Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Anita Jorgensen

dblp:161/3195 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 77% Learning and educational technologies · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies › medical education
anatomy education
0.112015
BodyVis: A New Approach to Body Learning Through Wearable Sensing and Visualization · CHI 2015

Methods — techniques the papers use, named apart from their topics

participatory design · 0.2e-textile prototyping · 0.2design probe · 0.2
YearPublicationVenuePosition
2015 BodyVis: A New Approach to Body Learning Through Wearable Sensing and Visualization
abstract
Internal organs are hidden and untouchable, making it difficult for children to learn their size, position, and function. Traditionally, human anatomy (body form) and physiology (body function) are taught using techniques ranging from worksheets to three-dimensional models. We present a new approach called BodyVis, an e-textile shirt that combines biometric sensing and wearable visualizations to reveal otherwise invisible body parts and functions. We describe our 15-month iterative design process including lessons learned through the development of three prototypes using participatory design and two evaluations of the final prototype: a design probe interview with seven elementary school teachers and three single-session deployments in after-school programs. Our findings have implications for the growing area of wearables and tangibles for learning.
Leyla Norooz, Matthew Louis Mauriello, Anita Jorgensen, Brenna McNally, Jon Froehlich
CHI3