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Christopher N. Watling

dblp:161/3139 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2015
0000-0002-1440-2401ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › multiplayer games
collaborative gameplay
0.212015
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play · CHI 2015
Games and playful interaction
player experience
0.212015
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play · CHI 2015
Games and playful interaction › multiplayer games
cooperative games
0.112015
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play · CHI 2015

Methods — techniques the papers use, named apart from their topics

questionnaire · 0.2electroencephalography · 0.2
YearPublicationVenuePosition
2015 Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play
abstract
The current study sought to identify the impact of whether teammates in a cooperative videogame were controlled by other humans (avatars) or by the game (agents). The impact on player experience was explored through both subjective questionnaire measures and brain wave activity measurement (electroencephalography). Play with human teammates was associated with a greater sense of relatedness, but less competence and flow than play with other computer-controlled teammates. In terms of brain activity, play with human teammates was associated with greater activity in the alpha, theta and beta power bands than play with computer-controlled teammates. Overall, the results suggest that play with human teammates involves greater cognitive activity in terms of 'mentalising' than play with computer-controlled teammates. Additionally, the associations between subjective measures of player experience and brain activity are described. Limitations of the current study are identified and key directions for future research are discussed.
Daniel Johnson 0001, Peta Wyeth, Madison Klarkowski, Christopher N. Watling
CHI4