intermediate representations for manipulation. Initialized with coarse-level bounding boxes, our layout generator first creates pixel-wise semantic layout capturing the object shape, object-object interactions, and object-scene relations. Then our image generator fills in the pixel-level textures guided by the semantic layout. Such framework allows a user to manipulate images at object-level by adding, removing, and moving one bounding box at a time. Experimental evaluations demonstrate the advantages of the hierarchical manipulation framework over existing image generation and context hole-filing models, both qualitatively and quantitatively. Benefits of the hierarchical framework are further demonstrated in applications such as semantic object manipulation, interactive image editing, and data-driven image manipulation. Seunghoon Hong, Xinchen Yan, Thomas E. Huang, Honglak Lee |
NeurIPS | 2 |
| 2016 | Attribute2Image: Conditional Image Generation from Visual Attributes
Xinchen Yan, Jimei Yang, Kihyuk Sohn, Honglak Lee |
ECCV (4) | 1 |
| 2016 | Generative Adversarial Text to Image SynthesisabstractAutomatic synthesis of realistic images from text would be interesting and useful, but current AI systems are still far from this goal. However, in recent years generic and powerful recurrent neural network architectures have been developed to learn discriminative text feature representations. Meanwhile, deep convolutional generative adversarial networks (GANs) have begun to generate highly compelling images of specific categories such as faces, album covers, room interiors and flowers. In this work, we develop a novel deep architecture and GAN formulation to effectively bridge these advances in text and image modeling, translating visual concepts from characters to pixels. We demonstrate the capability of our model to generate plausible images of birds and flowers from detailed text descriptions. Scott E. Reed, Zeynep Akata, Xinchen Yan, Lajanugen Logeswaran, Bernt Schiele, Honglak Lee |
ICML | 3 |
| 2016 | Perspective Transformer Nets: Learning Single-View 3D Object Reconstruction without 3D SupervisionabstractUnderstanding the 3D world is a fundamental problem in computer vision. However, learning a good representation of 3D objects is still an open problem due to the high dimensionality of the data and many factors of variation involved. In this work, we investigate the task of single-view 3D object reconstruction from a learning agent's perspective. We formulate the learning process as an interaction between 3D and 2D representations and propose an encoder-decoder network with a novel projection loss defined by the projective transformation. More importantly, the projection loss enables the unsupervised learning using 2D observation without explicit 3D supervision. We demonstrate the ability of the model in generating 3D volume from a single 2D image with three sets of experiments: (1) learning from single-class objects; (2) learning from multi-class objects and (3) testing on novel object classes. Results show superior performance and better generalization ability for 3D object reconstruction when the projection loss is involved. Xinchen Yan, Jimei Yang, Ersin Yumer, Yijie Guo, Honglak Lee |
NIPS | 1 |
| 2015 | Learning Structured Output Representation using Deep Conditional Generative ModelsabstractSupervised deep learning has been successfully applied for many recognition problems in machine learning and computer vision. Although it can approximate a complex many-to-one function very well when large number of training data is provided, the lack of probabilistic inference of the current supervised deep learning methods makes it difficult to model a complex structured output representations. In this work, we develop a scalable deep conditional generative model for structured output variables using Gaussian latent variables. The model is trained efficiently in the framework of stochastic gradient variational Bayes, and allows a fast prediction using stochastic feed-forward inference. In addition, we provide novel strategies to build a robust structured prediction algorithms, such as recurrent prediction network architecture, input noise-injection and multi-scale prediction training methods. In experiments, we demonstrate the effectiveness of our proposed algorithm in comparison to the deterministic deep neural network counterparts in generating diverse but realistic output representations using stochastic inference. Furthermore, the proposed schemes in training methods and architecture design were complimentary, which leads to achieve strong pixel-level object segmentation and semantic labeling performance on Caltech-UCSD Birds 200 and the subset of Labeled Faces in the Wild dataset. Kihyuk Sohn, Honglak Lee, Xinchen Yan |
NIPS | 3 |